package com.flansmod.apocalypse.common.world.buildings;
import com.flansmod.apocalypse.common.FlansModApocalypse;
import com.flansmod.common.BlockItemHolder;
import com.flansmod.common.FlansMod;
import com.flansmod.common.TileEntityItemHolder;
import com.google.common.collect.Lists;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSandStone;
import net.minecraft.block.BlockStairs;
import net.minecraft.block.BlockTorch;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.WorldChunkManager;
import net.minecraft.world.gen.structure.MapGenStructureIO;
import net.minecraft.world.gen.structure.MapGenVillage;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import net.minecraft.world.gen.structure.StructureComponent;
import net.minecraftforge.fml.common.eventhandler.Event.Result;
import net.minecraftforge.common.ChestGenHooks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.BiomeEvent;
import static net.minecraftforge.common.ChestGenHooks.*;
public class StructureAbandonedVillagePieces
{
private static final String __OBFID = "CL_00000516";
public static void registerVillagePieces()
{
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Library.class, "AVBH");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Field1.class, "AVDF");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Field2.class, "AVF");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Torch.class, "AVL");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Hall.class, "AVPH");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.House4Garden.class, "AVSH");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.WoodHut.class, "AVSmH");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Church.class, "AVST");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Blacksmith.class, "AVS");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Start.class, "AVStart");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Path.class, "AVSR");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.House3.class, "AVTRH");
MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Well.class, "AVW");
MapGenStructureIO.registerStructure(MapGenAbandonedVillage.Start.class, "AbandonedVillage");
}
public static List getStructureVillageWeightedPieceList(Random p_75084_0_, int p_75084_1_)
{
ArrayList arraylist = Lists.newArrayList();
arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.House4Garden.class, 4, MathHelper.getRandomIntegerInRange(p_75084_0_, 2 + p_75084_1_, 4 + p_75084_1_ * 2)));
arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Church.class, 20, MathHelper.getRandomIntegerInRange(p_75084_0_, 0 + p_75084_1_, 1 + p_75084_1_)));
arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Library.class, 20, MathHelper.getRandomIntegerInRange(p_75084_0_, 0 + p_75084_1_, 2 + p_75084_1_)));
arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.WoodHut.class, 3, MathHelper.getRandomIntegerInRange(p_75084_0_, 2 + p_75084_1_, 5 + p_75084_1_ * 3)));
arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Hall.class, 15, MathHelper.getRandomIntegerInRange(p_75084_0_, 0 + p_75084_1_, 2 + p_75084_1_)));
arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Field1.class, 3, MathHelper.getRandomIntegerInRange(p_75084_0_, 1 + p_75084_1_, 4 + p_75084_1_)));
arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Field2.class, 3, MathHelper.getRandomIntegerInRange(p_75084_0_, 2 + p_75084_1_, 4 + p_75084_1_ * 2)));
arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Blacksmith.class, 15, MathHelper.getRandomIntegerInRange(p_75084_0_, 0, 1 + p_75084_1_)));
arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.House3.class, 8, MathHelper.getRandomIntegerInRange(p_75084_0_, 0 + p_75084_1_, 3 + p_75084_1_ * 2)));
net.minecraftforge.fml.common.registry.VillagerRegistry.addExtraVillageComponents(arraylist, p_75084_0_, p_75084_1_);
Iterator iterator = arraylist.iterator();
while (iterator.hasNext())
{
if (((StructureAbandonedVillagePieces.PieceWeight)iterator.next()).villagePiecesLimit == 0)
{
iterator.remove();
}
}
return arraylist;
}
private static int func_75079_a(List p_75079_0_)
{
boolean flag = false;
int i = 0;
StructureAbandonedVillagePieces.PieceWeight pieceweight;
for (Iterator iterator = p_75079_0_.iterator(); iterator.hasNext(); i += pieceweight.villagePieceWeight)
{
pieceweight = (StructureAbandonedVillagePieces.PieceWeight)iterator.next();
if (pieceweight.villagePiecesLimit > 0 && pieceweight.villagePiecesSpawned < pieceweight.villagePiecesLimit)
{
flag = true;
}
}
return flag ? i : -1;
}
private static StructureAbandonedVillagePieces.Village func_176065_a(StructureAbandonedVillagePieces.Start p_176065_0_, StructureAbandonedVillagePieces.PieceWeight p_176065_1_, List p_176065_2_, Random p_176065_3_, int p_176065_4_, int p_176065_5_, int p_176065_6_, EnumFacing p_176065_7_, int p_176065_8_)
{
Class oclass = p_176065_1_.villagePieceClass;
Object object = null;
if (oclass == StructureAbandonedVillagePieces.House4Garden.class)
{
object = StructureAbandonedVillagePieces.House4Garden.func_175858_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_);
}
else if (oclass == StructureAbandonedVillagePieces.Church.class)
{
object = StructureAbandonedVillagePieces.Church.func_175854_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_);
}
else if (oclass == StructureAbandonedVillagePieces.Library.class)
{
object = StructureAbandonedVillagePieces.Library.func_175850_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_);
}
else if (oclass == StructureAbandonedVillagePieces.WoodHut.class)
{
object = StructureAbandonedVillagePieces.WoodHut.func_175853_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_);
}
else if (oclass == StructureAbandonedVillagePieces.Hall.class)
{
object = StructureAbandonedVillagePieces.Hall.func_175857_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_);
}
else if (oclass == StructureAbandonedVillagePieces.Field1.class)
{
object = StructureAbandonedVillagePieces.Field1.func_175851_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_);
}
else if (oclass == StructureAbandonedVillagePieces.Field2.class)
{
object = StructureAbandonedVillagePieces.Field2.func_175852_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_);
}
else if (oclass == StructureAbandonedVillagePieces.Blacksmith.class)
{
object = StructureAbandonedVillagePieces.Blacksmith.func_175855_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_);
}
else if (oclass == StructureAbandonedVillagePieces.House3.class)
{
object = StructureAbandonedVillagePieces.House3.func_175849_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_);
}
return (StructureAbandonedVillagePieces.Village)object;
}
private static StructureAbandonedVillagePieces.Village func_176067_c(StructureAbandonedVillagePieces.Start p_176067_0_, List p_176067_1_, Random p_176067_2_, int p_176067_3_, int p_176067_4_, int p_176067_5_, EnumFacing p_176067_6_, int p_176067_7_)
{
int i1 = func_75079_a(p_176067_0_.structureVillageWeightedPieceList);
if (i1 <= 0)
{
return null;
}
else
{
int j1 = 0;
while (j1 < 5)
{
++j1;
int k1 = p_176067_2_.nextInt(i1);
Iterator iterator = p_176067_0_.structureVillageWeightedPieceList.iterator();
while (iterator.hasNext())
{
StructureAbandonedVillagePieces.PieceWeight pieceweight = (StructureAbandonedVillagePieces.PieceWeight)iterator.next();
k1 -= pieceweight.villagePieceWeight;
if (k1 < 0)
{
if (!pieceweight.canSpawnMoreVillagePiecesOfType(p_176067_7_) || pieceweight == p_176067_0_.structVillagePieceWeight && p_176067_0_.structureVillageWeightedPieceList.size() > 1)
{
break;
}
StructureAbandonedVillagePieces.Village village = func_176065_a(p_176067_0_, pieceweight, p_176067_1_, p_176067_2_, p_176067_3_, p_176067_4_, p_176067_5_, p_176067_6_, p_176067_7_);
if (village != null)
{
++pieceweight.villagePiecesSpawned;
p_176067_0_.structVillagePieceWeight = pieceweight;
if (!pieceweight.canSpawnMoreVillagePieces())
{
p_176067_0_.structureVillageWeightedPieceList.remove(pieceweight);
}
return village;
}
}
}
}
StructureBoundingBox structureboundingbox = StructureAbandonedVillagePieces.Torch.func_175856_a(p_176067_0_, p_176067_1_, p_176067_2_, p_176067_3_, p_176067_4_, p_176067_5_, p_176067_6_);
if (structureboundingbox != null)
{
return new StructureAbandonedVillagePieces.Torch(p_176067_0_, p_176067_7_, p_176067_2_, structureboundingbox, p_176067_6_);
}
else
{
return null;
}
}
}
private static StructureComponent func_176066_d(StructureAbandonedVillagePieces.Start p_176066_0_, List p_176066_1_, Random p_176066_2_, int p_176066_3_, int p_176066_4_, int p_176066_5_, EnumFacing p_176066_6_, int p_176066_7_)
{
if (p_176066_7_ > 50)
{
return null;
}
else if (Math.abs(p_176066_3_ - p_176066_0_.getBoundingBox().minX) <= 112 && Math.abs(p_176066_5_ - p_176066_0_.getBoundingBox().minZ) <= 112)
{
StructureAbandonedVillagePieces.Village village = func_176067_c(p_176066_0_, p_176066_1_, p_176066_2_, p_176066_3_, p_176066_4_, p_176066_5_, p_176066_6_, p_176066_7_ + 1);
if (village != null)
{
int i1 = (village.getBoundingBox().minX + village.getBoundingBox().maxX) / 2;
int j1 = (village.getBoundingBox().minZ + village.getBoundingBox().maxZ) / 2;
int k1 = village.getBoundingBox().maxX - village.getBoundingBox().minX;
int l1 = village.getBoundingBox().maxZ - village.getBoundingBox().minZ;
int i2 = k1 > l1 ? k1 : l1;
