//This File was created with the Minecraft-SMP Modelling Toolbox 2.2.1.1 // Copyright (C) 2016 Minecraft-SMP.de // This file is for Flan's Flying Mod Version 4.0.x+ package com.flansmod.client.model.mw; //Path where the model is located import com.flansmod.client.model.EnumAnimationType; import com.flansmod.client.model.ModelGun; import com.flansmod.common.vector.Vector3f; import com.flansmod.client.tmt.ModelRendererTurbo; import com.flansmod.client.tmt.Coord2D; import com.flansmod.client.tmt.Shape2D; public class ModelAK47 extends ModelGun //Same as Filename { int textureX = 64; int textureY = 64; public ModelAK47() //Same as Filename { gunModel = new ModelRendererTurbo[16]; gunModel[0] = new ModelRendererTurbo(this, 0, 12, textureX, textureY); // Box 0 gunModel[1] = new ModelRendererTurbo(this, 0, 9, textureX, textureY); // Box 1 gunModel[2] = new ModelRendererTurbo(this, 0, 29, textureX, textureY); // Box 4 gunModel[3] = new ModelRendererTurbo(this, 0, 6, textureX, textureY); // Box 5 gunModel[4] = new ModelRendererTurbo(this, 11, 17, textureX, textureY); // Box 6 gunModel[5] = new ModelRendererTurbo(this, 0, 3, textureX, textureY); // Box 7 gunModel[6] = new ModelRendererTurbo(this, 11, 22, textureX, textureY); // Box 8 gunModel[7] = new ModelRendererTurbo(this, 11, 26, textureX, textureY); // Box 9 gunModel[8] = new ModelRendererTurbo(this, 11, 30, textureX, textureY); // Box 10 gunModel[9] = new ModelRendererTurbo(this, 16, 0, textureX, textureY); // Box 14 gunModel[10] = new ModelRendererTurbo(this, 9, 0, textureX, textureY); // Box 16 gunModel[11] = new ModelRendererTurbo(this, 19, 13, textureX, textureY); // Box 17 gunModel[12] = new ModelRendererTurbo(this, 19, 13, textureX, textureY); // Box 18 gunModel[13] = new ModelRendererTurbo(this, 18, 10, textureX, textureY); // Box 19 gunModel[14] = new ModelRendererTurbo(this, 19, 7, textureX, textureY); // Box 20 gunModel[15] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 22 gunModel[0].addShapeBox(-0.5F, -4.2F, -1F, 7, 2, 2, 0F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, 0F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, 0F, -0.2F); // Box 0 gunModel[0].setRotationPoint(0F, 0F, 0F); gunModel[1].addShapeBox(0F, -5F, -1F, 6, 1, 2, 0F, 0F, -0.2F, -0.6F, 0F, -0.2F, -0.6F, 0F, -0.2F, -0.6F, 0F, -0.2F, -0.6F, 0.5F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.5F, 0F, -0.2F); // Box 1 gunModel[1].setRotationPoint(0F, 0F, 0F); gunModel[2].addShapeBox(6F, -5F, -1F, 2, 1, 2, 0F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Box 4 gunModel[2].setRotationPoint(0F, 0F, 0F); gunModel[3].addShapeBox(7.5F, -3.8F, -0.5F, 7, 1, 1, 0F, 0F, -0.1F, -0.125F, 0F, -0.1F, -0.125F, 0F, -0.1F, -0.125F, 0F, -0.1F, -0.125F, 0F, -0.1F, -0.125F, 0F, -0.1F, -0.125F, 0F, -0.1F, -0.125F, 0F, -0.1F, -0.125F); // Box 5 gunModel[3].setRotationPoint(0F, 0F, 0F); gunModel[4].addShapeBox(6.5F, -4F, -1F, 4, 2, 2, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.65F, -0.25F, 0F, -0.65F, -0.25F, 0F, -0.25F, -0.25F); // Box 6 gunModel[4].setRotationPoint(0F, 0F, 0F); gunModel[5].addShapeBox(6.75F, -4.8F, -0.5F, 6, 1, 1, 0F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F); // Box 7 gunModel[5].setRotationPoint(0F, 0F, 0F); gunModel[6].addShapeBox(8F, -5F, -1F, 3, 1, 2, 0F, 0F, -0.15F, -0.55F, -0.5F, -0.15F, -0.55F, -0.5F, -0.15F, -0.55F, 0F, -0.15F, -0.55F, 0F, -0.1F, -0.25F, -0.5F, -0.1F, -0.25F, -0.5F, -0.1F, -0.25F, 0F, -0.1F, -0.25F); // Box 8 gunModel[6].setRotationPoint(0F, 0F, 0F); gunModel[7].addShapeBox(12F, -5F, -0.5F, 1, 2, 1, 0F, -0.75F, -1.05F, -0.15F, -0.25F, -0.35F, -0.15F, -0.25F, -0.35F, -0.15F, -0.75F, -1.05F, -0.15F, -0.9F, -0.65F, -0.15F, 0.4F, -0.65F, -0.15F, 0.4F, -0.65F, -0.15F, -0.9F, -0.65F, -0.15F); // Box 9 gunModel[7].setRotationPoint(0F, 0F, 0F); gunModel[8].addShapeBox(14.5F, -3.8F, -0.5F, 2, 1, 1, 0F, 0F, -0.05F, -0.05F, 0F, -0.05F, -0.05F, 0F, -0.05F, -0.05F, 0F, -0.05F, -0.05F, 0F, -0.05F, -0.05F, 0F, -0.05F, -0.05F, 0F, -0.05F, -0.05F, 0F, -0.05F, -0.05F); // Box 10 gunModel[8].setRotationPoint(0F, 0F, 0F); gunModel[9].addShapeBox(-1.2F, -3F, -1F, 2, 4, 2, 