package com.flansmod.apocalypse.common.world.buildings; import com.flansmod.apocalypse.common.FlansModApocalypse; import com.flansmod.common.BlockItemHolder; import com.flansmod.common.FlansMod; import com.flansmod.common.TileEntityItemHolder; import com.google.common.collect.Lists; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockSandStone; import net.minecraft.block.BlockStairs; import net.minecraft.block.BlockTorch; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.IEntityLivingData; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.EnumDyeColor; import net.minecraft.item.Item; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.MathHelper; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.WorldChunkManager; import net.minecraft.world.gen.structure.MapGenStructureIO; import net.minecraft.world.gen.structure.MapGenVillage; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; import net.minecraftforge.fml.common.eventhandler.Event.Result; import net.minecraftforge.common.ChestGenHooks; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.terraingen.BiomeEvent; import static net.minecraftforge.common.ChestGenHooks.*; public class StructureAbandonedVillagePieces { private static final String __OBFID = "CL_00000516"; public static void registerVillagePieces() { MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Library.class, "AVBH"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Field1.class, "AVDF"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Field2.class, "AVF"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Torch.class, "AVL"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Hall.class, "AVPH"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.House4Garden.class, "AVSH"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.WoodHut.class, "AVSmH"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Church.class, "AVST"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Blacksmith.class, "AVS"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Start.class, "AVStart"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Path.class, "AVSR"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.House3.class, "AVTRH"); MapGenStructureIO.registerStructureComponent(StructureAbandonedVillagePieces.Well.class, "AVW"); MapGenStructureIO.registerStructure(MapGenAbandonedVillage.Start.class, "AbandonedVillage"); } public static List getStructureVillageWeightedPieceList(Random p_75084_0_, int p_75084_1_) { ArrayList arraylist = Lists.newArrayList(); arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.House4Garden.class, 4, MathHelper.getRandomIntegerInRange(p_75084_0_, 2 + p_75084_1_, 4 + p_75084_1_ * 2))); arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Church.class, 20, MathHelper.getRandomIntegerInRange(p_75084_0_, 0 + p_75084_1_, 1 + p_75084_1_))); arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Library.class, 20, MathHelper.getRandomIntegerInRange(p_75084_0_, 0 + p_75084_1_, 2 + p_75084_1_))); arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.WoodHut.class, 3, MathHelper.getRandomIntegerInRange(p_75084_0_, 2 + p_75084_1_, 5 + p_75084_1_ * 3))); arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Hall.class, 15, MathHelper.getRandomIntegerInRange(p_75084_0_, 0 + p_75084_1_, 2 + p_75084_1_))); arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Field1.class, 3, MathHelper.getRandomIntegerInRange(p_75084_0_, 1 + p_75084_1_, 4 + p_75084_1_))); arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Field2.class, 3, MathHelper.getRandomIntegerInRange(p_75084_0_, 2 + p_75084_1_, 4 + p_75084_1_ * 2))); arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.Blacksmith.class, 15, MathHelper.getRandomIntegerInRange(p_75084_0_, 0, 1 + p_75084_1_))); arraylist.add(new StructureAbandonedVillagePieces.PieceWeight(StructureAbandonedVillagePieces.House3.class, 8, MathHelper.getRandomIntegerInRange(p_75084_0_, 0 + p_75084_1_, 3 + p_75084_1_ * 2))); net.minecraftforge.fml.common.registry.VillagerRegistry.addExtraVillageComponents(arraylist, p_75084_0_, p_75084_1_); Iterator iterator = arraylist.iterator(); while (iterator.hasNext()) { if (((StructureAbandonedVillagePieces.PieceWeight)iterator.next()).villagePiecesLimit == 0) { iterator.remove(); } } return arraylist; } private static int func_75079_a(List p_75079_0_) { boolean flag = false; int i = 0; StructureAbandonedVillagePieces.PieceWeight pieceweight; for (Iterator iterator = p_75079_0_.iterator(); iterator.hasNext(); i += pieceweight.villagePieceWeight) { pieceweight = (StructureAbandonedVillagePieces.PieceWeight)iterator.next(); if (pieceweight.villagePiecesLimit > 0 && pieceweight.villagePiecesSpawned < pieceweight.villagePiecesLimit) { flag = true; } } return flag ? i : -1; } private static StructureAbandonedVillagePieces.Village func_176065_a(StructureAbandonedVillagePieces.Start p_176065_0_, StructureAbandonedVillagePieces.PieceWeight p_176065_1_, List p_176065_2_, Random p_176065_3_, int p_176065_4_, int p_176065_5_, int p_176065_6_, EnumFacing p_176065_7_, int p_176065_8_) { Class oclass = p_176065_1_.villagePieceClass; Object object = null; if (oclass == StructureAbandonedVillagePieces.House4Garden.class) { object = StructureAbandonedVillagePieces.House4Garden.func_175858_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_); } else if (oclass == StructureAbandonedVillagePieces.Church.class) { object = StructureAbandonedVillagePieces.Church.func_175854_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_); } else if (oclass == StructureAbandonedVillagePieces.Library.class) { object = StructureAbandonedVillagePieces.Library.func_175850_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_); } else if (oclass == StructureAbandonedVillagePieces.WoodHut.class) { object = StructureAbandonedVillagePieces.WoodHut.func_175853_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_); } else if (oclass == StructureAbandonedVillagePieces.Hall.class) { object = StructureAbandonedVillagePieces.Hall.func_175857_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_); } else if (oclass == StructureAbandonedVillagePieces.Field1.class) { object = StructureAbandonedVillagePieces.Field1.func_175851_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_); } else if (oclass == StructureAbandonedVillagePieces.Field2.class) { object = StructureAbandonedVillagePieces.Field2.func_175852_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_); } else if (oclass == StructureAbandonedVillagePieces.Blacksmith.class) { object = StructureAbandonedVillagePieces.Blacksmith.func_175855_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_); } else if (oclass == StructureAbandonedVillagePieces.House3.class) { object = StructureAbandonedVillagePieces.House3.func_175849_a(p_176065_0_, p_176065_2_, p_176065_3_, p_176065_4_, p_176065_5_, p_176065_6_, p_176065_7_, p_176065_8_); } return (StructureAbandonedVillagePieces.Village)object; } private static StructureAbandonedVillagePieces.Village func_176067_c(StructureAbandonedVillagePieces.Start p_176067_0_, List p_176067_1_, Random p_176067_2_, int p_176067_3_, int p_176067_4_, int p_176067_5_, EnumFacing p_176067_6_, int p_176067_7_) { int i1 = func_75079_a(p_176067_0_.structureVillageWeightedPieceList); if (i1 <= 0) { return null; } else { int j1 = 0; while (j1 < 5) { ++j1; int k1 = p_176067_2_.nextInt(i1); Iterator iterator = p_176067_0_.structureVillageWeightedPieceList.iterator(); while (iterator.hasNext()) { StructureAbandonedVillagePieces.PieceWeight pieceweight = (StructureAbandonedVillagePieces.PieceWeight)iterator.next(); k1 -= pieceweight.villagePieceWeight; if (k1 < 0) { if (!pieceweight.canSpawnMoreVillagePiecesOfType(p_176067_7_) || pieceweight == p_176067_0_.structVillagePieceWeight && p_176067_0_.structureVillageWeightedPieceList.size() > 1) { break; } StructureAbandonedVillagePieces.Village village = func_176065_a(p_176067_0_, pieceweight, p_176067_1_, p_176067_2_, p_176067_3_, p_176067_4_, p_176067_5_, p_176067_6_, p_176067_7_); if (village != null) { ++pieceweight.villagePiecesSpawned; p_176067_0_.structVillagePieceWeight = pieceweight; if (!pieceweight.canSpawnMoreVillagePieces()) { p_176067_0_.structureVillageWeightedPieceList.remove(pieceweight); } return village; } } } } StructureBoundingBox structureboundingbox = StructureAbandonedVillagePieces.Torch.func_175856_a(p_176067_0_, p_176067_1_, p_176067_2_, p_176067_3_, p_176067_4_, p_176067_5_, p_176067_6_); if (structureboundingbox != null) { return new StructureAbandonedVillagePieces.Torch(p_176067_0_, p_176067_7_, p_176067_2_, structureboundingbox, p_176067_6_); } else { return null; } } } private static StructureComponent func_176066_d(StructureAbandonedVillagePieces.Start p_176066_0_, List p_176066_1_, Random p_176066_2_, int p_176066_3_, int p_176066_4_, int p_176066_5_, EnumFacing p_176066_6_, int p_176066_7_) { if (p_176066_7_ > 50) { return null; } else if (Math.abs(p_176066_3_ - p_176066_0_.getBoundingBox().minX) <= 112 && Math.abs(p_176066_5_ - p_176066_0_.getBoundingBox().minZ) <= 112) { StructureAbandonedVillagePieces.Village village = func_176067_c(p_176066_0_, p_176066_1_, p_176066_2_, p_176066_3_, p_176066_4_, p_176066_5_, p_176066_6_, p_176066_7_ + 1); if (village != null) { int i1 = (village.getBoundingBox().minX + village.getBoundingBox().maxX) / 2; int j1 = (village.getBoundingBox().minZ + village.getBoundingBox().maxZ) / 