if (p_176066_0_.getWorldChunkManager().areBiomesViable(i1, j1, i2 / 2 + 4, MapGenAbandonedVillage.villageSpawnBiomes))
{
p_176066_1_.add(village);
p_176066_0_.field_74932_i.add(village);
return village;
}
}
return null;
}
else
{
return null;
}
}
private static StructureComponent func_176069_e(StructureAbandonedVillagePieces.Start p_176069_0_, List p_176069_1_, Random p_176069_2_, int p_176069_3_, int p_176069_4_, int p_176069_5_, EnumFacing p_176069_6_, int p_176069_7_)
{
if (p_176069_7_ > 3 + p_176069_0_.terrainType)
{
return null;
}
else if (Math.abs(p_176069_3_ - p_176069_0_.getBoundingBox().minX) <= 112 && Math.abs(p_176069_5_ - p_176069_0_.getBoundingBox().minZ) <= 112)
{
StructureBoundingBox structureboundingbox = StructureAbandonedVillagePieces.Path.func_175848_a(p_176069_0_, p_176069_1_, p_176069_2_, p_176069_3_, p_176069_4_, p_176069_5_, p_176069_6_);
if (structureboundingbox != null && structureboundingbox.minY > 10)
{
StructureAbandonedVillagePieces.Path path = new StructureAbandonedVillagePieces.Path(p_176069_0_, p_176069_7_, p_176069_2_, structureboundingbox, p_176069_6_);
int i1 = (path.getBoundingBox().minX + path.getBoundingBox().maxX) / 2;
int j1 = (path.getBoundingBox().minZ + path.getBoundingBox().maxZ) / 2;
int k1 = path.getBoundingBox().maxX - path.getBoundingBox().minX;
int l1 = path.getBoundingBox().maxZ - path.getBoundingBox().minZ;
int i2 = k1 > l1 ? k1 : l1;
if (p_176069_0_.getWorldChunkManager().areBiomesViable(i1, j1, i2 / 2 + 4, MapGenAbandonedVillage.villageSpawnBiomes))
{
p_176069_1_.add(path);
p_176069_0_.field_74930_j.add(path);
return path;
}
}
return null;
}
else
{
return null;
}
}
public static class Church extends StructureAbandonedVillagePieces.Village
{
private static final String __OBFID = "CL_00000525";
public Church() {}
public Church(StructureAbandonedVillagePieces.Start p_i45564_1_, int p_i45564_2_, Random p_i45564_3_, StructureBoundingBox p_i45564_4_, EnumFacing p_i45564_5_)
{
super(p_i45564_1_, p_i45564_2_);
this.coordBaseMode = p_i45564_5_;
this.boundingBox = p_i45564_4_;
}
public static StructureAbandonedVillagePieces.Church func_175854_a(StructureAbandonedVillagePieces.Start p_175854_0_, List p_175854_1_, Random p_175854_2_, int p_175854_3_, int p_175854_4_, int p_175854_5_, EnumFacing p_175854_6_, int p_175854_7_)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175854_3_, p_175854_4_, p_175854_5_, 0, 0, 0, 5, 12, 9, p_175854_6_);
return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175854_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Church(p_175854_0_, p_175854_7_, p_175854_2_, structureboundingbox, p_175854_6_) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random rand, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 12 - 1, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 3, 3, 7, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 5, 1, 3, 9, 3, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 0, 3, 0, 8, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 0, 3, 10, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 1, 0, 10, 3, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 4, 1, 1, 4, 10, 3, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 4, 0, 4, 7, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 4, 0, 4, 4, 4, 7, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 8, 3, 4, 8, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 5, 4, 3, 10, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 5, 5, 3, 5, 7, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 9, 0, 4, 9, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 0, 4, 4, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 0, 11, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 11, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 2, 11, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 2, 11, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 1, 1, 6, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 1, 1, 7, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 2, 1, 7, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 3, 1, 6, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 3, 1, 7, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 3, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 2, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 3, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 6, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 7, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 6, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 7, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 6, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 7, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 6, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 7, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 3, 6, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 3, 6, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 3, 8, p_74875_3_);
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 1, 1, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 2, 1, 6, p_74875_3_);
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 3, 1, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 1)), 1, 2, 7, p_74875_3_);
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 0)), 3, 2, 7, p_74875_3_);
int i = this.getMetadataWithOffset(Blocks.ladder, 4);
int j;
for (j = 1; j <= 9; ++j)
{
if(rand.nextBoolean())
this.setBlockState(worldIn, Blocks.ladder.getStateFromMeta(i), 3, j, 3, p_74875_3_);
}
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 1, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 0, p_74875_3_);
if (this.getBlockStateFromPos(worldIn, 2, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, 2, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air)
{
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 2, 0, -1, p_74875_3_);
}
for (j = 0; j < 9; ++j)
{
for (int k = 0; k < 5; ++k)
{
this.clearCurrentPositionBlocksUpwards(worldIn, k, 12, j, p_74875_3_);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), k, -1, j, p_74875_3_);
}
}
int[][] destruction = {
{ 3, 3, 0, 0, 0 },
{ 4, 0, 0, 0, 0 },
{ 6, 3, 0, 0, 0 },
{ 8, 9, 3, 0, 0 },
{ 9, 9, 6, 0, 0 },
{ 10, 9, 0, 0, 0 },
{ 10, 9, 9, 0, 0 },
{ 10, 9, 9, 0, 0 },
{ 10, 9, 9, 0, 0 }
};
destroyBuilding(worldIn, destruction, p_74875_3_);
this.spawnVillagers(worldIn, p_74875_3_, 2, 1, 2, 1);
return true;
}
protected int func_180779_c(int p_180779_1_, int p_180779_2_)
{
return 2;
}
}
public static class Field1 extends StructureAbandonedVillagePieces.Village
{
/** First crop type for this field. */
private Block cropTypeA;
/** Second crop type for this field. */
private Block cropTypeB;
/** Third crop type for this field. */
private Block cropTypeC;
/** Fourth crop type for this field. */
private Block cropTypeD;
private static final String __OBFID = "CL_00000518";
public Field1() {}
public Field1(StructureAbandonedVillagePieces.Start p_i45570_1_, int p_i45570_2_, Random p_i45570_3_, StructureBoundingBox p_i45570_4_, EnumFacing p_i45570_5_)
{
super(p_i45570_1_, p_i45570_2_);
this.coordBaseMode = p_i45570_5_;
this.boundingBox = p_i45570_4_;
this.cropTypeA = this.func_151559_a(p_i45570_3_);
this.cropTypeB = this.func_151559_a(p_i45570_3_);
this.cropTypeC = this.func_151559_a(p_i45570_3_);
this.cropTypeD = this.func_151559_a(p_i45570_3_);
}
/**
* (abstract) Helper method to write subclass data to NBT
*/
protected void writeStructureToNBT(NBTTagCompound p_143012_1_)
{
super.writeStructureToNBT(p_143012_1_);
p_143012_1_.setInteger("CA", Block.blockRegistry.getIDForObject(this.cropTypeA));
p_143012_1_.setInteger("CB", Block.blockRegistry.getIDForObject(this.cropTypeB));
p_143012_1_.setInteger("CC", Block.blockRegistry.getIDForObject(this.cropTypeC));
p_143012_1_.setInteger("CD", Block.blockRegistry.getIDForObject(this.cropTypeD));
}
/**
* (abstract) Helper method to read subclass data from NBT
*/
protected void readStructureFromNBT(NBTTagCompound p_143011_1_)
{
super.readStructureFromNBT(p_143011_1_);
this.cropTypeA = Block.getBlockById(p_143011_1_.getInteger("CA"));
this.cropTypeB = Block.getBlockById(p_143011_1_.getInteger("CB"));
this.cropTypeC = Block.getBlockById(p_143011_1_.getInteger("CC"));
this.cropTypeD = Block.getBlockById(p_143011_1_.getInteger("CD"));
}
private Block func_151559_a(Random p_151559_1_)
{
switch (p_151559_1_.nextInt(5))
{
case 0:
return Blocks.carrots;
case 1:
return Blocks.potatoes;
default:
return Blocks.wheat;
}
}
public static StructureAbandonedVillagePieces.Field1 func_175851_a(StructureAbandonedVillagePieces.Start p_175851_0_, List p_175851_1_, Random p_175851_2_, int p_175851_3_, int p_175851_4_, int p_175851_5_, EnumFacing p_175851_6_, int p_175851_7_)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175851_3_, p_175851_4_, p_175851_5_, 0, 0, 0, 13, 4, 9, p_175851_6_);
return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175851_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Field1(p_175851_0_, p_175851_7_, p_175851_2_, structureboundingbox, p_175851_6_) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 0, 12, 4, 8, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 2, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 4, 0, 1, 5, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 7, 0, 1, 8, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 10, 0, 1, 11, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 0, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 6, 0, 0, 6, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 12, 0, 0, 12, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 0, 11, 0, 0, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 8, 11, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