0F, -0.3F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, -0.2F, -0.4F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.4F, -0.3F, -0.2F, -0.4F); // Box 14 gunModel[9].setRotationPoint(0F, 0F, 0F); gunModel[9].rotateAngleZ = -0.26179939F; gunModel[10].addBox(0.65F, -2.4F, -0.5F, 2, 1, 1, 0F); // Box 16 gunModel[10].setRotationPoint(0F, 0F, 0F); gunModel[11].addShapeBox(5.6F, -5.75F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.25F, -0.25F, -0.4F, -0.25F, -0.25F, -0.4F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F); // Box 17 gunModel[11].setRotationPoint(0F, 0F, 0F); gunModel[12].addShapeBox(5.6F, -5.75F, -1F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -0.25F, -0.4F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.4F, -0.25F, -0.25F, -0.4F, -0.25F, -0.25F); // Box 18 gunModel[12].setRotationPoint(0F, 0F, 0F); gunModel[13].addShapeBox(6F, -5.25F, -0.5F, 2, 1, 1, 0F, -0.1F, 0F, -0.25F, -0.1F, -0.15F, -0.25F, -0.1F, -0.15F, -0.25F, -0.1F, 0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F); // Box 19 gunModel[13].setRotationPoint(0F, 0F, 0F); gunModel[14].addShapeBox(14.5F, -5.5F, -0.5F, 1, 2, 1, 0F, -0.5F, -0.1F, -0.35F, 0F, -0.1F, -0.35F, 0F, -0.1F, -0.35F, -0.5F, -0.1F, -0.35F, -0.2F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, -0.2F, 0F, -0.35F); // Box 20 gunModel[14].setRotationPoint(0F, 0F, 0F); gunModel[15].addShapeBox(2.2F, -2.2F, -0.5F, 1, 2, 1, 0F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.4F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F); // Box 22 gunModel[15].setRotationPoint(0F, 0F, 0F); gunModel[15].rotateAngleZ = 0.08726646F; defaultStockModel = new ModelRendererTurbo[3]; defaultStockModel[0] = new ModelRendererTurbo(this, 17, 26, textureX, textureY); // Box 12 defaultStockModel[1] = new ModelRendererTurbo(this, 0, 33, textureX, textureY); // Box 13 defaultStockModel[2] = new ModelRendererTurbo(this, 14, 33, textureX, textureY); // Box 15 defaultStockModel[0].addShapeBox(-2.5F, -4F, -1F, 2, 2, 2, 0F, 0F, -0.4F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.4F, -0.25F, 0F, 0.2F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0.2F, -0.25F); // Box 12 defaultStockModel[0].setRotationPoint(0F, 0F, 0F); defaultStockModel[1].addShapeBox(-7.5F, -4F, -1F, 5, 3, 2, 0F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, -0.2F, 0.1F, -0.25F, 0F, -0.8F, -0.25F, 0F, -0.8F, -0.25F, -0.2F, 0.1F, -0.25F); // Box 13 defaultStockModel[1].setRotationPoint(0F, 0F, 0F); defaultStockModel[2].addShapeBox(-7.5F, -4.25F, -1F, 5, 1, 2, 0F, 0.1F, -0.2F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.35F, 0.1F, -0.2F, -0.35F, 0F, -0.35F, -0.25F, 0F, -0.35F, -0.25F, 0F, -0.35F, -0.25F, 0F, -0.35F, -0.25F); // Box 15 defaultStockModel[2].setRotationPoint(0F, 0F, 0F); ammoModel = new ModelRendererTurbo[2]; ammoModel[0] = new ModelRendererTurbo(this, 0, 17, textureX, textureY); // Box 2 ammoModel[1] = new ModelRendererTurbo(this, 0, 23, textureX, textureY); // Box 3 ammoModel[0].addShapeBox(2.5F, -2.2F, -1F, 3, 3, 2, 0F, -0.45F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.45F, 0F, -0.4F, -0.75F, -0.5F, -0.4F, 0.05F, -0.5F, -0.4F, 0.05F, -0.5F, -0.4F, -0.75F, -0.5F, -0.4F); // Box 2 ammoModel[0].setRotationPoint(0F, 0F, 0F); ammoModel[0].rotateAngleZ = 0.06981317F; ammoModel[1].addShapeBox(2.8F, 0.3F, -1F, 3, 3, 2, 0F, -0.45F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.45F, 0F, -0.4F, -1.2F, -0.3F, -0.4F, 0.45F, -0.7F, -0.4F, 0.45F, -0.7F, -0.4F, -1.2F, -0.3F, -0.4F); // Box 3 ammoModel[1].setRotationPoint(0F, 0F, 0F); ammoModel[1].rotateAngleZ = 0.06981317F; slideModel = new ModelRendererTurbo[1]; slideModel[0] = new ModelRendererTurbo(this, 4, 0, textureX, textureY); // Box 21 slideModel[0].addShapeBox(5.3F, -4.25F, -1.6F, 1, 1, 1, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0F); // Box 21 slideModel[0].setRotationPoint(0F, 0F, 0F); gunSlideDistance = 0.075F; animationType = EnumAnimationType.BOTTOM_CLIP; barrelAttachPoint = new Vector3f(15.5F /16F, 3.25F /16F, 0F /16F); stockAttachPoint = new Vector3f(-0.5F /16F, 3F /16F, 0F /16F); scopeAttachPoint = new Vector3f(4F /16F, 4.75F /16F, 0F /16F); gripAttachPoint = new Vector3f(9 /16F, 2.75F /16F, 0F /16F); translateAll(0F, 0F, 0F); flipAll(); } }