2; int k1 = village.getBoundingBox().maxX - village.getBoundingBox().minX; int l1 = village.getBoundingBox().maxZ - village.getBoundingBox().minZ; int i2 = k1 > l1 ? k1 : l1; if (p_176066_0_.getWorldChunkManager().areBiomesViable(i1, j1, i2 / 2 + 4, MapGenAbandonedVillage.villageSpawnBiomes)) { p_176066_1_.add(village); p_176066_0_.field_74932_i.add(village); return village; } } return null; } else { return null; } } private static StructureComponent func_176069_e(StructureAbandonedVillagePieces.Start p_176069_0_, List p_176069_1_, Random p_176069_2_, int p_176069_3_, int p_176069_4_, int p_176069_5_, EnumFacing p_176069_6_, int p_176069_7_) { if (p_176069_7_ > 3 + p_176069_0_.terrainType) { return null; } else if (Math.abs(p_176069_3_ - p_176069_0_.getBoundingBox().minX) <= 112 && Math.abs(p_176069_5_ - p_176069_0_.getBoundingBox().minZ) <= 112) { StructureBoundingBox structureboundingbox = StructureAbandonedVillagePieces.Path.func_175848_a(p_176069_0_, p_176069_1_, p_176069_2_, p_176069_3_, p_176069_4_, p_176069_5_, p_176069_6_); if (structureboundingbox != null && structureboundingbox.minY > 10) { StructureAbandonedVillagePieces.Path path = new StructureAbandonedVillagePieces.Path(p_176069_0_, p_176069_7_, p_176069_2_, structureboundingbox, p_176069_6_); int i1 = (path.getBoundingBox().minX + path.getBoundingBox().maxX) / 2; int j1 = (path.getBoundingBox().minZ + path.getBoundingBox().maxZ) / 2; int k1 = path.getBoundingBox().maxX - path.getBoundingBox().minX; int l1 = path.getBoundingBox().maxZ - path.getBoundingBox().minZ; int i2 = k1 > l1 ? k1 : l1; if (p_176069_0_.getWorldChunkManager().areBiomesViable(i1, j1, i2 / 2 + 4, MapGenAbandonedVillage.villageSpawnBiomes)) { p_176069_1_.add(path); p_176069_0_.field_74930_j.add(path); return path; } } return null; } else { return null; } } public static class Church extends StructureAbandonedVillagePieces.Village { private static final String __OBFID = "CL_00000525"; public Church() {} public Church(StructureAbandonedVillagePieces.Start p_i45564_1_, int p_i45564_2_, Random p_i45564_3_, StructureBoundingBox p_i45564_4_, EnumFacing p_i45564_5_) { super(p_i45564_1_, p_i45564_2_); this.coordBaseMode = p_i45564_5_; this.boundingBox = p_i45564_4_; } public static StructureAbandonedVillagePieces.Church func_175854_a(StructureAbandonedVillagePieces.Start p_175854_0_, List p_175854_1_, Random p_175854_2_, int p_175854_3_, int p_175854_4_, int p_175854_5_, EnumFacing p_175854_6_, int p_175854_7_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175854_3_, p_175854_4_, p_175854_5_, 0, 0, 0, 5, 12, 9, p_175854_6_); return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175854_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Church(p_175854_0_, p_175854_7_, p_175854_2_, structureboundingbox, p_175854_6_) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random rand, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 12 - 1, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 3, 3, 7, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 5, 1, 3, 9, 3, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 0, 3, 0, 8, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 0, 3, 10, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 1, 0, 10, 3, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 4, 1, 1, 4, 10, 3, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 4, 0, 4, 7, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 4, 0, 4, 4, 4, 7, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 8, 3, 4, 8, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 5, 4, 3, 10, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 5, 5, 3, 5, 7, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 9, 0, 4, 9, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 0, 4, 4, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 0, 11, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 11, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 2, 11, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 2, 11, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 1, 1, 6, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 1, 1, 7, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 2, 1, 7, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 3, 1, 6, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 3, 1, 7, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 3, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 2, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 3, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 6, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 7, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 6, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 7, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 6, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 7, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 6, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 7, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 3, 6, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 3, 6, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 3, 8, p_74875_3_); this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 1, 1, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 2, 1, 6, p_74875_3_); this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 3, 1, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 1)), 1, 2, 7, p_74875_3_); this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 0)), 3, 2, 7, p_74875_3_); int i = this.getMetadataWithOffset(Blocks.ladder, 4); int j; for (j = 1; j <= 9; ++j) { if(rand.nextBoolean()) this.setBlockState(worldIn, Blocks.ladder.getStateFromMeta(i), 3, j, 3, p_74875_3_); } this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 1, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 0, p_74875_3_); if (this.getBlockStateFromPos(worldIn, 2, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, 2, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air) { this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 2, 0, -1, p_74875_3_); } for (j = 0; j < 9; ++j) { for (int k = 0; k < 5; ++k) { this.clearCurrentPositionBlocksUpwards(worldIn, k, 12, j, p_74875_3_); this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), k, -1, j, p_74875_3_); } } int[][] destruction = { { 3, 3, 0, 0, 0 }, { 4, 0, 0, 0, 0 }, { 6, 3, 0, 0, 0 }, { 8, 9, 3, 0, 0 }, { 9, 9, 6, 0, 0 }, { 10, 9, 0, 0, 0 }, { 10, 9, 9, 0, 0 }, { 10, 9, 9, 0, 0 }, { 10, 9, 9, 0, 0 } }; destroyBuilding(worldIn, destruction, p_74875_3_); this.spawnVillagers(worldIn, p_74875_3_, 2, 1, 2, 1); return true; } protected int func_180779_c(int p_180779_1_, int p_180779_2_) { return 2; } } public static class Field1 extends StructureAbandonedVillagePieces.Village { /** First crop type for this field. */ private Block cropTypeA; /** Second crop type for this field. */ private Block cropTypeB; /** Third crop type for this field. */ private Block cropTypeC; /** Fourth crop type for this field. */ private Block cropTypeD; private static final String __OBFID = "CL_00000518"; public Field1() {} public Field1(StructureAbandonedVillagePieces.Start p_i45570_1_, int p_i45570_2_, Random p_i45570_3_, StructureBoundingBox p_i45570_4_, EnumFacing p_i45570_5_) { super(p_i45570_1_, p_i45570_2_); this.coordBaseMode = p_i45570_5_; this.boundingBox = p_i45570_4_; this.cropTypeA = this.func_151559_a(p_i45570_3_); this.cropTypeB = this.func_151559_a(p_i45570_3_); this.cropTypeC = this.func_151559_a(p_i45570_3_); this.cropTypeD = this.func_151559_a(p_i45570_3_); } /** * (abstract) Helper method to write subclass data to NBT */ protected void writeStructureToNBT(NBTTagCompound p_143012_1_) { super.writeStructureToNBT(p_143012_1_); p_143012_1_.setInteger("CA", Block.blockRegistry.getIDForObject(this.cropTypeA)); p_143012_1_.setInteger("CB", Block.blockRegistry.getIDForObject(this.cropTypeB)); p_143012_1_.setInteger("CC", Block.blockRegistry.getIDForObject(this.cropTypeC)); p_143012_1_.setInteger("CD", Block.blockRegistry.getIDForObject(this.cropTypeD)); } /** * (abstract) Helper method to read subclass data from NBT */ protected void readStructureFromNBT(NBTTagCompound p_143011_1_) { super.readStructureFromNBT(p_143011_1_); this.cropTypeA = Block.getBlockById(p_143011_1_.getInteger("CA")); this.cropTypeB = Block.getBlockById(p_143011_1_.getInteger("CB")); this.cropTypeC = Block.getBlockById(p_143011_1_.getInteger("CC")); this.cropTypeD = Block.getBlockById(p_143011_1_.getInteger("CD")); } private Block func_151559_a(Random p_151559_1_) { switch (p_151559_1_.nextInt(5)) { case 0: return Blocks.carrots; case 1: return Blocks.potatoes; default: return Blocks.wheat; } } public static StructureAbandonedVillagePieces.Field1 func_175851_a(StructureAbandonedVillagePieces.Start p_175851_0_, List p_175851_1_, Random p_175851_2_, int p_175851_3_, int p_175851_4_, int p_175851_5_, EnumFacing p_175851_6_, int p_175851_7_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175851_3_, p_175851_4_, p_175851_5_, 0, 0, 0, 13, 4, 9, p_175851_6_); return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175851_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Field1(p_175851_0_, p_175851_7_, p_175851_2_, structureboundingbox, p_175851_6_) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 0, 12, 4, 8, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 2, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 4, 0, 1, 5, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 7, 0, 1, 8, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 10, 0, 1, 11, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 0, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 6, 0, 0, 6, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 12, 0, 0, 12, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 0, 11, 0, 0, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 8, 11, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); //this.fillWithBlocks(worldIn, p_74875_3_, 3, 0, 1, 3, 0, 7, Blocks.water.getDefaultState(), Blocks.water.getDefaultState(), false); //this.fillWithBlocks(worldIn, p_74875_3_, 9, 0, 1, 9, 0, 7, Blocks.water.getDefaultState(), Blocks.water.getDefaultState(), false); int i; for (i = 1; i <= 7; ++i) { if(p_74875_2_.nextInt(50) == 0) { int row = p_74875_2_.nextInt(11) + 1; if(row != 3 && row != 6 && row != 9) this.setBlockState(worldIn, this.cropTypeD.getStateFromMeta(MathHelper.getRandomIntegerInRange(p_74875_2_, 2, 7)), row, 1, i, p_74875_3_); } } for (i = 0; i < 9; ++i) { for (int j = 0; j < 13; ++j) { this.clearCurrentPositionBlocksUpwards(worldIn, j, 4, i, p_74875_3_); this.replaceAirAndLiquidDownwards(worldIn, Blocks.dirt.getDefaultState(), j, -1, i, p_74875_3_); } } return true; } } public static class Field2 extends StructureAbandonedVillagePieces.Village { /** First crop type for this field. */ private Block cropTypeA; /** Second crop type for this field. */ private Block cropTypeB; private static final String __OBFID = "CL_00000519"; public Field2() {} public Field2(StructureAbandonedVillagePieces.Start p_i45569_1_, int p_i45569_2_, Random p_i45569_3_, StructureBoundingBox p_i45569_4_, EnumFacing p_i45569_5_) { super(p_i45569_1_, p_i45569_2_); this.coordBaseMode = p_i45569_5_; this.boundingBox = p_i45569_4_; this.cropTypeA = this.func_151560_a(p_i45569_3_); this.cropTypeB = this.func_151560_a(p_i45569_3_); } /** * (abstract) Helper method to write subclass data to NBT */ protected void writeStructureToNBT(NBTTagCompound p_143012_1_) { super.writeStructureToNBT(p_143012_1_); p_143012_1_.setInteger("CA", Block.blockRegistry.getIDForObject(this.cropTypeA)); p_143012_1_.setInteger("CB", Block.blockRegistry.getIDForObject(this.cropTypeB)); } /** * (abstract) Helper method to read subclass data from NBT */ protected void readStructureFromNBT(NBTTagCompound p_143011_1_) { super.readStructureFromNBT(p_143011_1_); this.cropTypeA = Block.getBlockById(p_143011_1_.getInteger("CA")); this.cropTypeB = Block.getBlockById(p_143011_1_.getInteger("CB")); } private Block func_151560_a(Random p_151560_1_) { switch (p_151560_1_.nextInt(5)) { case 0: return Blocks.carrots; case 1: return Blocks.potatoes; default: return Blocks.wheat; } } public static StructureAbandonedVillagePieces.Field2 func_175852_a(StructureAbandonedVillagePieces.Start p_175852_0_, List p_175852_1_, Random p_175852_2_, int p_175852_3_, int p_175852_4_, int p_175852_5_, EnumFacing p_175852_6_, int p_175852_7_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175852_3_, p_175852_4_, p_175852_5_, 0, 0, 0, 7, 4, 9, p_175852_6_); return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175852_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Field2(p_175852_0_, p_175852_7_, p_175852_2_, structureboundingbox, p_175852_6_) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 0, 6, 4, 8, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 2, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 4, 0, 1, 5, 0, 7, Blocks.farmland.getDefaultState(), Blocks.farmland.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 0, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 6, 0, 0, 6, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 0, 5, 0, 0, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 8, 5, 0, 8, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); //this.fillWithBlocks(worldIn, p_74875_3_, 3, 0, 1, 3, 0, 7, Blocks.water.getDefaultState(), Blocks.water.getDefaultState(), false); int i; for (i = 1; i <= 7; ++i) { if(p_74875_2_.nextInt(50) == 0) { int row = p_74875_2_.nextInt(5) + 1; if(row != 3) this.setBlockState(worldIn, this.cropTypeA.getStateFromMeta(MathHelper.getRandomIntegerInRange(p_74875_2_, 2, 7)), row, 1, i, p_74875_3_); } } for (i = 0; i < 9; ++i) { for (int j = 0; j < 7; ++j) { this.clearCurrentPositionBlocksUpwards(worldIn, j, 4, i, p_74875_3_); this.replaceAirAndLiquidDownwards(worldIn, Blocks.dirt.getDefaultState(), j, -1, i, p_74875_3_); } } return true; } } public static class Hall extends StructureAbandonedVillagePieces.Village { private static final String __OBFID = "CL_00000522"; public Hall() {} public Hall(StructureAbandonedVillagePieces.Start p_i45567_1_, int p_i45567_2_, Random p_i45567_3_, StructureBoundingBox p_i45567_4_, EnumFacing p_i45567_5_) { super(p_i45567_1_, p_i45567_2_); this.coordBaseMode = p_i45567_5_; this.boundingBox = p_i45567_4_; } public static StructureAbandonedVillagePieces.Hall func_175857_a(StructureAbandonedVillagePieces.Start p_175857_0_, List p_175857_1_, Random p_175857_2_, int p_175857_3_, int p_175857_4_, int p_175857_5_, EnumFacing p_175857_6_, int p_175857_7_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175857_3_, p_175857_4_, p_175857_5_, 0, 0, 0, 9, 7, 11, p_175857_6_); return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175857_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Hall(p_175857_0_, p_175857_7_, p_175857_2_, structureboundingbox, p_175857_6_) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 7 - 1, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 7, 4, 4, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 2, 1, 6, 8, 4, 10, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 2, 0, 6, 8, 0, 10, Blocks.dirt.getDefaultState(), Blocks.dirt.getDefaultState(), false); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 6, 0, 6, p_74875_3_); this.fillWithBlocks(worldIn, p_74875_3_, 2, 1, 6, 2, 1, 10, Blocks.oak_fence.getDefaultState(), Blocks.oak_fence.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 8, 1, 6, 8, 1, 10, Blocks.oak_fence.getDefaultState(), Blocks.oak_fence.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 3, 1, 10, 7, 1, 10, Blocks.oak_fence.getDefaultState(), Blocks.oak_fence.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 7, 0, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 0, 3, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 8, 0, 0, 8, 3, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 0, 7, 1, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 5, 7, 1, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 0, 7, 3, 0, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 5, 7, 3, 5, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 1, 8, 4, 1, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 4, 8, 4, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 5, 2, 8, 5, 3, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 0, 4, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 0, 4, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 4, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 4, 3, p_74875_3_); int i = this.getMetadataWithOffset(Blocks.oak_stairs, 3); int j = this.getMetadataWithOffset(Blocks.oak_stairs, 2); int k; int l; for (k = -1; k <= 2; ++k) { for (l = 0; l <= 8; ++l) { this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(i), l, 4 + k, k, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(j), l, 4 + k, 5 - k, p_74875_3_); } } this.setBlockState(worldIn, Blocks.log.getDefaultState(), 0, 2, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 0, 2, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 3, 2, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 5, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 6, 2, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 2, 1, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.wooden_pressure_plate.getDefaultState(), 2, 2, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 1, 1, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.oak_stairs, 3)), 2, 1, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.oak_stairs, 1)), 1, 1, 3, p_74875_3_); this.fillWithBlocks(worldIn, p_74875_3_, 5, 0, 1, 7, 0, 3, Blocks.double_stone_slab.getDefaultState(), Blocks.double_stone_slab.getDefaultState(), false); this.setBlockState(worldIn, Blocks.double_stone_slab.getDefaultState(), 6, 1, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.double_stone_slab.getDefaultState(), 6, 1, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 1, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 2, 3, 1, p_74875_3_); this.placeDoorCurrentPosition(worldIn, p_74875_3_, p_74875_2_, 2, 1, 0, EnumFacing.getHorizontal(this.getMetadataWithOffset(Blocks.oak_door, 1))); if (this.getBlockStateFromPos(worldIn, 2, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, 2, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air) { this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 2, 0, -1, p_74875_3_); } this.setBlockState(worldIn, Blocks.air.getDefaultState(), 6, 1, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 6, 2, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.getOpposite()), 6, 3, 4, p_74875_3_); this.placeDoorCurrentPosition(worldIn, p_74875_3_, p_74875_2_, 6, 1, 5, EnumFacing.getHorizontal(this.getMetadataWithOffset(Blocks.oak_door, 1))); for (k = 0; k < 5; ++k) { for (l = 0; l < 9; ++l) { this.clearCurrentPositionBlocksUpwards(worldIn, l, 7, k, p_74875_3_); this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), l, -1, k, p_74875_3_); } } this.spawnVillagers(worldIn, p_74875_3_, 4, 1, 2, 2); return true; } protected int func_180779_c(int p_180779_1_, int p_180779_2_) { return p_180779_1_ == 0 ? 