//This File was created with the Minecraft-SMP Modelling Toolbox 2.2.2.3
// Copyright (C) 2016 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+
// Model:
// Model Creator:
// Created on: 12.02.2016 - 19:53:01
// Last changed on: 12.02.2016 - 19:53:01
package com.flansmod.client.model.ww2; //Path where the model is located
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.common.vector.Vector3f;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;
public class ModelMp44 extends ModelGun //Same as Filename
{
int textureX = 512;
int textureY = 512;
public ModelMp44() //Same as Filename
{
gunModel = new ModelRendererTurbo[56];
gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 0
gunModel[1] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Box 1
gunModel[2] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Box 2
gunModel[3] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Box 5
gunModel[4] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Box 6
gunModel[5] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Box 8
gunModel[6] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Box 9
gunModel[7] = new ModelRendererTurbo(this, 465, 1, textureX, textureY); // Box 10
gunModel[8] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Box 15
gunModel[9] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Box 16
gunModel[10] = new ModelRendererTurbo(this, 273, 57, textureX, textureY); // Box 18
gunModel[11] = new ModelRendererTurbo(this, 265, 73, textureX, textureY); // Box 19
gunModel[12] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 20
gunModel[13] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // Box 21
gunModel[14] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Box 22
gunModel[15] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 23
gunModel[16] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Box 24
gunModel[17] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Box 25
gunModel[18] = new ModelRendererTurbo(this, 417, 57, textureX, textureY); // Box 26
gunModel[19] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 27
gunModel[20] = new ModelRendererTurbo(this, 273, 97, textureX, textureY); // Box 28
gunModel[21] = new ModelRendererTurbo(this, 345, 97, textureX, textureY); // Box 29
gunModel[22] = new ModelRendererTurbo(this, 417, 97, textureX, textureY); // Box 30
gunModel[23] = new ModelRendererTurbo(this, 265, 137, textureX, textureY); // Box 31
gunModel[24] = new ModelRendererTurbo(this, 377, 145, textureX, textureY); // Box 32
gunModel[25] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Box 33
gunModel[26] = new ModelRendererTurbo(this, 73, 153, textureX, textureY); // Box 34
gunModel[27] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Box 35
gunModel[28] = new ModelRendererTurbo(this, 137, 161, textureX, textureY); // Box 36
gunModel[29] = new ModelRendererTurbo(this, 57, 193, textureX, textureY); // Box 37
gunModel[30] = new ModelRendererTurbo(this, 217, 201, textureX, textureY); // Box 41
gunModel[31] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Box 44
gunModel[32] = new ModelRendererTurbo(this, 177, 225, textureX, textureY); // Box 46
gunModel[33] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Box 47
gunModel[34] = new ModelRendererTurbo(this, 345, 121, textureX, textureY); // Box 50
gunModel[35] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Box 51
gunModel[36] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Box 52
