package com.flansmod.client.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import com.flansmod.client.FlansModResourceHandler; import com.flansmod.common.guns.EntityBullet; public class RenderBullet extends Render { public RenderBullet(RenderManager renderManager) { super(renderManager); shadowSize = 0.5F; } public void render(EntityBullet bullet, double d, double d1, double d2, float f, float f1) { if(bullet.owner == Minecraft.getMinecraft().thePlayer && bullet.ticksExisted < 1) return; bindEntityTexture(bullet); GL11.glPushMatrix(); GL11.glTranslatef((float) d, (float) d1, (float) d2); GL11.glRotatef(f, 0.0F, 1.0F, 0.0F); GL11.glRotatef(90F -bullet.prevRotationPitch - (bullet.rotationPitch - bullet.prevRotationPitch) * f1, 1.0F, 0.0F, 0.0F); ModelBase model = bullet.type.model; if(model != null) model.render(bullet, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } @Override public void doRender(Entity entity, double d, double d1, double d2, float f, float f1) { render((EntityBullet) entity, d, d1, d2, f, f1); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return FlansModResourceHandler.getTexture(((EntityBullet)entity).type); } }