4 : super.func_180779_c(p_180779_1_, p_180779_2_); } } public static class Library extends StructureAbandonedVillagePieces.Village { private static final String __OBFID = "CL_00000517"; private boolean hasMadeChest = false; public Library() {} public Library(StructureAbandonedVillagePieces.Start p_i45571_1_, int p_i45571_2_, Random p_i45571_3_, StructureBoundingBox p_i45571_4_, EnumFacing p_i45571_5_) { super(p_i45571_1_, p_i45571_2_); this.coordBaseMode = p_i45571_5_; this.boundingBox = p_i45571_4_; } public static StructureAbandonedVillagePieces.Library func_175850_a(StructureAbandonedVillagePieces.Start p_175850_0_, List p_175850_1_, Random p_175850_2_, int p_175850_3_, int p_175850_4_, int p_175850_5_, EnumFacing p_175850_6_, int p_175850_7_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175850_3_, p_175850_4_, p_175850_5_, 0, 0, 0, 9, 9, 6, p_175850_6_); return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175850_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Library(p_175850_0_, p_175850_7_, p_175850_2_, structureboundingbox, p_175850_6_) : null; } protected void writeStructureToNBT(NBTTagCompound p_143012_1_) { super.writeStructureToNBT(p_143012_1_); p_143012_1_.setBoolean("Chest", this.hasMadeChest); } protected void readStructureFromNBT(NBTTagCompound p_143011_1_) { super.readStructureFromNBT(p_143011_1_); this.hasMadeChest = p_143011_1_.getBoolean("Chest"); } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 9 - 1, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 7, 5, 4, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 8, 0, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 5, 0, 8, 5, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 6, 1, 8, 6, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 7, 2, 8, 7, 3, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); int i = this.getMetadataWithOffset(Blocks.oak_stairs, 3); int j = this.getMetadataWithOffset(Blocks.oak_stairs, 2); int k; int l; for (k = -1; k <= 2; ++k) { for (l = 0; l <= 8; ++l) { this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(i), l, 6 + k, k, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(j), l, 6 + k, 5 - k, p_74875_3_); } } this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 0, 0, 1, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 5, 8, 1, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 8, 1, 0, 8, 1, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 2, 1, 0, 7, 1, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 2, 0, 0, 4, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 2, 5, 0, 4, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 8, 2, 5, 8, 4, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 8, 2, 0, 8, 4, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 2, 1, 0, 4, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 5, 7, 4, 5, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 8, 2, 1, 8, 4, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 0, 7, 4, 0, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 4, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 5, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 6, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 4, 3, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 5, 3, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 6, 3, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 0, 2, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 0, 2, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 0, 3, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 0, 3, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 8, 2, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 8, 2, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 8, 3, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 8, 3, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 2, 2, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 3, 2, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 5, 2, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 6, 2, 5, p_74875_3_); this.fillWithBlocks(worldIn, p_74875_3_, 1, 4, 1, 7, 4, 1, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 4, 4, 7, 4, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 3, 4, 2, 3, 4, Blocks.bookshelf.getDefaultState(), Blocks.bookshelf.getDefaultState(), false); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 7, 1, 4, p_74875_3_); //Flan's Mod Bits : Crafting tables this.setBlockState(worldIn, FlansModApocalypse.getLootGenerator().getRandomWeaponBox(p_74875_2_).getDefaultState(), 1, 1, 4, p_74875_3_); this.setBlockState(worldIn, FlansMod.workbench.getStateFromMeta(p_74875_2_.nextInt(2)), 7, 1, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.crafting_table.getDefaultState(), 7, 1, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 3, 1, 4, p_74875_3_); if(!hasMadeChest && p_74875_3_.isVecInside(new BlockPos(this.getXWithOffset(2, 4), this.getYWithOffset(1), this.getZWithOffset(2, 4)))) { hasMadeChest = true; //Chest with random Flan's Mod bits BlockPos chestPos = new BlockPos(this.getXWithOffset(2, 4), this.getYWithOffset(1), this.getZWithOffset(2, 4)); IBlockState chestState = Blocks.chest.correctFacing(worldIn, chestPos, Blocks.chest.getDefaultState()); worldIn.setBlockState(chestPos, Blocks.chest.correctFacing(worldIn, chestPos, chestState), 2); TileEntity tileentity = worldIn.getTileEntity(chestPos); if (tileentity instanceof TileEntityChest) { FlansModApocalypse.getLootGenerator().fillVillageChest(p_74875_2_, (TileEntityChest)tileentity); } //Dead skeleton with weapon BlockPos skeletonPos = new BlockPos(this.getXWithOffset(5, 4), this.getYWithOffset(1), this.getZWithOffset(5, 4)); worldIn.setBlockState(skeletonPos, FlansModApocalypse.slumpedSkeleton.getStateFromMeta((4 - Blocks.chest.getMetaFromState(chestState)) % 4), 2); FlansModApocalypse.getLootGenerator().addRandomLoot((TileEntityItemHolder)worldIn.getTileEntity(skeletonPos), p_74875_2_, false); } this.setBlockState(worldIn, Blocks.air.getDefaultState(), 1, 1, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 1, 2, 0, p_74875_3_); this.placeDoorCurrentPosition(worldIn, p_74875_3_, p_74875_2_, 1, 1, 0, EnumFacing.getHorizontal(this.getMetadataWithOffset(Blocks.oak_door, 1))); if (this.getBlockStateFromPos(worldIn, 1, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, 1, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air) { this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 1, 0, -1, p_74875_3_); } for (l = 0; l < 6; ++l) { for (int i1 = 0; i1 < 9; ++i1) { this.clearCurrentPositionBlocksUpwards(worldIn, i1, 9, l, p_74875_3_); this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), i1, -1, l, p_74875_3_); } } this.spawnVillagers(worldIn, p_74875_3_, 2, 1, 2, 1); return true; } protected int func_180779_c(int p_180779_1_, int p_180779_2_) { return 1; } } public static class Blacksmith extends StructureAbandonedVillagePieces.Village { /** List of items that Village's Blacksmith chest can contain. */ //private static final List villageBlacksmithChestContents = Lists.newArrayList(new WeightedRandomChestContent[] {new WeightedRandomChestContent(Items.diamond, 0, 1, 3, 3), new WeightedRandomChestContent(Items.iron_ingot, 0, 1, 5, 10), new WeightedRandomChestContent(Items.gold_ingot, 0, 1, 3, 5), new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15), new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15), new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5), new WeightedRandomChestContent(Items.iron_sword, 0, 1, 1, 5), new WeightedRandomChestContent(Items.iron_chestplate, 0, 1, 1, 5), new WeightedRandomChestContent(Items.iron_helmet, 0, 1, 1, 5), new WeightedRandomChestContent(Items.iron_leggings, 0, 1, 1, 5), new WeightedRandomChestContent(Items.iron_boots, 0, 1, 1, 5), new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.obsidian), 0, 3, 7, 5), new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 0, 3, 7, 5), new WeightedRandomChestContent(Items.saddle, 0, 1, 1, 3), new WeightedRandomChestContent(Items.iron_horse_armor, 0, 1, 1, 1), new WeightedRandomChestContent(Items.golden_horse_armor, 0, 1, 1, 1), new WeightedRandomChestContent(Items.diamond_horse_armor, 0, 1, 1, 1)}); private boolean hasMadeChest; private static final String __OBFID = "CL_00000526"; public Blacksmith() {} public Blacksmith(StructureAbandonedVillagePieces.Start p_i45563_1_, int p_i45563_2_, Random p_i45563_3_, StructureBoundingBox p_i45563_4_, EnumFacing p_i45563_5_) { super(p_i45563_1_, p_i45563_2_); this.coordBaseMode = p_i45563_5_; this.boundingBox = p_i45563_4_; } public static StructureAbandonedVillagePieces.Blacksmith func_175855_a(StructureAbandonedVillagePieces.Start p_175855_0_, List p_175855_1_, Random p_175855_2_, int p_175855_3_, int p_175855_4_, int p_175855_5_, EnumFacing p_175855_6_, int p_175855_7_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175855_3_, p_175855_4_, p_175855_5_, 0, 0, 0, 10, 6, 7, p_175855_6_); return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175855_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.Blacksmith(p_175855_0_, p_175855_7_, p_175855_2_, structureboundingbox, p_175855_6_) : null; } /** * (abstract) Helper method to write subclass data to NBT */ protected void writeStructureToNBT(NBTTagCompound p_143012_1_) { super.writeStructureToNBT(p_143012_1_); p_143012_1_.setBoolean("Chest", this.hasMadeChest); } /** * (abstract) Helper method to read subclass data from NBT */ protected void readStructureFromNBT(NBTTagCompound p_143011_1_) { super.readStructureFromNBT(p_143011_1_); this.hasMadeChest = p_143011_1_.getBoolean("Chest"); } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random rand, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 6 - 1, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 0, 9, 4, 6, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 9, 0, 6, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 0, 9, 4, 6, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 5, 0, 9, 5, 6, Blocks.stone_slab.getDefaultState(), Blocks.stone_slab.