gunModel[37] = new ModelRendererTurbo(this, 329, 225, textureX, textureY); // Box 53
gunModel[38] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Box 54
gunModel[39] = new ModelRendererTurbo(this, 481, 41, textureX, textureY); // Box 55
gunModel[40] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Box 59
gunModel[41] = new ModelRendererTurbo(this, 481, 57, textureX, textureY); // Box 60
gunModel[42] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Box 65
gunModel[43] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Box 66
gunModel[44] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Box 67
gunModel[45] = new ModelRendererTurbo(this, 473, 137, textureX, textureY); // Box 70
gunModel[46] = new ModelRendererTurbo(this, 465, 153, textureX, textureY); // Box 71
gunModel[47] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Box 72
gunModel[48] = new ModelRendererTurbo(this, 329, 169, textureX, textureY); // Box 73
gunModel[49] = new ModelRendererTurbo(this, 465, 169, textureX, textureY); // Box 74
gunModel[50] = new ModelRendererTurbo(this, 281, 49, textureX, textureY); // Box 83
gunModel[51] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Box 84
gunModel[52] = new ModelRendererTurbo(this, 497, 97, textureX, textureY); // Box 85
gunModel[53] = new ModelRendererTurbo(this, 265, 73, textureX, textureY); // Box 71
gunModel[54] = new ModelRendererTurbo(this, 65, 257, textureX, textureY); // Box 72
gunModel[55] = new ModelRendererTurbo(this, 1, 257, textureX, textureY); // Box 73
gunModel[0].addShapeBox(0F, 0F, 0F, 20, 35, 10, 0F, -1F, 0F, -0.15F, -1F, 0F, -0.15F, 1F, 0F, -0.15F, -1F, 0F, -0.15F, 11F, 0F, -0.15F, -13F, 0F, -0.15F, -13F, 0F, -0.15F, 11F, 0F, -0.15F); // Box 0
gunModel[0].setRotationPoint(-6F, -31F, -5F);
gunModel[1].addShapeBox(0F, 0F, 0F, 20, 8, 10, 0F, -1F, 0F, -0.15F, -1F, 0F, -0.15F, -1F, 0F, -0.15F, -1F, 0F, -0.15F, -3F, -1F, -0.15F, -7F, -1F, -0.15F, -7F, -1F, -0.15F, -3F, -1F, -0.15F); // Box 1
gunModel[1].setRotationPoint(-18F, 4F, -5F);
gunModel[2].addShapeBox(0F, 0F, 0F, 55, 6, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 2
gunModel[2].setRotationPoint(-6F, -37F, -5F);
gunModel[3].addShapeBox(0F, 0F, 0F, 16, 8, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 5
gunModel[3].setRotationPoint(33F, -31F, -5F);
gunModel[4].addShapeBox(0F, 0F, 0F, 5, 8, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -6F, 0F); // Box 6
gunModel[4].setRotationPoint(28F, -31F, -5F);
gunModel[5].addShapeBox(0F, 0F, 0F, 28, 23, 10, 0F, 0F, 0F, 0.6F, 0F, 0F, 0.6F, 0F, 0F, 0.6F, 0F, 0F, 0.6F, 0F, 0F, 0.6F, 0F, -2F, 0.6F, 0F, -2F, 0.6F, 0F, 0F, 0.6F); // Box 8
gunModel[5].setRotationPoint(51F, -45F, -5F);
gunModel[6].addShapeBox(0F, 0F, 0F, 2, 23, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0.6F, 0F, 0F, 0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.6F, 0F, 0F, 0.6F, 0F, 0F, 0F); // Box 9
gunModel[6].setRotationPoint(49F, -45F, -5F);
gunModel[7].addShapeBox(0F, 0F, 0F, 3, 23, 10, 0F, 0F, 0F, 0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.6F, 0F, -2F, 0.6F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0.6F); // Box 10
gunModel[7].setRotationPoint(79F, -45F, -5F);
gunModel[8].addShapeBox(0F, 0F, 0F, 55, 2, 10, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 15
gunModel[8].setRotationPoint(-6F, -39F, -5F);
gunModel[9].addShapeBox(0F, 0F, 0F, 59, 8, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 16
gunModel[9].setRotationPoint(-8F, -47F, -6F);
