package com.flansmod.apocalypse.common.world;
import java.util.Random;
import com.flansmod.apocalypse.common.entity.EntitySurvivor;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.ChunkPrimer;
public class BiomeGenDesertCanyon extends BiomeGenApocalypse
{
private final int field_150635_aE = 0, field_150636_aF = 1, field_150637_aG = 2;
public BiomeGenDesertCanyon(int i, boolean register)
{
super(i, register);
minHeight = 0.1F;
maxHeight = 0.6F;
spawnableMonsterList.clear();
//spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySurvivor.class, 1, 1, 1));
spawnableCreatureList.clear();
topBlock = Blocks.sand.getStateFromMeta(1);
fillerBlock = Blocks.sand.getStateFromMeta(1);
setBiomeName("ApocalypseDesert");
}
@Override
public float getSpawningChance()
{
return 1F;
}
/*
@Override
public void genTerrainBlocks(World worldIn, Random random, ChunkPrimer primer, int x, int z, double noise)
{
topBlock = Blocks.sand.getDefaultState();
fillerBlock = Blocks.stone.getDefaultState();
if (noise > 1.0F)
{
this.topBlock = Blocks.sand.getDefaultState();
this.fillerBlock = Blocks.sand.getDefaultState();
}
generateBiomeTerrain(worldIn, random, primer, x, z, noise);
}
*/
}