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 5, 1, 8, 5, 5, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); //Front wall this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 0, 2, 3, 0, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 0, 1, 1, 0, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 0, 0, 4, 0, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 3, 1, 0, 3, 4, 0, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 6, 0, 4, 6, Blocks.log.getDefaultState(), Blocks.log.getDefaultState(), false); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 3, 3, 1, p_74875_3_); this.fillWithBlocks(worldIn, p_74875_3_, 3, 1, 2, 3, 3, 2, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 4, 1, 3, 5, 3, 3, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); //Broken side wall this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 1, 0, 3, 5, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 3, 0, 1, 5, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 2, 5, 0, 2, 5, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false); //Broken back wall this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 6, 5, 3, 6, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 6, 5, 1, 6, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 6, 3, 2, 6, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 3, 6, 1, 3, 6, Blocks.planks.getDefaultState(), Blocks.air.getDefaultState(), false); // this.fillWithBlocks(worldIn, p_74875_3_, 5, 1, 0, 5, 3, 0, Blocks.oak_fence.getDefaultState(), Blocks.oak_fence.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 9, 1, 0, 9, 3, 0, Blocks.oak_fence.getDefaultState(), Blocks.oak_fence.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 6, 1, 4, 9, 4, 6, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 7, 1, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 1, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.iron_bars.getDefaultState(), 9, 2, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.iron_bars.getDefaultState(), 9, 2, 4, p_74875_3_); this.fillWithBlocks(worldIn, p_74875_3_, 7, 2, 4, 8, 2, 5, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 6, 1, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.furnace.getDefaultState(), 6, 2, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.furnace.getDefaultState(), 6, 3, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.double_stone_slab.getDefaultState(), 8, 1, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 6, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 4, 2, 6, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 2, 1, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.wooden_pressure_plate.getDefaultState(), 2, 2, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 1, 1, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.oak_stairs, 3)), 2, 1, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.oak_stairs, 1)), 1, 1, 4, p_74875_3_); if (!this.hasMadeChest && p_74875_3_.isVecInside(new BlockPos(this.getXWithOffset(5, 5), this.getYWithOffset(1), this.getZWithOffset(5, 5)))) { this.hasMadeChest = true; BlockPos blockpos = new BlockPos(this.getXWithOffset(5, 5), this.getYWithOffset(1), this.getZWithOffset(5, 5)); if (p_74875_3_.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock() != Blocks.chest) { IBlockState iblockstate = Blocks.chest.getDefaultState(); worldIn.setBlockState(blockpos, Blocks.chest.correctFacing(worldIn, blockpos, iblockstate), 2); TileEntity tileentity = worldIn.getTileEntity(blockpos); if (tileentity instanceof TileEntityChest) { //WeightedRandomChestContent.generateChestContents(p_180778_3_, p_180778_7_, (TileEntityChest)tileentity, p_180778_8_); FlansModApocalypse.getLootGenerator().fillVillageChest(rand, (TileEntityChest)tileentity); } } } int i; for (i = 6; i <= 8; ++i) { if (this.getBlockStateFromPos(worldIn, i, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, i, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air) { this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), i, 0, -1, p_74875_3_); } } for (i = 0; i < 7; ++i) { for (int j = 0; j < 10; ++j) { this.clearCurrentPositionBlocksUpwards(worldIn, j, 6, i, p_74875_3_); this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), j, -1, i, p_74875_3_); } } int[][] destruction = { { 0, 0, 0, 0, 0, 0, 4, 4, 4, 4 }, { 0, 0, 0, 0, 0, 0, 0, 4, 4, 4 }, { 0, 0, 0, 0, 0, 0, 0, 0, 4, 4 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; destroyBuilding(worldIn, destruction, p_74875_3_); this.spawnVillagers(worldIn, p_74875_3_, 7, 1, 1, 1); return true; } protected int func_180779_c(int p_180779_1_, int p_180779_2_) { return 3; } } public static class House3 extends StructureAbandonedVillagePieces.Village { private static final String __OBFID = "CL_00000530"; public House3() {} public House3(StructureAbandonedVillagePieces.Start p_i45561_1_, int p_i45561_2_, Random p_i45561_3_, StructureBoundingBox p_i45561_4_, EnumFacing p_i45561_5_) { super(p_i45561_1_, p_i45561_2_); this.coordBaseMode = p_i45561_5_; this.boundingBox = p_i45561_4_; } public static StructureAbandonedVillagePieces.House3 func_175849_a(StructureAbandonedVillagePieces.Start p_175849_0_, List p_175849_1_, Random p_175849_2_, int p_175849_3_, int p_175849_4_, int p_175849_5_, EnumFacing p_175849_6_, int p_175849_7_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175849_3_, p_175849_4_, p_175849_5_, 0, 0, 0, 9, 7, 12, p_175849_6_); return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175849_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.House3(p_175849_0_, p_175849_7_, p_175849_2_, structureboundingbox, p_175849_6_) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 7 - 1, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 7, 4, 4, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 2, 1, 6, 8, 4, 10, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 2, 0, 5, 8, 0, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 7, 0, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 0, 3, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 8, 0, 0, 8, 3, 10, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 0, 7, 2, 0, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 5, 2, 1, 5, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 2, 0, 6, 2, 3, 10, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 3, 0, 10, 7, 3, 10, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 0, 7, 3, 0, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 2, 5, 2, 3, 5, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 1, 8, 4, 1, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 4, 4, 3, 4, 4, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 5, 2, 8, 5, 3, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 0, 4, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 0, 4, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 4, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 4, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 4, 4, p_74875_3_); int i = this.getMetadataWithOffset(Blocks.oak_stairs, 3); int j = this.getMetadataWithOffset(Blocks.oak_stairs, 2); int k; int l; for (k = -1; k <= 2; ++k) { for (l = 0; l <= 8; ++l) { this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(i), l, 4 + k, k, p_74875_3_); if ((k > -1 || l <= 1) && (k > 0 || l <= 3) && (k > 1 || l <= 4 || l >= 6)) { this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(j), l, 4 + k, 5 - k, p_74875_3_); } } } this.fillWithBlocks(worldIn, p_74875_3_, 3, 4, 5, 3, 4, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 7, 4, 2, 7, 4, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 4, 5, 4, 4, 5, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 6, 5, 4, 6, 5, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 5, 6, 3, 5, 6, 10, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); k = this.getMetadataWithOffset(Blocks.oak_stairs, 0); int i1; for (l = 4; l >= 1; --l) { this.setBlockState(worldIn, Blocks.planks.getDefaultState(), l, 2 + l, 7 - l, p_74875_3_); for (i1 = 8 - l; i1 <= 10; ++i1) { this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(k), l, 2 + l, i1, p_74875_3_); } } l = this.getMetadataWithOffset(Blocks.oak_stairs, 1); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 6, 6, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 