gunModel[10].addShapeBox(0F, 0F, 0F, 59, 2, 12, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 18
gunModel[10].setRotationPoint(-8F, -55F, -6F);
gunModel[11].addShapeBox(0F, 0F, 0F, 59, 6, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 19
gunModel[11].setRotationPoint(-8F, -53F, -6F);
gunModel[12].addShapeBox(0F, 0F, 0F, 59, 12, 10, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Box 20
gunModel[12].setRotationPoint(51F, -57F, -5F);
gunModel[13].addShapeBox(0F, 0F, 0F, 59, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 21
gunModel[13].setRotationPoint(-8F, -57F, -6F);
gunModel[14].addShapeBox(0F, 0F, 0F, 118, 5, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 22
gunModel[14].setRotationPoint(-8F, -66F, -6F);
gunModel[15].addShapeBox(0F, 0F, 0F, 118, 4, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 23
gunModel[15].setRotationPoint(-8F, -61F, -6F);
gunModel[16].addShapeBox(0F, 0F, 0F, 3, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 24
gunModel[16].setRotationPoint(-8F, -61F, 4F);
gunModel[17].addShapeBox(0F, 0F, 0F, 23, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 25
gunModel[17].setRotationPoint(87F, -61F, 4F);
gunModel[18].addShapeBox(0F, 0F, 0F, 22, 21, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 26
gunModel[18].setRotationPoint(-30F, -61F, -6F);
gunModel[19].addShapeBox(0F, 0F, 0F, 22, 5, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 27
gunModel[19].setRotationPoint(-30F, -66F, -6F);
gunModel[20].addShapeBox(0F, 0F, 0F, 20, 26, 12, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 3F, 0F, 0F, -5F, 0F, 0F, -5F, 0F, 0F, 3F, 0F); // Box 28
gunModel[20].setRotationPoint(-50F, -61F, -6F);
gunModel[21].addShapeBox(0F, 0F, 0F, 20, 5, 12, 0F, 0F, -6F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -6F, -2F, 0F, 4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 4F, 0F); // Box 29
gunModel[21].setRotationPoint(-50F, -66F, -6F);
gunModel[22].addShapeBox(0F, 0F, 0F, 18, 32, 12, 0F, 4F, -4F, 0F, 4F, -4F, 0F, 4F, -4F, 0F, 4F, -4F, 0F, 4F, 9F, 0F, 4F, -3F, 0F, 4F, -3F, 0F, 4F, 9F, 0F); // Box 30
gunModel[22].setRotationPoint(-72F, -61F, -6F);
gunModel[23].addShapeBox(0F, 0F, 0F, 48, 5, 12, 0F, -4F, -2F, -2F, -4F, -2F, -2F, -4F, -2F, -2F, -4F, -2F, -2F, -4F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F); // Box 31
gunModel[23].setRotationPoint(-94F, -62F, -6F);
gunModel[24].addShapeBox(0F, 0F, 0F, 30, 36, 12, 0F, -7F, 0F, 0F, -7F, 0F, 0F, -7F, 0F, 0F, -7F, 0F, 0F, -7F, 5F, 0F, -7F, 1F, 0F, -7F, 1F, 0F, -7F, 5F, 0F); // Box 32
gunModel[24].setRotationPoint(-99F, -57F, -6F);
gunModel[25].addShapeBox(0F, 0F, 0F, 22, 38, 12, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 7F, 0F, -3F, 3F, 0F, -3F, 3F, 0F, -3F, 7F, 0F); // Box 33
gunModel[25].setRotationPoint(-111F, -57F, -6F);
gunModel[26].addShapeBox(0F, 0F, 0F, 22, 5, 12, 0F, -2F, -1F, -2F, -2F, -2F, -2F, -2F, -2F, -2F, -2F, -1F, -2F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F); // Box 34
gunModel[26].setRotationPoint(-110F, -62F, -6F);
gunModel[27].addShapeBox(0F, 0F, 0F, 29, 5, 10, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 35
gunModel[27].setRotationPoint(82F, -45F, -5F);
gunModel[28].addShapeBox(0F, 0F, 0F, 70, 16, 10, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F); // Box 36
gunModel[28].setRotationPoint(110F, -61F, -5F);
gunModel[29].addShapeBox(0F, 0F, 0F, 71, 3, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 37
gunModel[29].setRotationPoint(110F, -41F, -7F);