//this.fillWithBlocks(worldIn, p_74875_3_, 3, 0, 1, 3, 0, 7, Blocks.water.getDefaultState(), Blocks.water.getDefaultState(), false);
//this.fillWithBlocks(worldIn, p_74875_3_, 9, 0, 1, 9, 0, 7, Blocks.water.getDefaultState(), Blocks.water.getDefaultState(), false);
int i;
for (i = 1; i <= 7; ++i)
{
if(p_74875_2_.nextInt(50) == 0)
{
int row = p_74875_2_.nextInt(11) + 1;
if(row != 3 && row != 6 && row != 9)
this.setBlockState(worldIn, this.cropTypeD.getStateFromMeta(MathHelper.getRandomIntegerInRange(p_74875_2_, 2, 7)), row, 1, i, p_74875_3_);
}
}
for (i = 0; i < 9; ++i)
{
for (int j = 0; j < 13; ++j)
{
this.clearCurrentPositionBlocksUpwards(worldIn, j, 4, i, p_74875_3_);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.dirt.getDefaultState(), j, -1, i, p_74875_3_);
}
}
return true;
}
}
public static class Field2 extends StructureAbandonedVillagePieces.Village
{
/** First crop type for this field. */
private Block cropTypeA;
/** Second crop type for this field. */
private Block cropTypeB;
private static final String __OBFID = "CL_00000519";
public Field2() {}
public Field2(StructureAbandonedVillagePieces.Start p_i45569_1_, int p_i45569_2_, Random p_i45569_3_, StructureBoundingBox p_i45569_4_, EnumFacing p_i45569_5_)
{
super(p_i45569_1_, p_i45569_2_);
this.coordBaseMode = p_i45569_5_;
this.boundingBox = p_i45569_4_;
this.cropTypeA = this.func_151560_a(p_i45569_3_);
this.cropTypeB = this.func_151560_a(p_i45569_3_);
}
/**
* (abstract) Helper method to write subclass data to NBT
*/
protected void writeStructureToNBT(NBTTagCompound p_143012_1_)
{
super.writeStructureToNBT(p_143012_1_);
p_143012_1_.setInteger("CA", Block.blockRegistry.getIDForObject(this.cropTypeA));
p_143012_1_.setInteger("CB", Block.blockRegistry.getIDForObject(this.cropTypeB));
}
/**
* (abstract) Helper method to read subclass data from NBT
*/
protected void readStructureFromNBT(NBTTagCompound p_143011_1_)
{
super.readStructureFromNBT(p_143011_1_);
this.cropTypeA = Block.getBlockById(p_143011_1_.getInteger("CA"));
this.cropTypeB = Block.getBlockById(p_143011_1_.getInteger("CB"));
}
private Block func_151560_a(Random p_151560_1_)
{
switch (p_151560_1_.nextInt(5))
{
case 0:
return Blocks.carrots;
case 1:
return Blocks.potatoes;
default:
return Blocks.wheat;
}
}
public static StructureAbandonedVillagePieces.Field2 func_175852_a(StructureAbandonedVillagePieces.Start p_175852_0_, List p_175852_1_, Random p_175852_2_, int p_175852_3_, int p_175852_4_, int p_175852_5_, EnumFacing p_175852_6_, int p_175852_7_)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175852_3_, p_175852_4_, p_175852_5_, 0, 0, 0, 7, 4, 9, p_175852_6_);
return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175852_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Field2(p_175852_0_, p_175852_7_, p_175852_2_, structureboundingbox, p_175852_6_) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 0, 6, 4, 8, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 2, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 4, 0, 1, 5, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 0, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 6, 0, 0, 6, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 0, 5, 0, 0, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 8, 5, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
//this.fillWithBlocks(worldIn, p_74875_3_, 3, 0, 1, 3, 0, 7, Blocks.water.getDefaultState(), Blocks.water.getDefaultState(), false);
int i;
for (i = 1; i <= 7; ++i)
{
if(p_74875_2_.nextInt(50) == 0)
{
int row = p_74875_2_.nextInt(5) + 1;
if(row != 3)
this.setBlockState(worldIn, this.cropTypeA.getStateFromMeta(MathHelper.getRandomIntegerInRange(p_74875_2_, 2, 7)), row, 1, i, p_74875_3_);
}
}
for (i = 0; i < 9; ++i)
{
for (int j = 0; j < 7; ++j)
{
this.clearCurrentPositionBlocksUpwards(worldIn, j, 4, i, p_74875_3_);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.dirt.getDefaultState(), j, -1, i, p_74875_3_);
}
}
return true;
}
}
public static class Hall extends StructureAbandonedVillagePieces.Village
{
private static final String __OBFID = "CL_00000522";
public Hall() {}
public Hall(StructureAbandonedVillagePieces.Start p_i45567_1_, int p_i45567_2_, Random p_i45567_3_, StructureBoundingBox p_i45567_4_, EnumFacing p_i45567_5_)
{
super(p_i45567_1_, p_i45567_2_);
this.coordBaseMode = p_i45567_5_;
this.boundingBox = p_i45567_4_;
}
public static StructureAbandonedVillagePieces.Hall func_175857_a(StructureAbandonedVillagePieces.Start p_175857_0_, List p_175857_1_, Random p_175857_2_, int p_175857_3_, int p_175857_4_, int p_175857_5_, EnumFacing p_175857_6_, int p_175857_7_)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175857_3_, p_175857_4_, p_175857_5_, 0, 0, 0, 9, 7, 11, p_175857_6_);
return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175857_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Hall(p_175857_0_, p_175857_7_, p_175857_2_, structureboundingbox, p_175857_6_) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 7 - 1, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 7, 4, 4, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 2, 1, 6, 8, 4, 10, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 2, 0, 6, 8, 0, 10, Blocks.dirt.getDefaultState(), Blocks.dirt.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 6, 0, 6, p_74875_3_);
this.fillWithBlocks(worldIn, p_74875_3_, 2, 1, 6, 2, 1, 10, Blocks.oak_fence.getDefaultState(), Blocks.oak_fence.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 8, 1, 6, 8, 1, 10, Blocks.oak_fence.getDefaultState(), Blocks.oak_fence.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 3, 1, 10, 7, 1, 10, Blocks.oak_fence.getDefaultState(), Blocks.oak_fence.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 7, 0, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 0, 3, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 8, 0, 0, 8, 3, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 0, 7, 1, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 5, 7, 1, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 0, 7, 3, 0, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 5, 7, 3, 5, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 1, 8, 4, 1, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 4, 8, 4, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 5, 2, 8, 5, 3, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 0, 4, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 0, 4, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 4, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 4, 3, p_74875_3_);
int i = this.getMetadataWithOffset(Blocks.oak_stairs, 3);
int j = this.getMetadataWithOffset(Blocks.oak_stairs, 2);
int k;
int l;
for (k = -1; k <= 2; ++k)
{
for (l = 0; l <= 8; ++l)
{
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(i), l, 4 + k, k, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(j), l, 4 + k, 5 - k, p_74875_3_);
}
}
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 0, 2, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 0, 2, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 3, 2, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 5, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 6, 2, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 2, 1, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.wooden_pressure_plate.getDefaultState(), 2, 2, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 1, 1, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.oak_stairs, 3)), 2, 1, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.oak_stairs, 1)), 1, 1, 3, p_74875_3_);
this.fillWithBlocks(worldIn, p_74875_3_, 5, 0, 1, 7, 0, 3, Blocks.double_stone_slab.getDefaultState(), Blocks.double_stone_slab.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.double_stone_slab.getDefaultState(), 6, 1, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.double_stone_slab.getDefaultState(), 6, 1, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 1, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 2, 3, 1, p_74875_3_);
this.placeDoorCurrentPosition(worldIn, p_74875_3_, p_74875_2_, 2, 1, 0, EnumFacing.getHorizontal(this.getMetadataWithOffset(Blocks.oak_door, 1)));
if (this.getBlockStateFromPos(worldIn, 2, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, 2, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air)
{
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 2, 0, -1, p_74875_3_);
}
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 6, 1, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 6, 2, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.getOpposite()), 6, 3, 4, p_74875_3_);
this.placeDoorCurrentPosition(worldIn, p_74875_3_, p_74875_2_, 6, 1, 5, EnumFacing.getHorizontal(this.getMetadataWithOffset(Blocks.oak_door, 1)));
for (k = 0; k < 5; ++k)
{
for (l = 0; l < 9; ++l)
{