7, 5, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(l), 6, 6, 4, p_74875_3_); int j1; for (i1 = 6; i1 <= 8; ++i1) { for (j1 = 5; j1 <= 10; ++j1) { this.setBlockState(worldIn, Blocks.oak_stairs.getStateFromMeta(l), i1, 12 - i1, j1, p_74875_3_); } } this.setBlockState(worldIn, Blocks.log.getDefaultState(), 0, 2, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 0, 2, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 0, 2, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 4, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 5, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 6, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 8, 2, 5, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 6, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 7, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 8, 2, 8, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 8, 2, 9, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 2, 2, 6, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 7, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 8, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 2, 2, 9, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 4, 4, 10, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 5, 4, 10, p_74875_3_); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 6, 4, 10, p_74875_3_); this.setBlockState(worldIn, Blocks.planks.getDefaultState(), 5, 5, 10, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 1, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 2, 3, 1, p_74875_3_); this.placeDoorCurrentPosition(worldIn, p_74875_3_, p_74875_2_, 2, 1, 0, EnumFacing.getHorizontal(this.getMetadataWithOffset(Blocks.oak_door, 1))); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, -1, 3, 2, -1, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); if (this.getBlockStateFromPos(worldIn, 2, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, 2, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air) { this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 2, 0, -1, p_74875_3_); } for (i1 = 0; i1 < 5; ++i1) { for (j1 = 0; j1 < 9; ++j1) { this.clearCurrentPositionBlocksUpwards(worldIn, j1, 7, i1, p_74875_3_); this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), j1, -1, i1, p_74875_3_); } } for (i1 = 5; i1 < 11; ++i1) { for (j1 = 2; j1 < 9; ++j1) { this.clearCurrentPositionBlocksUpwards(worldIn, j1, 7, i1, p_74875_3_); this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), j1, -1, i1, p_74875_3_); } } this.spawnVillagers(worldIn, p_74875_3_, 4, 1, 2, 2); return true; } } public static class House4Garden extends StructureAbandonedVillagePieces.Village { private boolean isRoofAccessible; private static final String __OBFID = "CL_00000523"; public House4Garden() {} public House4Garden(StructureAbandonedVillagePieces.Start p_i45566_1_, int p_i45566_2_, Random p_i45566_3_, StructureBoundingBox p_i45566_4_, EnumFacing p_i45566_5_) { super(p_i45566_1_, p_i45566_2_); this.coordBaseMode = p_i45566_5_; this.boundingBox = p_i45566_4_; this.isRoofAccessible = p_i45566_3_.nextBoolean(); } /** * (abstract) Helper method to write subclass data to NBT */ protected void writeStructureToNBT(NBTTagCompound p_143012_1_) { super.writeStructureToNBT(p_143012_1_); p_143012_1_.setBoolean("Terrace", this.isRoofAccessible); } /** * (abstract) Helper method to read subclass data from NBT */ protected void readStructureFromNBT(NBTTagCompound p_143011_1_) { super.readStructureFromNBT(p_143011_1_); this.isRoofAccessible = p_143011_1_.getBoolean("Terrace"); } public static StructureAbandonedVillagePieces.House4Garden func_175858_a(StructureAbandonedVillagePieces.Start p_175858_0_, List p_175858_1_, Random p_175858_2_, int p_175858_3_, int p_175858_4_, int p_175858_5_, EnumFacing p_175858_6_, int p_175858_7_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175858_3_, p_175858_4_, p_175858_5_, 0, 0, 0, 5, 6, 5, p_175858_6_); return StructureComponent.findIntersecting(p_175858_1_, structureboundingbox) != null ? null : new StructureAbandonedVillagePieces.House4Garden(p_175858_0_, p_175858_7_, p_175858_2_, structureboundingbox, p_175858_6_); } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 6 - 1, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 4, 0, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 0, 1, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 0, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 1, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 3, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 0, 1, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 1, 4, p_74875_3_); this.setBlockState(worldIn, Blocks.cobblestone.getDefaultState(), 4, 2, 4, p_74875_3_); this.fillWithBlocks(worldIn, p_74875_3_, 0, 1, 1, 0, 1, 3, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 4, 1, 1, 4, 1, 2, Blocks.planks.getDefaultState(), Blocks.planks.getDefaultState(), false); if (this.getBlockStateFromPos(worldIn, 2, 0, -1, p_74875_3_).getBlock().getMaterial() == Material.air && this.getBlockStateFromPos(worldIn, 2, -1, -1, p_74875_3_).getBlock().getMaterial() != Material.air) { this.setBlockState(worldIn, Blocks.stone_stairs.getStateFromMeta(this.getMetadataWithOffset(Blocks.stone_stairs, 3)), 2, 0, -1, p_74875_3_); } this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 3, 3, 3, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); for (int i = 0; i < 5; ++i) { for (int j = 0; j < 5; ++j) { this.clearCurrentPositionBlocksUpwards(worldIn, j, 6, i, p_74875_3_); this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), j, -1, i, p_74875_3_); } } this.spawnVillagers(worldIn, p_74875_3_, 1, 1, 2, 1); return true; } } public static class Path extends StructureAbandonedVillagePieces.Road { private int averageGroundLevel; private static final String __OBFID = "CL_00000528"; public Path() {} public Path(StructureAbandonedVillagePieces.Start p_i45562_1_, int p_i45562_2_, Random p_i45562_3_, StructureBoundingBox p_i45562_4_, EnumFacing p_i45562_5_) { super(p_i45562_1_, p_i45562_2_); this.coordBaseMode = p_i45562_5_; this.boundingBox = p_i45562_4_; this.averageGroundLevel = Math.max(p_i45562_4_.getXSize(), p_i45562_4_.getZSize()); } /** * (abstract) Helper method to write subclass data to NBT */ protected void writeStructureToNBT(NBTTagCompound p_143012_1_) { super.writeStructureToNBT(p_143012_1_); p_143012_1_.setInteger("Length", this.averageGroundLevel); } /** * (abstract) Helper method to read subclass data from NBT */ protected void readStructureFromNBT(NBTTagCompound p_143011_1_) { super.readStructureFromNBT(p_143011_1_); this.averageGroundLevel = p_143011_1_.getInteger("Length"); } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent p_74861_1_, List p_74861_2_, Random p_74861_3_) { boolean flag = false; int i; StructureComponent structurecomponent1; for (i = p_74861_3_.nextInt(5); i < this.averageGroundLevel - 8; i += 2 + p_74861_3_.nextInt(5)) { structurecomponent1 = this.getNextComponentNN((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, 0, i); if (structurecomponent1 != null) { i += Math.max(structurecomponent1.getBoundingBox().getXSize(), structurecomponent1.getBoundingBox().getZSize()); flag = true; } } for (i = p_74861_3_.nextInt(5); i < this.averageGroundLevel - 8; i += 2 + p_74861_3_.nextInt(5)) { structurecomponent1 = this.getNextComponentPP((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, 0, i); if (structurecomponent1 != null) { i += Math.max(structurecomponent1.getBoundingBox().getXSize(), structurecomponent1.getBoundingBox().getZSize()); flag = true; } } if (flag && p_74861_3_.nextInt(3) > 0 && this.coordBaseMode != null) { switch (StructureAbandonedVillagePieces.SwitchEnumFacing.field_176064_a[this.coordBaseMode.ordinal()]) { case 1: StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, EnumFacing.WEST, this.getComponentType()); break; case 2: StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, EnumFacing.WEST, this.getComponentType()); break; case 3: StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, EnumFacing.NORTH, this.getComponentType()); break; case 4: StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.minZ - 1, EnumFacing.NORTH, this.getComponentType()); } } if (flag && p_74861_3_.nextInt(3) > 0 && this.coordBaseMode != null) { switch (StructureAbandonedVillagePieces.SwitchEnumFacing.field_176064_a[this.coordBaseMode.ordinal()]) { case 1: StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, EnumFacing.EAST, this.getComponentType()); break; case 2: StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, EnumFacing.EAST, this.getComponentType()); break; case 3: StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, EnumFacing.SOUTH, this.getComponentType()); break; case 4: StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.maxZ + 1, EnumFacing.SOUTH, this.getComponentType()); } } } public static StructureBoundingBox func_175848_a(StructureAbandonedVillagePieces.Start p_175848_0_, List p_175848_1_, Random p_175848_2_, int p_175848_3_, int p_175848_4_, int p_175848_5_, EnumFacing p_175848_6_) { for (int l = 7 * MathHelper.getRandomIntegerInRange(p_175848_2_, 3, 5); l >= 7; l -= 7) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175848_3_, p_175848_4_, p_175848_5_, 0, 0, 0, 3, 3, l, p_175848_6_); if (StructureComponent.findIntersecting(p_175848_1_, structureboundingbox) == null) { return