gunModel[30].addShapeBox(0F, 0F, 0F, 71, 3, 14, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 41
gunModel[30].setRotationPoint(110F, -51F, -7F);
gunModel[31].addShapeBox(0F, 0F, 0F, 71, 7, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 44
gunModel[31].setRotationPoint(110F, -48F, -7F);
gunModel[32].addShapeBox(0F, 0F, 0F, 70, 5, 10, 0F, 0F, 0F, -1F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F); // Box 46
gunModel[32].setRotationPoint(110F, -66F, -5F);
gunModel[33].addShapeBox(0F, 0F, 0F, 6, 3, 10, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 47
gunModel[33].setRotationPoint(180F, -66F, -5F);
gunModel[34].addShapeBox(0F, 0F, 0F, 30, 4, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 50
gunModel[34].setRotationPoint(186F, -63F, -2F);
gunModel[35].addShapeBox(0F, 0F, 0F, 3, 4, 4, 0F, 0F, 1F, 1F, 0F, 1F, 1F, 0F, 1F, 1F, 0F, 1F, 1F, 0F, 1F, 1F, 0F, 1F, 1F, 0F, 1F, 1F, 0F, 1F, 1F); // Box 51
gunModel[35].setRotationPoint(186F, -63F, -2F);
gunModel[36].addShapeBox(0F, 0F, 0F, 3, 4, 4, 0F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F); // Box 52
gunModel[36].setRotationPoint(216F, -63F, -2F);
gunModel[37].addShapeBox(0F, 0F, 0F, 64, 4, 4, 0F, 0F, 0.8F, 0.8F, 0F, 0.8F, 0.8F, 0F, 0.8F, 0.8F, 0F, 0.8F, 0.8F, 0F, 0.8F, 0.8F, 0F, 0.8F, 0.8F, 0F, 0.8F, 0.8F, 0F, 0.8F, 0.8F); // Box 53
gunModel[37].setRotationPoint(186F, -53F, -2F);
gunModel[38].addShapeBox(0F, 0F, 0F, 18, 4, 4, 0F, 0F, 1.5F, 1.5F, 4F, 1.5F, 1.5F, 4F, 1.5F, 1.5F, 0F, 1.5F, 1.5F, 0F, 1.5F, 1.5F, 4F, 1.5F, 1.5F, 4F, 1.5F, 1.5F, 0F, 1.5F, 1.5F); // Box 54
gunModel[38].setRotationPoint(250F, -53F, -2F);
gunModel[39].addShapeBox(0F, 0F, 0F, 11, 10, 2, 0F, 0F, 1.5F, 0F, -3F, 1.5F, 0F, -3F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 1F, 0F, 1.5F, 1F, 0F, 1.5F, 1F, 0F, 1.5F, 1F); // Box 55
gunModel[39].setRotationPoint(254F, -66F, -1F);
gunModel[40].addShapeBox(0F, 0F, 0F, 8, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 59
gunModel[40].setRotationPoint(254F, -73.5F, -3.5F);
gunModel[41].addShapeBox(0F, 0F, 0F, 8, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 60
gunModel[41].setRotationPoint(254F, -68.5F, -3.5F);
gunModel[42].addShapeBox(0F, 0F, 0F, 8, 1, 7, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 65
gunModel[42].setRotationPoint(254F, -74.5F, -3.5F);
gunModel[43].addShapeBox(0F, 0F, 0F, 8, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 66
gunModel[43].setRotationPoint(254F, -73.5F, 2.5F);
gunModel[44].addShapeBox(0F, 0F, 0F, 6, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F); // Box 67
gunModel[44].setRotationPoint(255F, -71.5F, -0.5F);
gunModel[45].addShapeBox(0F, 0F, 0F, 6, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 70
gunModel[45].setRotationPoint(180F, -58F, -5F);
gunModel[46].addShapeBox(0F, 0F, 0F, 6, 5, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 71
gunModel[46].setRotationPoint(180F, -63F, -5F);
gunModel[47].addShapeBox(0F, 0F, 0F, 6, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 72
gunModel[47].setRotationPoint(180F, -47F, -5F);
gunModel[48].addShapeBox(0F, 0F, 0F, 6, 5, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 73
gunModel[48].setRotationPoint(180F, -52F, -5F);
gunModel[49].addShapeBox(0F, 0F, 0F, 6, 3, 10, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 74
gunModel[49].setRotationPoint(180F, -55F, -5F);
gunModel[50].addShapeBox(0F, 0F, 0F, 23, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 83
gunModel[50].setRotationPoint(10F, -21F, -2.5F);