this.clearCurrentPositionBlocksUpwards(worldIn, l, 7, k, p_74875_3_);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), l, -1, k, p_74875_3_);
}
}
this.spawnVillagers(worldIn, p_74875_3_, 4, 1, 2, 2);
return true;
}
protected int func_180779_c(int p_180779_1_, int p_180779_2_)
{
return p_180779_1_ == 0 ? 4 : super.func_180779_c(p_180779_1_, p_180779_2_);
}
}
public static class Library extends StructureAbandonedVillagePieces.Village
{
private static final String __OBFID = "CL_00000517";
private boolean hasMadeChest = false;
public Library() {}
public Library(StructureAbandonedVillagePieces.Start p_i45571_1_, int p_i45571_2_, Random p_i45571_3_, StructureBoundingBox p_i45571_4_, EnumFacing p_i45571_5_)
{
super(p_i45571_1_, p_i45571_2_);
this.coordBaseMode = p_i45571_5_;
this.boundingBox = p_i45571_4_;
}
public static StructureAbandonedVillagePieces.Library func_175850_a(StructureAbandonedVillagePieces.Start p_175850_0_, List p_175850_1_, Random p_175850_2_, int p_175850_3_, int p_175850_4_, int p_175850_5_, EnumFacing p_175850_6_, int p_175850_7_)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175850_3_, p_175850_4_, p_175850_5_, 0, 0, 0, 9, 9, 6, p_175850_6_);
return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175850_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Library(p_175850_0_, p_175850_7_, p_175850_2_, structureboundingbox, p_175850_6_) : null;
}
protected void writeStructureToNBT(NBTTagCompound p_143012_1_)
{
super.writeStructureToNBT(p_143012_1_);
p_143012_1_.setBoolean("Chest", this.hasMadeChest);
}
protected void readStructureFromNBT(NBTTagCompound p_143011_1_)
{
super.readStructureFromNBT(p_143011_1_);
this.hasMadeChest = p_143011_1_.getBoolean("Chest");
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 9 - 1, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 7, 5, 4, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 8, 0, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 5, 0, 8, 5, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 6, 1, 8, 6, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 7, 2, 8, 7, 3, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
int i = this.getMetadataWithOffset(Blocks.oak_stairs, 3);
int j = this.getMetadataWithOffset(Blocks.oak_stairs, 2);
int k;
int l;
for (k = -1; k <= 2; ++k)
{
for (l = 0; l <= 8; ++l)
{
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(i), l, 6 + k, k, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(j), l, 6 + k, 5 - k, p_74875_3_);
}
}
this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 0, 0, 1, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 5, 8, 1, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 8, 1, 0, 8, 1, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 2, 1, 0, 7, 1, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 2, 0, 0, 4, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 2, 5, 0, 4, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 8, 2, 5, 8, 4, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 8, 2, 0, 8, 4, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 2, 1, 0, 4, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 5, 7, 4, 5, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 8, 2, 1, 8, 4, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 0, 7, 4, 0, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 4, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 5, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 6, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 4, 3, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 5, 3, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 6, 3, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 0, 2, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 0, 2, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 0, 3, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 0, 3, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 8, 2, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 8, 2, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 8, 3, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 8, 3, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 2, 2, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 3, 2, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 5, 2, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 6, 2, 5, p_74875_3_);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 4, 1, 7, 4, 1, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 4, 4, 7, 4, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 3, 4, 2, 3, 4, Blocks.bookshelf.getDefaultState(), Blocks.bookshelf.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 7, 1, 4, p_74875_3_);
//Flan's Mod Bits : Crafting tables
this.setBlockState(worldIn, FlansModApocalypse.getLootGenerator().getRandomWeaponBox(p_74875_2_).getDefaultState(), 1, 1, 4, p_74875_3_);
this.setBlockState(worldIn, FlansMod.workbench.getStateFromMeta(p_74875_2_.nextInt(2)), 7, 1, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.crafting_table.getDefaultState(), 7, 1, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 3, 1, 4, p_74875_3_);
if(!hasMadeChest && p_74875_3_.isVecInside(new BlockPos(this.getXWithOffset(2, 4), this.getYWithOffset(1), this.getZWithOffset(2, 4))))
{
hasMadeChest = true;
//Chest with random Flan's Mod bits
BlockPos chestPos = new BlockPos(this.getXWithOffset(2, 4), this.getYWithOffset(1), this.getZWithOffset(2, 4));
IBlockState chestState = Blocks.chest.correctFacing(worldIn, chestPos, Blocks.chest.getDefaultState());
worldIn.setBlockState(chestPos, Blocks.chest.correctFacing(worldIn, chestPos, chestState), 2);
TileEntity tileentity = worldIn.getTileEntity(chestPos);
if (tileentity instanceof TileEntityChest)
{
FlansModApocalypse.getLootGenerator().fillVillageChest(p_74875_2_, (TileEntityChest)tileentity);
}
//Dead skeleton with weapon
BlockPos skeletonPos = new BlockPos(this.getXWithOffset(5, 4), this.getYWithOffset(1), this.getZWithOffset(5, 4));
worldIn.setBlockState(skeletonPos, FlansModApocalypse.slumpedSkeleton.getStateFromMeta((4 - Blocks.chest.getMetaFromState(chestState)) % 4), 2);
FlansModApocalypse.getLootGenerator().addRandomLoot((TileEntityItemHolder)worldIn.getTileEntity(skeletonPos), p_74875_2_, false);
}
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 1, 1, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 1, 2, 0, p_74875_3_);
this.placeDoorCurrentPosition(worldIn, p_74875_3_, p_74875_2_, 1, 1, 0, EnumFacing.getHorizontal(this.getMetadataWithOffset(Blocks.oak_door, 1)));
if (this.getBlockStateFromPos(worldIn, 1, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, 1, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air)
{
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 1, 0, -1, p_74875_3_);
}
for (l = 0; l < 6; ++l)
{
for (int i1 = 0; i1 < 9; ++i1)
{
this.clearCurrentPositionBlocksUpwards(worldIn, i1, 9, l, p_74875_3_);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), i1, -1, l, p_74875_3_);
}
}
this.spawnVillagers(worldIn, p_74875_3_, 2, 1, 2, 1);
return true;
}
protected int func_180779_c(int p_180779_1_, int p_180779_2_)
{
return 1;
}
}
public static class Blacksmith extends StructureAbandonedVillagePieces.Village
{
/** List of items that Village's Blacksmith chest can contain. */
//private static final List villageBlacksmithChestContents = Lists.newArrayList(new WeightedRandomChestContent[] {new WeightedRandomChestContent(Items.diamond, 0, 1, 3, 3), new WeightedRandomChestContent(Items.iron_ingot, 0, 1, 5, 10), new WeightedRandomChestContent(Items.gold_ingot, 0, 1, 3, 5), new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15), new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15), new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5), new WeightedRandomChestContent(Items.iron_sword, 0, 1, 1, 5), new WeightedRandomChestContent(Items.iron_chestplate, 0, 1, 1, 5), new WeightedRandomChestContent(Items.iron_helmet, 0, 1, 1, 5), new WeightedRandomChestContent(Items.iron_leggings, 0, 1, 1, 5), new WeightedRandomChestContent(Items.iron_boots, 0, 1, 1, 5), new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.obsidian), 0, 3, 7, 5), new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 0, 3, 7, 5), new WeightedRandomChestContent(Items.saddle, 0, 1, 1, 3), new WeightedRandomChestContent(Items.iron_horse_armor, 0, 1, 1, 1), new WeightedRandomChestContent(Items.golden_horse_armor, 0, 1, 1, 1), new WeightedRandomChestContent(Items.diamond_horse_armor, 0, 1, 1, 1)});
private boolean hasMadeChest;
private static final String __OBFID = "CL_00000526";
public Blacksmith() {}
public Blacksmith(StructureAbandonedVillagePieces.Start p_i45563_1_, int p_i45563_2_, Random p_i45563_3_, StructureBoundingBox p_i45563_4_, EnumFacing p_i45563_5_)
{
super(p_i45563_1_, p_i45563_2_);
this.coordBaseMode = p_i45563_5_;
this.boundingBox = p_i45563_4_;
}
public static StructureAbandonedVillagePieces.Blacksmith func_175855_a(StructureAbandonedVillagePieces.Start p_175855_0_, List p_175855_1_, Random p_175855_2_, int p_175855_3_, int p_175855_4_, int p_175855_5_, EnumFacing p_175855_6_, int p_175855_7_)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175855_3_, p_175855_4_, p_175855_5_, 0, 0, 0, 10, 6, 7, p_175855_6_);