structureboundingbox; } } return null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_) { IBlockState iblockstate = this.func_175847_a(Blocks.gravel.getDefaultState()); IBlockState iblockstate1 = this.func_175847_a(Blocks.cobblestone.getDefaultState()); for (int i = this.boundingBox.minX; i <= this.boundingBox.maxX; ++i) { for (int j = this.boundingBox.minZ; j <= this.boundingBox.maxZ; ++j) { BlockPos blockpos = new BlockPos(i, 64, j); if (p_74875_3_.isVecInside(blockpos)) { blockpos = worldIn.getTopSolidOrLiquidBlock(blockpos).down(); worldIn.setBlockState(blockpos, iblockstate, 2); worldIn.setBlockState(blockpos.down(), iblockstate1, 2); } } } return true; } } public static class PieceWeight { /** The Class object for the represantation of this village piece. */ public Class villagePieceClass; public final int villagePieceWeight; public int villagePiecesSpawned; public int villagePiecesLimit; private static final String __OBFID = "CL_00000521"; public PieceWeight(Class p_i2098_1_, int p_i2098_2_, int p_i2098_3_) { this.villagePieceClass = p_i2098_1_; this.villagePieceWeight = p_i2098_2_; this.villagePiecesLimit = p_i2098_3_; } public boolean canSpawnMoreVillagePiecesOfType(int p_75085_1_) { return this.villagePiecesLimit == 0 || this.villagePiecesSpawned < this.villagePiecesLimit; } public boolean canSpawnMoreVillagePieces() { return this.villagePiecesLimit == 0 || this.villagePiecesSpawned < this.villagePiecesLimit; } } public abstract static class Road extends StructureAbandonedVillagePieces.Village { private static final String __OBFID = "CL_00000532"; public Road() {} protected Road(StructureAbandonedVillagePieces.Start p_i2108_1_, int p_i2108_2_) { super(p_i2108_1_, p_i2108_2_); } } public static class Start extends StructureAbandonedVillagePieces.Well { public WorldChunkManager worldChunkMngr; /** Boolean that determines if the village is in a desert or not. */ public boolean inDesert; /** World terrain type, 0 for normal, 1 for flap map */ public int terrainType; public StructureAbandonedVillagePieces.PieceWeight structVillagePieceWeight; /** * Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they * are removed from this list */ public List structureVillageWeightedPieceList; public List field_74932_i = Lists.newArrayList(); public List field_74930_j = Lists.newArrayList(); private static final String __OBFID = "CL_00000527"; public BiomeGenBase biome; public Start() {} public Start(WorldChunkManager p_i2104_1_, int p_i2104_2_, Random p_i2104_3_, int p_i2104_4_, int p_i2104_5_, List p_i2104_6_, int p_i2104_7_) { super((StructureAbandonedVillagePieces.Start)null, 0, p_i2104_3_, p_i2104_4_, p_i2104_5_); this.worldChunkMngr = p_i2104_1_; this.structureVillageWeightedPieceList = p_i2104_6_; this.terrainType = p_i2104_7_; BiomeGenBase biomegenbase = p_i2104_1_.getBiomeGenerator(new BlockPos(p_i2104_4_, 0, p_i2104_5_), BiomeGenBase.field_180279_ad); this.inDesert = biomegenbase == BiomeGenBase.desert || biomegenbase == BiomeGenBase.desertHills; this.biome = biomegenbase; this.func_175846_a(this.inDesert); } public WorldChunkManager getWorldChunkManager() { return this.worldChunkMngr; } } static final class SwitchEnumFacing { static final int[] field_176064_a = new int[EnumFacing.values().length]; private static final String __OBFID = "CL_00001968"; static { try { field_176064_a[EnumFacing.NORTH.ordinal()] = 1; } catch (NoSuchFieldError var4) { ; } try { field_176064_a[EnumFacing.SOUTH.ordinal()] = 2; } catch (NoSuchFieldError var3) { ; } try { field_176064_a[EnumFacing.WEST.ordinal()] = 3; } catch (NoSuchFieldError var2) { ; } try { field_176064_a[EnumFacing.EAST.ordinal()] = 4; } catch (NoSuchFieldError var1) { ; } } } public static class Torch extends StructureAbandonedVillagePieces.Village { private static final String __OBFID = "CL_00000520"; public Torch() {} public Torch(StructureAbandonedVillagePieces.Start p_i45568_1_, int p_i45568_2_, Random p_i45568_3_, StructureBoundingBox p_i45568_4_, EnumFacing p_i45568_5_) { super(p_i45568_1_, p_i45568_2_); this.coordBaseMode = p_i45568_5_; this.boundingBox = p_i45568_4_; } public static StructureBoundingBox func_175856_a(StructureAbandonedVillagePieces.Start p_175856_0_, List p_175856_1_, Random p_175856_2_, int p_175856_3_, int p_175856_4_, int p_175856_5_, EnumFacing p_175856_6_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175856_3_, p_175856_4_, p_175856_5_, 0, 0, 0, 3, 4, 2, p_175856_6_); return StructureComponent.findIntersecting(p_175856_1_, structureboundingbox) != null ? null : structureboundingbox; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 2, 3, 1, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 0, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 1, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 2, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.wool.getStateFromMeta(EnumDyeColor.WHITE.getDyeDamage()), 1, 3, 0, p_74875_3_); boolean flag = this.coordBaseMode == EnumFacing.EAST || this.coordBaseMode == EnumFacing.NORTH; this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateY()), flag ? 2 : 0, 3, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 1, 3, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateYCCW()), flag ? 0 : 2, 3, 0, p_74875_3_); this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.getOpposite()), 1, 3, -1, p_74875_3_); return true; } } public abstract static class Village extends StructureComponent { protected int field_143015_k = -1; /** The number of villagers that have been spawned in this component. */ private int villagersSpawned; private boolean field_143014_b; private static final String __OBFID = "CL_00000531"; private StructureAbandonedVillagePieces.Start startPiece; public Village() {} protected Village(StructureAbandonedVillagePieces.Start p_i2107_1_, int p_i2107_2_) { super(p_i2107_2_); if (p_i2107_1_ != null) { this.field_143014_b = p_i2107_1_.inDesert; startPiece = p_i2107_1_; } } /** * (abstract) Helper method to write subclass data to NBT */ protected void writeStructureToNBT(NBTTagCompound p_143012_1_) { p_143012_1_.setInteger("HPos", this.field_143015_k); p_143012_1_.setInteger("VCount", this.villagersSpawned); p_143012_1_.setBoolean("Desert", this.field_143014_b); } /** * (abstract) Helper method to read subclass data from NBT */ protected void readStructureFromNBT(NBTTagCompound p_143011_1_) { this.field_143015_k = p_143011_1_.getInteger("HPos"); this.villagersSpawned = p_143011_1_.getInteger("VCount"); this.field_143014_b = p_143011_1_.getBoolean("Desert"); } /** * Gets the next village component, with the bounding box shifted -1 in the X and Z direction. */ protected StructureComponent getNextComponentNN(StructureAbandonedVillagePieces.Start p_74891_1_, List p_74891_2_, Random p_74891_3_, int p_74891_4_, int p_74891_5_) { if (this.coordBaseMode != null) { switch (StructureAbandonedVillagePieces.SwitchEnumFacing.field_176064_a[this.coordBaseMode.ordinal()]) { case 1: return StructureAbandonedVillagePieces.func_176066_d(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX - 1, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ + p_74891_5_, EnumFacing.WEST, this.getComponentType()); case 2: return StructureAbandonedVillagePieces.func_176066_d(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX - 1, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ + p_74891_5_, EnumFacing.WEST, this.getComponentType()); case 3: return StructureAbandonedVillagePieces.func_176066_d(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX + p_74891_5_, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ - 1, EnumFacing.NORTH, this.getComponentType()); case 4: return StructureAbandonedVillagePieces.func_176066_d(p_74891_1_, p_74891_2_, p_74891_3_, this.boundingBox.minX + p_74891_5_, this.boundingBox.minY + p_74891_4_, this.boundingBox.minZ - 1, EnumFacing.NORTH, this.getComponentType()); } } return null; } /** * Gets the next village component, with the bounding box shifted +1 in the X and Z direction. */ protected StructureComponent getNextComponentPP(StructureAbandonedVillagePieces.Start p_74894_1_, List p_74894_2_, Random p_74894_3_, int p_74894_4_, int p_74894_5_) { if (this.coordBaseMode != null) { switch (StructureAbandonedVillagePieces.SwitchEnumFacing.field_176064_a[this.coordBaseMode.ordinal()]) { case 1: return StructureAbandonedVillagePieces.func_176066_d(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.maxX + 1, this.boundingBox.minY + p_74894_4_, this.boundingBox.minZ + p_74894_5_, EnumFacing.EAST, this.getComponentType()); case 2: return StructureAbandonedVillagePieces.func_176066_d(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.maxX + 1, this.boundingBox.minY + p_74894_4_, this.boundingBox.minZ + p_74894_5_, EnumFacing.EAST, this.getComponentType()); case 3: return StructureAbandonedVillagePieces.func_176066_d(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.minX + p_74894_5_, this.boundingBox.minY + p_74894_4_, this.boundingBox.maxZ + 1, EnumFacing.SOUTH, this.getComponentType()); case 4: return StructureAbandonedVillagePieces.func_176066_d(p_74894_1_, p_74894_2_, p_74894_3_, this.boundingBox.minX + p_74894_5_, this.boundingBox.minY + p_74894_4_, this.boundingBox.maxZ + 1, EnumFacing.SOUTH, this.getComponentType()); } } return null; } /** * Discover the y coordinate that will serve as the ground level of the supplied BoundingBox. (A median of * all the levels in the BB's horizontal rectangle). */ protected int getAverageGroundLevel(World worldIn, StructureBoundingBox p_74889_2_) { int i = 0; int j = 0; for (int k = this.boundingBox.minZ; k <= this.boundingBox.maxZ; ++k) { for (int l = this.boundingBox.minX; l <= this.boundingBox.maxX; ++l) { BlockPos blockpos = new BlockPos(l, 64, k); if (p_74889_2_.isVecInside(blockpos)) { i += Math.max(worldIn.getTopSolidOrLiquidBlock(blockpos).getY(), worldIn.provider.getAverageGroundLevel()); ++j; } } } if (j == 0) { return -1; } else { return i / j; } } protected static boolean canVillageGoDeeper(StructureBoundingBox p_74895_0_) { return p_74895_0_ != null && p_74895_0_.minY > 10; } /** * Spawns a number of villagers in this component. Parameters: world, component bounding box, x offset, y * offset, z offset, number of villagers */ protected void spawnVillagers(World worldIn, StructureBoundingBox p_74893_2_, int p_74893_3_, int p_74893_4_, int p_74893_5_, int p_74893_6_) { } protected int func_180779_c(int p_180779_1_, int p_180779_2_) { return p_180779_2_; } protected IBlockState func_175847_a(IBlockState p_175847_1_) { BiomeEvent.GetVillageBlockID event = new BiomeEvent.GetVillageBlockID(startPiece == null ? null : startPiece.biome, p_175847_1_); MinecraftForge.TERRAIN_GEN_BUS.post(event); if (event.getResult() == Result.DENY) return event.replacement; if (this.field_143014_b) { if (p_175847_1_.getBlock() == Blocks.log || p_175847_1_.getBlock() == Blocks.log2) { return Blocks.sandstone.getDefaultState(); } if (p_175847_1_.getBlock() == Blocks.cobblestone) { return Blocks.sandstone.getStateFromMeta(BlockSandStone.EnumType.DEFAULT.getMetadata()); } if (p_175847_1_.getBlock() == Blocks.planks) { return Blocks.sandstone.getStateFromMeta(BlockSandStone.EnumType.SMOOTH.getMetadata()); } if (p_175847_1_.getBlock() == Blocks.oak_stairs) { return Blocks.sandstone_stairs.getDefaultState().withProperty(BlockStairs.FACING, p_175847_1_.getValue(BlockStairs.FACING)); } if (p_175847_1_.getBlock() == Blocks.stone_stairs) { return Blocks.sandstone_stairs.getDefaultState().withProperty(BlockStairs.FACING, p_175847_1_.getValue(BlockStairs.FACING)); } if (p_175847_1_.getBlock() == Blocks.gravel) { return Blocks.sandstone.getDefaultState(); } } return p_175847_1_; } protected void setBlockState(World worldIn, IBlockState p_175811_2_, int p_175811_3_, int p_175811_4_, int p_175811_5_, StructureBoundingBox p_175811_6_) { IBlockState iblockstate1 = this.func_175847_a(p_175811_2_); super.setBlockState(worldIn, iblockstate1, p_175811_3_, p_175811_4_, p_175811_5_, p_175811_6_); } protected void fillWithBlocks(World worldIn, StructureBoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, IBlockState outerBlock, IBlockState innerBlock, boolean doNotReplaceAir) { IBlockState outerBlock2 = this.func_175847_a(outerBlock); IBlockState innerBlock2 = this.func_175847_a(innerBlock); super.fillWithBlocks(worldIn, box, minX, minY, minZ, maxX, maxY, maxZ, outerBlock2, innerBlock2, doNotReplaceAir); } protected void replaceAirAndLiquidDownwards(World worldIn, IBlockState p_175808_2_, int p_175808_3_, int p_175808_4_, int p_175808_5_, StructureBoundingBox p_175808_6_) { IBlockState iblockstate1 = this.func_175847_a(p_175808_2_); super.replaceAirAndLiquidDownwards(worldIn, iblockstate1, p_175808_3_, p_175808_4_, p_175808_5_, p_175808_6_); } protected void func_175846_a(boolean p_175846_1_) { this.field_143014_b = p_175846_1_; } protected void destroyBuilding(World world, int x, int z, int blocksToDestroy, StructureBoundingBox box) { BlockPos blockpos = new BlockPos(this.getXWithOffset(z, x), this.boundingBox.maxY, this.getZWithOffset(z, x)); for(int i = 0; i < blocksToDestroy; i++) { world.setBlockState(blockpos, Blocks.air.getDefaultState(), 2); blockpos = blockpos.down(); } } protected void destroyBuilding(World world, int[][] blocksToDestroy, StructureBoundingBox box) { for(int i = 0; i < blocksToDestroy.length; i++) for(int j = 0; j < blocksToDestroy[i].length; j++) destroyBuilding(world, i, j, blocksToDestroy[i][j], box); } } public static class Well extends StructureAbandonedVillagePieces.Village { private static final String __OBFID = "CL_00000533"; public Well() {} public Well(StructureAbandonedVillagePieces.Start p_i2109_1_, int p_i2109_2_, Random p_i2109_3_, int p_i2109_4_, int p_i2109_5_) { super(p_i2109_1_, p_i2109_2_); this.coordBaseMode = EnumFacing.Plane.HORIZONTAL.random(p_i2109_3_); switch (StructureAbandonedVillagePieces.SwitchEnumFacing.field_176064_a[this.coordBaseMode.ordinal()]) { case 1: case 2: this.boundingBox = new StructureBoundingBox(p_i2109_4_, 64, p_i2109_5_, p_i2109_4_ + 6 - 1, 78, p_i2109_5_ + 6 - 1); break; default: this.boundingBox = new StructureBoundingBox(p_i2109_4_, 64, p_i2109_5_, p_i2109_4_ + 6 - 1, 78, p_i2109_5_ + 6 - 1); } } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent p_74861_1_, List p_74861_2_, Random p_74861_3_) { StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX - 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, EnumFacing.WEST, this.getComponentType()); StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.maxX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, EnumFacing.EAST, this.getComponentType()); StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ - 1, EnumFacing.NORTH, this.getComponentType()); StructureAbandonedVillagePieces.func_176069_e((StructureAbandonedVillagePieces.Start)p_74861_1_, p_74861_2_, p_74861_3_, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.maxZ + 1, EnumFacing.SOUTH, this.getComponentType()); } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 3, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 4, 12, 4, Blocks.cobblestone.getDefaultState(), Blocks.air.getDefaultState(), false); this.setBlockState(worldIn, Blocks.flowing_water.getDefaultState(), 2, 1, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 12, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 3, 12, 2, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 2, 12, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.air.getDefaultState(), 3, 12, 3, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 13, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 4, 13, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 4, 14, 1, p_74875_3_); this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 4, 13, 4, p_74875_3_); for (int i = 0; i <= 5; ++i) { for (int j = 0; j <= 5; ++j) { if (j == 0 || j == 5 || i == 0 || i == 5) { this.setBlockState(worldIn, Blocks.gravel.getDefaultState(), j, 11, i, p_74875_3_); this.clearCurrentPositionBlocksUpwards(worldIn, j, 12, i, p_74875_3_); } } } return true; } } public static class WoodHut extends StructureAbandonedVillagePieces.Village { private boolean isTallHouse; private int tablePosition; private static final String __OBFID = "CL_00000524"; public WoodHut() {} public WoodHut(StructureAbandonedVillagePieces.Start p_i45565_1_, int p_i45565_2_, Random p_i45565_3_, StructureBoundingBox p_i45565_4_, EnumFacing p_i45565_5_) { super(p_i45565_1_, p_i45565_2_); this.coordBaseMode = p_i45565_5_; this.boundingBox = p_i45565_4_; this.isTallHouse = p_i45565_3_.nextBoolean(); this.tablePosition = p_i45565_3_.nextInt(3); } /** * (abstract) Helper method to write subclass data to NBT */ protected void writeStructureToNBT(NBTTagCompound p_143012_1_) { super.writeStructureToNBT(p_143012_1_); p_143012_1_.setInteger("T", this.tablePosition); p_143012_1_.setBoolean("C", this.isTallHouse); } /** * (abstract) Helper method to read subclass data from NBT */ protected void readStructureFromNBT(NBTTagCompound p_143011_1_) { super.readStructureFromNBT(p_143011_1_); this.tablePosition = p_143011_1_.getInteger("T"); this.isTallHouse = p_143011_1_.getBoolean("C"); } public static StructureAbandonedVillagePieces.WoodHut func_175853_a(StructureAbandonedVillagePieces.Start p_175853_0_, List p_175853_1_, Random p_175853_2_, int p_175853_3_, int p_175853_4_, int p_175853_5_, EnumFacing p_175853_6_, int p_175853_7_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_175853_3_, p_175853_4_, p_175853_5_, 0, 0, 0, 4, 6, 5, p_175853_6_); return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(p_175853_1_, structureboundingbox) == null ? new StructureAbandonedVillagePieces.WoodHut(p_175853_0_, p_175853_7_, p_175853_2_, structureboundingbox, p_175853_6_) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random p_74875_2_, StructureBoundingBox p_74875_3_) { if (this.field_143015_k < 0) { this.field_143015_k = this.getAverageGroundLevel(worldIn, p_74875_3_); if (this.field_143015_k < 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 6 - 1, 0); } this.fillWithBlocks(worldIn, p_74875_3_, 1, 1, 1, 3, 5, 4, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 0, 0, 0, 3, 0, 4, Blocks.cobblestone.getDefaultState(), Blocks.cobblestone.getDefaultState(), false); this.fillWithBlocks(worldIn, p_74875_3_, 1, 0, 1, 2, 0, 3, Blocks.dirt.getDefaultState(), Blocks.dirt.getDefaultState(), false); this.setBlockState(worldIn, Blocks.log.getDefaultState(), 1, 1, 0, p_74875_3_); for (int i = 0; i < 5; ++i) { for (int j = 0; j < 4; ++j) { this.clearCurrentPositionBlocksUpwards(worldIn, j, 6, i, p_74875_3_); this.replaceAirAndLiquidDownwards(worldIn, Blocks.cobblestone.getDefaultState(), j, -1, i, p_74875_3_); } } this.spawnVillagers(worldIn, p_74875_3_, 1, 1, 2, 1); return true; } } }