gunModel[51].addShapeBox(0F, 0F, 0F, 2, 7, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 84
gunModel[51].setRotationPoint(33F, -26F, -2.5F);
gunModel[52].addShapeBox(0F, 0F, 0F, 2, 9, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 85
gunModel[52].setRotationPoint(17F, -32F, -2F);
gunModel[52].rotateAngleZ = 0.19198622F;
gunModel[53].addShapeBox(0F, 0F, 0F, 59, 6, 12, 0F, -16F, 2F, -5.5F, -16F, 2F, -5.5F, -16F, 2F, -5.5F, -16F, 2F, -5.5F, -16F, 2F, -5.5F, -16F, 2F, -5.5F, -16F, 2F, -5.5F, -16F, 2F, -5.5F); // Box 71
gunModel[53].setRotationPoint(36F, -63F, -13F);
gunModel[53].rotateAngleX = 0.15707963F;
gunModel[54].addShapeBox(0F, 0F, 0F, 20, 8, 10, 0F, 1F, 0F, -0.3F, -1F, 0F, -0.3F, -1F, 0F, -0.3F, 1F, 0F, -0.3F, -1F, 0F, -0.3F, -7F, 0F, -0.3F, -7F, 0F, -0.3F, -1F, 0F, -0.3F); // Box 72
gunModel[54].setRotationPoint(-17F, 4F, -5F);
gunModel[55].addShapeBox(0F, 0F, 0F, 20, 35, 10, 0F, 1F, 0F, -0.3F, 1F, 0F, -0.3F, 1F, 0F, -0.3F, 1F, 0F, -0.3F, 13F, 0F, -0.3F, -13F, 0F, -0.3F, -13F, 0F, -0.3F, 13F, 0F, -0.3F); // Box 73
gunModel[55].setRotationPoint(-5F, -31F, -5F);
defaultScopeModel = new ModelRendererTurbo[10];
defaultScopeModel[0] = new ModelRendererTurbo(this, 393, 201, textureX, textureY); // Box 68
defaultScopeModel[1] = new ModelRendererTurbo(this, 289, 185, textureX, textureY); // Box 69
defaultScopeModel[2] = new ModelRendererTurbo(this, 1, 241, textureX, textureY); // Box 75
defaultScopeModel[3] = new ModelRendererTurbo(this, 401, 89, textureX, textureY); // Box 76
defaultScopeModel[4] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 77
defaultScopeModel[5] = new ModelRendererTurbo(this, 497, 9, textureX, textureY); // Box 78
defaultScopeModel[6] = new ModelRendererTurbo(this, 329, 97, textureX, textureY); // Box 79
defaultScopeModel[7] = new ModelRendererTurbo(this, 497, 17, textureX, textureY); // Box 80
defaultScopeModel[8] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Box 81
defaultScopeModel[9] = new ModelRendererTurbo(this, 473, 97, textureX, textureY); // Box 82
defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 32, 5, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 68
defaultScopeModel[0].setRotationPoint(75F, -67F, -6F);
defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 32, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 69
defaultScopeModel[1].setRotationPoint(75F, -69F, -6F);
defaultScopeModel[2].addShapeBox(-32F, 0F, 0F, 32, 2, 8, 0F, -1F, 0F, -0.4F, -1F, 0F, -0.4F, -1F, 0F, -0.4F, -1F, 0F, -0.4F, -1F, 0F, -0.4F, -1F, 0F, -0.4F, -1F, 0F, -0.4F, -1F, 0F, -0.4F); // Box 75
defaultScopeModel[2].setRotationPoint(107F, -70F, -4F);
defaultScopeModel[2].rotateAngleZ = -0.06981317F;
defaultScopeModel[3].addShapeBox(-32F, 0F, 0F, 2, 2, 8, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F); // Box 76
defaultScopeModel[3].setRotationPoint(107F, -70F, -4F);
defaultScopeModel[3].rotateAngleZ = -0.06981317F;
defaultScopeModel[4].addShapeBox(-32F, -2F, 1F, 3, 2, 1, 0F, 0.2F, 0.2F, 0F, 0.2F, -0.8F, 0F, 0.2F, -0.8F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F); // Box 77
defaultScopeModel[4].setRotationPoint(107.5F, -70F, -3.5F);
defaultScopeModel[4].rotateAngleZ = -0.06981317F;
defaultScopeModel[5].addShapeBox(-32F, -2F, 1F, 3, 2, 1, 0F, 0.2F, 0.2F, 0F, 0.2F, -0.8F, 0F, 0.2F, -0.8F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F); // Box 78
defaultScopeModel[5].setRotationPoint(107.5F, -70F, 0.5F);
defaultScopeModel[5].rotateAngleZ = -0.06981317F;