return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175855_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Blacksmith(p_175855_0_, p_175855_7_, p_175855_2_, structureboundingbox, p_175855_6_) : null;
}
/**
* (abstract) Helper method to write subclass data to NBT
*/
protected void writeStructureToNBT(NBTTagCompound p_143012_1_)
{
super.writeStructureToNBT(p_143012_1_);
p_143012_1_.setBoolean("Chest", this.hasMadeChest);
}
/**
* (abstract) Helper method to read subclass data from NBT
*/
protected void readStructureFromNBT(NBTTagCompound p_143011_1_)
{
super.readStructureFromNBT(p_143011_1_);
this.hasMadeChest = p_143011_1_.getBoolean("Chest");
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random rand, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 6 - 1, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 0, 9, 4, 6, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 9, 0, 6, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 0, 9, 4, 6, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 5, 0, 9, 5, 6, Blocks.stone_slab.getDefaultState(), Blocks.stone_slab.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 5, 1, 8, 5, 5, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
//Front wall
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 0, 2, 3, 0, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 0, 1, 1, 0, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 0, 0, 4, 0, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 3, 1, 0, 3, 4, 0, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 6, 0, 4, 6, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 3, 3, 1, p_74875_3_);
this.fillWithBlocks(worldIn, p_74875_3_, 3, 1, 2, 3, 3, 2, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 4, 1, 3, 5, 3, 3, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
//Broken side wall
this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 1, 0, 3, 5, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 3, 0, 1, 5, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 2, 5, 0, 2, 5, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false);
//Broken back wall
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 6, 5, 3, 6, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 6, 5, 1, 6, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 6, 3, 2, 6, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 3, 6, 1, 3, 6, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false);
//
this.fillWithBlocks(worldIn, p_74875_3_, 5, 1, 0, 5, 3, 0, Blocks.oak_fence.getDefaultState(), Blocks.oak_fence.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 9, 1, 0, 9, 3, 0, Blocks.oak_fence.getDefaultState(), Blocks.oak_fence.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 6, 1, 4, 9, 4, 6, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 7, 1, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 1, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.iron_bars.getDefaultState(), 9, 2, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.iron_bars.getDefaultState(), 9, 2, 4, p_74875_3_);
this.fillWithBlocks(worldIn, p_74875_3_, 7, 2, 4, 8, 2, 5, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 6, 1, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.furnace.getDefaultState(), 6, 2, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.furnace.getDefaultState(), 6, 3, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.double_stone_slab.getDefaultState(), 8, 1, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 6, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 2, 6, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 2, 1, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.wooden_pressure_plate.getDefaultState(), 2, 2, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 1, 1, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.oak_stairs, 3)), 2, 1, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.oak_stairs, 1)), 1, 1, 4, p_74875_3_);
if (!this.hasMadeChest && p_74875_3_.isVecInside(new BlockPos(this.getXWithOffset(5, 5), this.getYWithOffset(1), this.getZWithOffset(5, 5))))
{
this.hasMadeChest = true;
BlockPos blockpos = new BlockPos(this.getXWithOffset(5, 5), this.getYWithOffset(1), this.getZWithOffset(5, 5));
if (p_74875_3_.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock() != Blocks.chest)
{
IBlockState iblockstate = Blocks.chest.getDefaultState();
worldIn.setBlockState(blockpos, Blocks.chest.correctFacing(worldIn, blockpos, iblockstate), 2);
TileEntity tileentity = worldIn.getTileEntity(blockpos);
if (tileentity instanceof TileEntityChest)
{
//WeightedRandomChestContent.generateChestContents(p_180778_3_, p_180778_7_, (TileEntityChest)tileentity, p_180778_8_);
FlansModApocalypse.getLootGenerator().fillVillageChest(rand, (TileEntityChest)tileentity);
}
}
}
int i;
for (i = 6; i <= 8; ++i)
{
if (this.getBlockStateFromPos(worldIn, i, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, i, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air)
{
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), i, 0, -1, p_74875_3_);
}
}
for (i = 0; i < 7; ++i)
{
for (int j = 0; j < 10; ++j)
{
this.clearCurrentPositionBlocksUpwards(worldIn, j, 6, i, p_74875_3_);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), j, -1, i, p_74875_3_);
}
}
int[][] destruction = {
{ 0, 0, 0, 0, 0, 0, 4, 4, 4, 4 },
{ 0, 0, 0, 0, 0, 0, 0, 4, 4, 4 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 4, 4 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
destroyBuilding(worldIn, destruction, p_74875_3_);
this.spawnVillagers(worldIn, p_74875_3_, 7, 1, 1, 1);
return true;
}
protected int func_180779_c(int p_180779_1_, int p_180779_2_)
{
return 3;
}
}
public static class House3 extends StructureAbandonedVillagePieces.Village
{
private static final String __OBFID = "CL_00000530";
public House3() {}
public House3(StructureAbandonedVillagePieces.Start p_i45561_1_, int p_i45561_2_, Random p_i45561_3_, StructureBoundingBox p_i45561_4_, EnumFacing p_i45561_5_)
{
super(p_i45561_1_, p_i45561_2_);
this.coordBaseMode = p_i45561_5_;
this.boundingBox = p_i45561_4_;
}
public static StructureAbandonedVillagePieces.House3 func_175849_a(StructureAbandonedVillagePieces.Start p_175849_0_, List p_175849_1_, Random p_175849_2_, int p_175849_3_, int p_175849_4_, int p_175849_5_, EnumFacing p_175849_6_, int p_175849_7_)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175849_3_, p_175849_4_, p_175849_5_, 0, 0, 0, 9, 7, 12, p_175849_6_);
return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175849_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.House3(p_175849_0_, p_175849_7_, p_175849_2_, structureboundingbox, p_175849_6_) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 7 - 1, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 7, 4, 4, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 2, 1, 6, 8, 4, 10, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 2, 0, 5, 8, 0, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 7, 0, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 0, 3, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 8, 0, 0, 8, 3, 10, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 0, 7, 2, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 5, 2, 1, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 2, 0, 6, 2, 3, 10, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 3, 0, 10, 7, 3, 10, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 0, 7, 3, 0, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 5, 2, 3, 5, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 1, 8, 4, 1, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 4, 3, 4, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 5, 2, 8, 5, 3, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 0, 4, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 0, 4, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 4, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 4, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 4, 4, p_74875_3_);
int i = this.getMetadataWithOffset(Blocks.oak_stairs, 3);
int j = this.getMetadataWithOffset(Blocks.oak_stairs, 2);
int k;
int l;
for (k = -1; k <= 2; ++k)
{
for (l = 0; l <= 8; ++l)
{
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(i), l, 4 + k, k, p_74875_3_);
if ((k > -1 || l <= 1) && (k > 0 || l <= 3) && (k > 1 || l <= 4 || l >= 6))
{
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(j), l, 4 + k, 5 - k, p_74875_3_);
}
}
}
this.fillWithBlocks(worldIn, p_74875_3_, 3, 4, 5, 3, 4, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 7, 4, 2, 7, 4, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 4, 5, 4, 4, 5, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 6, 5, 4, 6, 5, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 5, 6, 3, 5, 6, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
k = this.getMetadataWithOffset(Blocks.oak_stairs, 0);
int i1;
for (l = 4; l >= 1; --l)
{
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), l, 2 + l, 7 - l, p_74875_3_);
for (i1 = 8 - l; i1 <= 10; ++i1)
{
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(k), l, 2 + l, i1, p_74875_3_);
}
}
l = this.getMetadataWithOffset(Blocks.oak_stairs, 1);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 6, 6, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 7, 5, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(l), 6, 6, 4, p_74875_3_);
int j1;
for (i1 = 6; i1 <= 8; ++i1)
{
for (j1 = 5; j1 <= 10; ++j1)
{
this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(l), i1, 12 - i1, j1, p_74875_3_);
}
}
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 0, 2, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 0, 2, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 4, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 5, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 6, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 2, 5, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 6, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 7, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 8, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 9, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 2, 2, 6, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 7, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 8, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 2, 2, 9, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 4, 4, 10, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 5, 4, 10, p_74875_3_);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 6, 4, 10, p_74875_3_);
this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 5, 5, 10, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 1, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 2, 3, 1, p_74875_3_);
this.placeDoorCurrentPosition(worldIn, p_74875_3_, p_74875_2_, 2, 1, 0, EnumFacing.getHorizontal(this.getMetadataWithOffset(Blocks.oak_door, 1)));
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, -1, 3, 2, -1, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
if (this.getBlockStateFromPos(worldIn, 2, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, 2, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air)
{
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 2, 0, -1, p_74875_3_);
}
for (i1 = 0; i1 < 5; ++i1)
{
for (j1 = 0; j1 < 9; ++j1)
{
this.clearCurrentPositionBlocksUpwards(worldIn, j1, 7, i1, p_74875_3_);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), j1, -1, i1, p_74875_3_);
}
}
for (i1 = 5; i1 < 11; ++i1)
{
for (j1 = 2; j1 < 9; ++j1)
{
this.clearCurrentPositionBlocksUpwards(worldIn, j1, 7, i1, p_74875_3_);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), j1, -1, i1, p_74875_3_);
}
}
this.spawnVillagers(worldIn, p_74875_3_, 4, 1, 2, 2);
return true;
}
}
public static class House4Garden extends StructureAbandonedVillagePieces.Village
{
private boolean isRoofAccessible;
private static final String __OBFID = "CL_00000523";
public House4Garden() {}
public House4Garden(StructureAbandonedVillagePieces.Start p_i45566_1_, int p_i45566_2_, Random p_i45566_3_, StructureBoundingBox p_i45566_4_, EnumFacing p_i45566_5_)
{
super(p_i45566_1_, p_i45566_2_);
this.coordBaseMode = p_i45566_5_;
this.boundingBox = p_i45566_4_;
this.isRoofAccessible = p_i45566_3_.nextBoolean();
}
/**
* (abstract) Helper method to write subclass data to NBT
*/
protected void writeStructureToNBT(NBTTagCompound p_143012_1_)
{
super.writeStructureToNBT(p_143012_1_);
p_143012_1_.setBoolean("Terrace", this.isRoofAccessible);
}
/**
* (abstract) Helper method to read subclass data from NBT
*/
protected void readStructureFromNBT(NBTTagCompound p_143011_1_)
{
super.readStructureFromNBT(p_143011_1_);
this.isRoofAccessible = p_143011_1_.getBoolean("Terrace");
}
public static StructureAbandonedVillagePieces.House4Garden func_175858_a(StructureAbandonedVillagePieces.Start p_175858_0_, List p_175858_1_, Random p_175858_2_, int p_175858_3_, int p_175858_4_, int p_175858_5_, EnumFacing p_175858_6_, int p_175858_7_)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175858_3_, p_175858_4_, p_175858_5_, 0, 0, 0, 5, 6, 5, p_175858_6_);
return StructureComponent.findIntersecting(p_175858_1_, structureboundingbox) != null ? null : new StructureAbandonedVillagePieces.House4Garden(p_175858_0_, p_175858_7_, p_175858_2_, structureboundingbox, p_175858_6_);
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 6 - 1, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 4, 0, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 0, 1, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 0, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 1, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 3, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 0, 1, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 1, 4, p_74875_3_);
this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 2, 4, p_74875_3_);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 1, 0, 1, 3, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 4, 1, 1, 4, 1, 2, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false);
if (this.getBlockStateFromPos(worldIn, 2, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, 2, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air)
{
this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 2, 0, -1, p_74875_3_);
}
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 3, 3, 3, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
for (int i = 0; i < 5; ++i)
{
for (int j = 0; j < 5; ++j)
{
this.clearCurrentPositionBlocksUpwards(worldIn, j, 6, i, p_74875_3_);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), j, -1, i, p_74875_3_);
}
}
this.spawnVillagers(worldIn, p_74875_3_, 1, 1, 2, 1);
return true;
}
}
public static class Path extends StructureAbandonedVillagePieces.Road
{
private int averageGroundLevel;
private static final String __OBFID = "CL_00000528";
public Path() {}
public Path(StructureAbandonedVillagePieces.Start p_i45562_1_, int p_i45562_2_, Random p_i45562_3_, StructureBoundingBox p_i45562_4_, EnumFacing p_i45562_5_)
{
super(p_i45562_1_, p_i45562_2_);
this.coordBaseMode = p_i45562_5_;
this.boundingBox = p_i45562_4_;
this.averageGroundLevel = Math.max(p_i45562_4_.getXSize(), p_i45562_4_.getZSize());
}
/**
* (abstract) Helper method to write subclass data to NBT
*/
protected void writeStructureToNBT(NBTTagCompound p_143012_1_)
{
super.writeStructureToNBT(p_143012_1_);
p_143012_1_.setInteger("Length", this.averageGroundLevel);
}
/**
* (abstract) Helper method to read subclass data from NBT
*/
protected void readStructureFromNBT(NBTTagCompound p_143011_1_)
{
super.readStructureFromNBT(p_143011_1_);
this.averageGroundLevel = p_143011_1_.getInteger("Length");
}
/**
* Initiates construction of the Structure Component picked, at the current Location of StructGen
*/
public void buildComponent(StructureComponent p_74861_1_, List p_74861_2_, Random p_74861_3_)
{
boolean flag = false;
int i;
StructureComponent structurecomponent1;
for (i = p_74861_3_.nextInt(5); i < this.averageGroundLevel - 8; i += 2 + p_74861_3_.nextInt(5))
{
structurecomponent1 = this.getNextComponentNN((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, 0, i);
if (structurecomponent1 != null)
{
i += Math.max(structurecomponent1.getBoundingBox().getXSize(), structurecomponent1.getBoundingBox().getZSize());
flag = true;
}
}
for (i = p_74861_3_.nextInt(5); i < this.averageGroundLevel - 8; i += 2 + p_74861_3_.nextInt(5))
{
structurecomponent1 = this.getNextComponentPP((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, 0, i);
if (structurecomponent1 != null)
{
i += Math.max(structurecomponent1.getBoundingBox().getXSize(), structurecomponent1.getBoundingBox().getZSize());
flag = true;
}
}
if (flag && p_74861_3_.nextInt(3) > 0 && this.coordBaseMode != null)
{
switch (StructureAbandonedVillagePieces.SwitchEnumFacing.field_176064_a[this.coordBaseMode.ordinal()])
{
case 1:
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, EnumFacing.WEST, this.getComponentType());
break;
case 2:
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, EnumFacing.WEST, this.getComponentType());
break;
case 3:
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, EnumFacing.NORTH, this.getComponentType());
break;
case 4:
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.minZ - 1, EnumFacing.NORTH, this.getComponentType());
}
}
if (flag && p_74861_3_.nextInt(3) > 0 && this.coordBaseMode != null)
{
switch (StructureAbandonedVillagePieces.SwitchEnumFacing.field_176064_a[this.coordBaseMode.ordinal()])
{
case 1:
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, EnumFacing.EAST, this.getComponentType());
break;
case 2:
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, EnumFacing.EAST, this.getComponentType());
break;
case 3:
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, EnumFacing.SOUTH, this.getComponentType());
break;
case 4:
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.maxZ + 1, EnumFacing.SOUTH, this.getComponentType());
}
}
}
public static StructureBoundingBox func_175848_a(StructureAbandonedVillagePieces.Start p_175848_0_, List p_175848_1_, Random p_175848_2_, int p_175848_3_, int p_175848_4_, int p_175848_5_, EnumFacing p_175848_6_)
{
for (int l = 7 * MathHelper.getRandomIntegerInRange(p_175848_2_, 3, 5); l >= 7; l -= 7)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175848_3_, p_175848_4_, p_175848_5_, 0, 0, 0, 3, 3, l, p_175848_6_);
if (StructureComponent.findIntersecting(p_175848_1_, structureboundingbox) == null)
{
return structureboundingbox;
}
}
return null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_)
{