defaultScopeModel[6].addShapeBox(-2F, 0F, 0F, 2, 2, 9, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F, 0.2F, 0.2F, 0F); // Box 79
defaultScopeModel[6].setRotationPoint(107F, -70F, -4.5F);
defaultScopeModel[6].rotateAngleZ = -0.06981317F;
defaultScopeModel[7].addShapeBox(-2F, 0F, 0F, 2, 2, 1, 0F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F); // Box 80
defaultScopeModel[7].setRotationPoint(107F, -70F, -4.5F);
defaultScopeModel[7].rotateAngleZ = -0.06981317F;
defaultScopeModel[8].addShapeBox(-2F, 0F, 0F, 2, 2, 1, 0F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F, 0.4F, 0.4F, 0.2F); // Box 81
defaultScopeModel[8].setRotationPoint(107F, -70F, 3.5F);
defaultScopeModel[8].rotateAngleZ = -0.06981317F;
defaultScopeModel[9].addShapeBox(-2F, 0F, 0F, 2, 2, 9, 0F, -0.2F, -0.2F, 0.7F, -0.2F, -0.2F, 0.7F, -0.2F, -0.2F, 0.7F, -0.2F, -0.2F, 0.7F, -0.2F, -0.2F, 0.7F, -0.2F, -0.2F, 0.7F, -0.2F, -0.2F, 0.7F, -0.2F, -0.2F, 0.7F); // Box 82
defaultScopeModel[9].setRotationPoint(107F, -70F, -4.5F);
defaultScopeModel[9].rotateAngleZ = -0.06981317F;
ammoModel = new ModelRendererTurbo[4];
ammoModel[0] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Box 11
ammoModel[1] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Box 12
ammoModel[2] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Box 13
ammoModel[3] = new ModelRendererTurbo(this, 281, 25, textureX, textureY); // Box 14
ammoModel[0].addShapeBox(64.5F, -99F, -5F, 25, 26, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F); // Box 11
ammoModel[0].setRotationPoint(0F, 82F, 0F);
ammoModel[0].rotateAngleZ = 0.12217305F;
ammoModel[1].addShapeBox(65.5F, -73F, -5F, 25, 20, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -3F, 0F, 0F); // Box 12
ammoModel[1].setRotationPoint(0F, 82F, 0F);
ammoModel[1].rotateAngleZ = 0.12217305F;
ammoModel[2].addShapeBox(68.5F, -53F, -5F, 25, 20, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -5F, 0F, 0F, 5F, 0F, 0F, 5F, 0F, 0F, -5F, 0F, 0F); // Box 13
ammoModel[2].setRotationPoint(0F, 82F, 0F);
ammoModel[2].rotateAngleZ = 0.12217305F;
ammoModel[3].addShapeBox(73.5F, -33F, -5F, 25, 11, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -5F, 2F, 0F, 3.5F, -1F, 0F, 3.5F, -1F, 0F, -5F, 2F, 0F); // Box 14
ammoModel[3].setRotationPoint(0F, 82F, 0F);
ammoModel[3].rotateAngleZ = 0.12217305F;
slideModel = new ModelRendererTurbo[3];
slideModel[0] = new ModelRendererTurbo(this, 481, 81, textureX, textureY); // Box 56
slideModel[1] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Box 57
slideModel[2] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Box 58
slideModel[0].addShapeBox(0F, 0F, 0F, 4, 4, 10, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Box 56
slideModel[0].setRotationPoint(80F, -61F, 4F);
slideModel[1].addShapeBox(0F, 0F, 0F, 4, 4, 3, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F); // Box 57
slideModel[1].setRotationPoint(80F, -61F, 4F);
slideModel[2].addShapeBox(0F, 0F, 0F, 4, 4, 2, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F); // Box 58
slideModel[2].setRotationPoint(80F, -61F, 14F);
barrelAttachPoint = new Vector3f(0F /16F, 0F /16F, 0F /16F);
stockAttachPoint = new Vector3f(0.1F /16F, 4F /16F, 0F /16F);
scopeAttachPoint = new Vector3f(-80F / 16F, 16F / 4F, 0F / 16F);
gripAttachPoint = new Vector3f(8F /16F, 4.5F /16F, 0F /16F);
gunSlideDistance = 5.17F;
animationType = EnumAnimationType.PISTOL_CLIP;
translateAll(-80F, -25F, 1.4F);
thirdPersonOffset = new Vector3f(0.25F, -0.15F, 0.01F);
flipAll();
}
}