IBlockState iblockstate = this.func_175847_a(Blocks.gravel.getDefaultState());
IBlockState iblockstate1 = this.func_175847_a(Blocks.cobblestone.getDefaultState());
for (int i = this.boundingBox.minX; i <= this.boundingBox.maxX; ++i)
{
for (int j = this.boundingBox.minZ; j <= this.boundingBox.maxZ; ++j)
{
BlockPos blockpos = new BlockPos(i, 64, j);
if (p_74875_3_.isVecInside(blockpos))
{
blockpos = worldIn.getTopSolidOrLiquidBlock(blockpos).down();
worldIn.setBlockState(blockpos, iblockstate, 2);
worldIn.setBlockState(blockpos.down(), iblockstate1, 2);
}
}
}
return true;
}
}
public static class PieceWeight
{
/** The Class object for the represantation of this village piece. */
public Class villagePieceClass;
public final int villagePieceWeight;
public int villagePiecesSpawned;
public int villagePiecesLimit;
private static final String __OBFID = "CL_00000521";
public PieceWeight(Class p_i2098_1_, int p_i2098_2_, int p_i2098_3_)
{
this.villagePieceClass = p_i2098_1_;
this.villagePieceWeight = p_i2098_2_;
this.villagePiecesLimit = p_i2098_3_;
}
public boolean canSpawnMoreVillagePiecesOfType(int p_75085_1_)
{
return this.villagePiecesLimit == 0 || this.villagePiecesSpawned < this.villagePiecesLimit;
}
public boolean canSpawnMoreVillagePieces()
{
return this.villagePiecesLimit == 0 || this.villagePiecesSpawned < this.villagePiecesLimit;
}
}
public abstract static class Road extends StructureAbandonedVillagePieces.Village
{
private static final String __OBFID = "CL_00000532";
public Road() {}
protected Road(StructureAbandonedVillagePieces.Start p_i2108_1_, int p_i2108_2_)
{
super(p_i2108_1_, p_i2108_2_);
}
}
public static class Start extends StructureAbandonedVillagePieces.Well
{
public WorldChunkManager worldChunkMngr;
/** Boolean that determines if the village is in a desert or not. */
public boolean inDesert;
/** World terrain type, 0 for normal, 1 for flap map */
public int terrainType;
public StructureAbandonedVillagePieces.PieceWeight structVillagePieceWeight;
/**
* Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they
* are removed from this list
*/
public List structureVillageWeightedPieceList;
public List field_74932_i = Lists.newArrayList();
public List field_74930_j = Lists.newArrayList();
private static final String __OBFID = "CL_00000527";
public BiomeGenBase biome;
public Start() {}
public Start(WorldChunkManager p_i2104_1_, int p_i2104_2_, Random p_i2104_3_, int p_i2104_4_, int p_i2104_5_, List p_i2104_6_, int p_i2104_7_)
{
super((StructureAbandonedVillagePieces.Start)null, 0, p_i2104_3_, p_i2104_4_, p_i2104_5_);
this.worldChunkMngr = p_i2104_1_;
this.structureVillageWeightedPieceList = p_i2104_6_;
this.terrainType = p_i2104_7_;
BiomeGenBase biomegenbase = p_i2104_1_.getBiomeGenerator(new BlockPos(p_i2104_4_, 0, p_i2104_5_), BiomeGenBase.field_180279_ad);
this.inDesert = biomegenbase == BiomeGenBase.desert || biomegenbase == BiomeGenBase.desertHills;
this.biome = biomegenbase;
this.func_175846_a(this.inDesert);
}
public WorldChunkManager getWorldChunkManager()
{
return this.worldChunkMngr;
}
}
static final class SwitchEnumFacing
{
static final int[] field_176064_a = new int[EnumFacing.values().length];
private static final String __OBFID = "CL_00001968";
static
{
try
{
field_176064_a[EnumFacing.NORTH.ordinal()] = 1;
}
catch (NoSuchFieldError var4)
{
;
}
try
{
field_176064_a[EnumFacing.SOUTH.ordinal()] = 2;
}
catch (NoSuchFieldError var3)
{
;
}
try
{
field_176064_a[EnumFacing.WEST.ordinal()] = 3;
}
catch (NoSuchFieldError var2)
{
;
}
try
{
field_176064_a[EnumFacing.EAST.ordinal()] = 4;
}
catch (NoSuchFieldError var1)
{
;
}
}
}
public static class Torch extends StructureAbandonedVillagePieces.Village
{
private static final String __OBFID = "CL_00000520";
public Torch() {}
public Torch(StructureAbandonedVillagePieces.Start p_i45568_1_, int p_i45568_2_, Random p_i45568_3_, StructureBoundingBox p_i45568_4_, EnumFacing p_i45568_5_)
{
super(p_i45568_1_, p_i45568_2_);
this.coordBaseMode = p_i45568_5_;
this.boundingBox = p_i45568_4_;
}
public static StructureBoundingBox func_175856_a(StructureAbandonedVillagePieces.Start p_175856_0_, List p_175856_1_, Random p_175856_2_, int p_175856_3_, int p_175856_4_, int p_175856_5_, EnumFacing p_175856_6_)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175856_3_, p_175856_4_, p_175856_5_, 0, 0, 0, 3, 4, 2, p_175856_6_);
return StructureComponent.findIntersecting(p_175856_1_, structureboundingbox) != null ? null : structureboundingbox;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 2, 3, 1, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 0, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 1, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 2, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.wool.getStateFromMeta(EnumDyeColor.WHITE.getDyeDamage()), 1, 3, 0, p_74875_3_);
boolean flag = this.coordBaseMode == EnumFacing.EAST || this.coordBaseMode == EnumFacing.NORTH;
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateY()), flag ? 2 : 0, 3, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 1, 3, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateYCCW()), flag ? 0 : 2, 3, 0, p_74875_3_);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.getOpposite()), 1, 3, -1, p_74875_3_);
return true;
}
}
public abstract static class Village extends StructureComponent
{
protected int field_143015_k = -1;
/** The number of villagers that have been spawned in this component. */
private int villagersSpawned;
private boolean field_143014_b;
private static final String __OBFID = "CL_00000531";
private StructureAbandonedVillagePieces.Start startPiece;
public Village() {}
protected Village(StructureAbandonedVillagePieces.Start p_i2107_1_, int p_i2107_2_)
{
super(p_i2107_2_);
if (p_i2107_1_ != null)
{
this.field_143014_b = p_i2107_1_.inDesert;
startPiece = p_i2107_1_;
}
}
/**
* (abstract) Helper method to write subclass data to NBT
*/
protected void writeStructureToNBT(NBTTagCompound p_143012_1_)
{
p_143012_1_.setInteger("HPos", this.field_143015_k);
p_143012_1_.setInteger("VCount", this.villagersSpawned);
p_143012_1_.setBoolean("Desert", this.field_143014_b);
}
/**
* (abstract) Helper method to read subclass data from NBT
*/
protected void readStructureFromNBT(NBTTagCompound p_143011_1_)
{
this.field_143015_k = p_143011_1_.getInteger("HPos");
this.villagersSpawned = p_143011_1_.getInteger("VCount");
this.field_143014_b = p_143011_1_.getBoolean("Desert");
}
/**
* Gets the next village component, with the bounding box shifted -1 in the X and Z direction.
*/
protected StructureComponent getNextComponentNN(StructureAbandonedVillagePieces.Start p_74891_1_, List p_74891_2_, Random p_74891_3_, int p_74891_4_, int p_74891_5_)
{
if (this.coordBaseMode != null)
{
switch (StructureAbandonedVillagePieces.SwitchEnumFacing.field_176064_a[this.coordBaseMode.ordinal()])
{
case 1:
return StructureAbandonedVillagePieces.func_176066_d(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX - 1, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ + p_74891_5_, EnumFacing.WEST, this.getComponentType());
case 2:
return StructureAbandonedVillagePieces.func_176066_d(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX - 1, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ + p_74891_5_, EnumFacing.WEST, this.getComponentType());
case 3:
return StructureAbandonedVillagePieces.func_176066_d(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX + p_74891_5_, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ - 1, EnumFacing.NORTH, this.getComponentType());
case 4:
return StructureAbandonedVillagePieces.func_176066_d(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX + p_74891_5_, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ - 1, EnumFacing.NORTH, this.getComponentType());
}
}
return null;
}
/**
* Gets the next village component, with the bounding box shifted +1 in the X and Z direction.
*/
protected StructureComponent getNextComponentPP(StructureAbandonedVillagePieces.Start p_74894_1_, List p_74894_2_, Random p_74894_3_, int p_74894_4_, int p_74894_5_)
{
if (this.coordBaseMode != null)
{
switch (StructureAbandonedVillagePieces.SwitchEnumFacing.field_176064_a[this.coordBaseMode.ordinal()])
{
case 1:
return StructureAbandonedVillagePieces.func_176066_d(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.maxX + 1, this.boundingBox.minY + p_74894_4_, this.boundingBox.minZ + p_74894_5_, EnumFacing.EAST, this.getComponentType());
case 2:
return StructureAbandonedVillagePieces.func_176066_d(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.maxX + 1, this.boundingBox.minY + p_74894_4_, this.boundingBox.minZ + p_74894_5_, EnumFacing.EAST, this.getComponentType());
case 3:
return StructureAbandonedVillagePieces.func_176066_d(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.minX + p_74894_5_, this.boundingBox.minY + p_74894_4_, this.boundingBox.maxZ + 1, EnumFacing.SOUTH, this.getComponentType());
case 4:
return StructureAbandonedVillagePieces.func_176066_d(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.minX + p_74894_5_, this.boundingBox.minY + p_74894_4_, this.boundingBox.maxZ + 1, EnumFacing.SOUTH, this.getComponentType());
}
}
return null;
}
/**
* Discover the y coordinate that will serve as the ground level of the supplied BoundingBox. (A median of
* all the levels in the BB's horizontal rectangle).
*/
protected int getAverageGroundLevel(World worldIn, StructureBoundingBox p_74889_2_)
{
int i = 0;
int j = 0;
for (int k = this.boundingBox.minZ; k <= this.boundingBox.maxZ; ++k)
{
for (int l = this.boundingBox.minX; l <= this.boundingBox.maxX; ++l)
{
BlockPos blockpos = new BlockPos(l, 64, k);
if (p_74889_2_.isVecInside(blockpos))
{
i += Math.max(worldIn.getTopSolidOrLiquidBlock(blockpos).getY(), worldIn.provider.getAverageGroundLevel());
++j;
}
}
}
if (j == 0)
{
return -1;
}
else
{
return i / j;
}
}
protected static boolean canVillageGoDeeper(StructureBoundingBox p_74895_0_)
{
return p_74895_0_ != null && p_74895_0_.minY > 10;
}
/**
* Spawns a number of villagers in this component. Parameters: world, component bounding box, x offset, y
* offset, z offset, number of villagers
*/
protected void spawnVillagers(World worldIn, StructureBoundingBox p_74893_2_, int p_74893_3_, int p_74893_4_, int p_74893_5_, int p_74893_6_)
{
}
protected int func_180779_c(int p_180779_1_, int p_180779_2_)
{
return p_180779_2_;
}
protected IBlockState func_175847_a(IBlockState p_175847_1_)
{
BiomeEvent.GetVillageBlockID event = new BiomeEvent.GetVillageBlockID(startPiece == null ? null : startPiece.biome, p_175847_1_);
MinecraftForge.TERRAIN_GEN_BUS.post(event);
if (event.getResult() == Result.DENY) return event.replacement;
if (this.field_143014_b)
{
if (p_175847_1_.getBlock() == Blocks.log || p_175847_1_.getBlock() == Blocks.log2)
{
return Blocks.sandstone.getDefaultState();
}
if (p_175847_1_.getBlock() == Blocks.cobblestone)
{
return Blocks.sandstone.getStateFromMeta(BlockSandStone.EnumType.DEFAULT.getMetadata());
}
if (p_175847_1_.getBlock() == Blocks.planks)
{
return Blocks.sandstone.getStateFromMeta(BlockSandStone.EnumType.SMOOTH.getMetadata());
}
if (p_175847_1_.getBlock() == Blocks.oak_stairs)
{
return Blocks.sandstone_stairs.getDefaultState().withProperty(BlockStairs.FACING, p_175847_1_.getValue(BlockStairs.FACING));
}
if (p_175847_1_.getBlock() == Blocks.stone_stairs)
{
return Blocks.sandstone_stairs.getDefaultState().withProperty(BlockStairs.FACING, p_175847_1_.getValue(BlockStairs.FACING));
}
if (p_175847_1_.getBlock() == Blocks.gravel)
{
return Blocks.sandstone.getDefaultState();
}
}
return p_175847_1_;
}
protected void setBlockState(World worldIn, IBlockState p_175811_2_, int p_175811_3_, int p_175811_4_, int p_175811_5_, StructureBoundingBox p_175811_6_)
{
IBlockState iblockstate1 = this.func_175847_a(p_175811_2_);
super.setBlockState(worldIn, iblockstate1, p_175811_3_, p_175811_4_, p_175811_5_, p_175811_6_);
}
protected void fillWithBlocks(World worldIn, StructureBoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, IBlockState outerBlock, IBlockState innerBlock, boolean doNotReplaceAir)
{
IBlockState outerBlock2 = this.func_175847_a(outerBlock);
IBlockState innerBlock2 = this.func_175847_a(innerBlock);
super.fillWithBlocks(worldIn, box, minX, minY, minZ, maxX, maxY, maxZ, outerBlock2, innerBlock2, doNotReplaceAir);
}
protected void replaceAirAndLiquidDownwards(World worldIn, IBlockState p_175808_2_, int p_175808_3_, int p_175808_4_, int p_175808_5_, StructureBoundingBox p_175808_6_)
{
IBlockState iblockstate1 = this.func_175847_a(p_175808_2_);
super.replaceAirAndLiquidDownwards(worldIn, iblockstate1, p_175808_3_, p_175808_4_, p_175808_5_, p_175808_6_);
}
protected void func_175846_a(boolean p_175846_1_)
{
this.field_143014_b = p_175846_1_;
}
protected void destroyBuilding(World world, int x, int z, int blocksToDestroy, StructureBoundingBox box)
{
BlockPos blockpos = new BlockPos(this.getXWithOffset(z, x), this.boundingBox.maxY, this.getZWithOffset(z, x));
for(int i = 0; i < blocksToDestroy; i++)
{
world.setBlockState(blockpos, Blocks.air.getDefaultState(), 2);
blockpos = blockpos.down();
}
}
protected void destroyBuilding(World world, int[][] blocksToDestroy, StructureBoundingBox box)
{
for(int i = 0; i < blocksToDestroy.length; i++)
for(int j = 0; j < blocksToDestroy[i].length; j++)
destroyBuilding(world, i, j, blocksToDestroy[i][j], box);
}
}
public static class Well extends StructureAbandonedVillagePieces.Village
{
private static final String __OBFID = "CL_00000533";
public Well() {}
public Well(StructureAbandonedVillagePieces.Start p_i2109_1_, int p_i2109_2_, Random p_i2109_3_, int p_i2109_4_, int p_i2109_5_)
{
super(p_i2109_1_, p_i2109_2_);
this.coordBaseMode = EnumFacing.Plane.HORIZONTAL.random(p_i2109_3_);
switch (StructureAbandonedVillagePieces.SwitchEnumFacing.field_176064_a[this.coordBaseMode.ordinal()])
{
case 1:
case 2:
this.boundingBox = new StructureBoundingBox(p_i2109_4_, 64, p_i2109_5_, p_i2109_4_ + 6 - 1, 78, p_i2109_5_ + 6 - 1);
break;
default:
this.boundingBox = new StructureBoundingBox(p_i2109_4_, 64, p_i2109_5_, p_i2109_4_ + 6 - 1, 78, p_i2109_5_ + 6 - 1);
}
}
/**
* Initiates construction of the Structure Component picked, at the current Location of StructGen
*/
public void buildComponent(StructureComponent p_74861_1_, List p_74861_2_, Random p_74861_3_)
{
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX - 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, EnumFacing.WEST, this.getComponentType());
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.maxX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, EnumFacing.EAST, this.getComponentType());
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ - 1, EnumFacing.NORTH, this.getComponentType());
StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.maxZ + 1, EnumFacing.SOUTH, this.getComponentType());
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 3, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 4, 12, 4, Blocks.cobblestone.getDefaultState(), Blocks.air.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.flowing_water.getDefaultState(), 2, 1, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 12, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 3, 12, 2, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 12, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.air.getDefaultState(), 3, 12, 3, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 13, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 4, 13, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 4, 14, 1, p_74875_3_);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 4, 13, 4, p_74875_3_);
for (int i = 0; i <= 5; ++i)
{
for (int j = 0; j <= 5; ++j)
{
if (j == 0 || j == 5 || i == 0 || i == 5)
{
this.setBlockState(worldIn, Blocks.gravel.getDefaultState(), j, 11, i, p_74875_3_);
this.clearCurrentPositionBlocksUpwards(worldIn, j, 12, i, p_74875_3_);
}
}
}
return true;
}
}
public static class WoodHut extends StructureAbandonedVillagePieces.Village
{
private boolean isTallHouse;
private int tablePosition;
private static final String __OBFID = "CL_00000524";
public WoodHut() {}
public WoodHut(StructureAbandonedVillagePieces.Start p_i45565_1_, int p_i45565_2_, Random p_i45565_3_, StructureBoundingBox p_i45565_4_, EnumFacing p_i45565_5_)
{
super(p_i45565_1_, p_i45565_2_);
this.coordBaseMode = p_i45565_5_;
this.boundingBox = p_i45565_4_;
this.isTallHouse = p_i45565_3_.nextBoolean();
this.tablePosition = p_i45565_3_.nextInt(3);
}
/**
* (abstract) Helper method to write subclass data to NBT
*/
protected void writeStructureToNBT(NBTTagCompound p_143012_1_)
{
super.writeStructureToNBT(p_143012_1_);
p_143012_1_.setInteger("T", this.tablePosition);
p_143012_1_.setBoolean("C", this.isTallHouse);
}
/**
* (abstract) Helper method to read subclass data from NBT
*/
protected void readStructureFromNBT(NBTTagCompound p_143011_1_)
{
super.readStructureFromNBT(p_143011_1_);
this.tablePosition = p_143011_1_.getInteger("T");
this.isTallHouse = p_143011_1_.getBoolean("C");
}
public static StructureAbandonedVillagePieces.WoodHut func_175853_a(StructureAbandonedVillagePieces.Start p_175853_0_, List p_175853_1_, Random p_175853_2_, int p_175853_3_, int p_175853_4_, int p_175853_5_, EnumFacing p_175853_6_, int p_175853_7_)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175853_3_, p_175853_4_, p_175853_5_, 0, 0, 0, 4, 6, 5, p_175853_6_);
return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175853_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.WoodHut(p_175853_0_, p_175853_7_, p_175853_2_, structureboundingbox, p_175853_6_) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 6 - 1, 0);
}
this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 3, 5, 4, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 3, 0, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false);
this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 2, 0, 3, Blocks.dirt.getDefaultState(), Blocks.dirt.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.log.getDefaultState(), 1, 1, 0, p_74875_3_);
for (int i = 0; i < 5; ++i)
{
for (int j = 0; j < 4; ++j)
{
this.clearCurrentPositionBlocksUpwards(worldIn, j, 6, i, p_74875_3_);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), j, -1, i, p_74875_3_);
}
}
this.spawnVillagers(worldIn, p_74875_3_, 1, 1, 2, 1);
return true;
}
}
}