/* * ParsimonyCriterion.java * * Copyright (c) 2002-2015 Alexei Drummond, Andrew Rambaut and Marc Suchard * * This file is part of BEAST. * See the NOTICE file distributed with this work for additional * information regarding copyright ownership and licensing. * * BEAST is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * BEAST is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with BEAST; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301 USA */ package dr.evolution.parsimony; import dr.evolution.tree.Tree; import dr.evolution.tree.NodeRef; /** * @author rambaut * Date: Jun 20, 2005 * Time: 4:56:34 PM */ public interface ParsimonyCriterion { /** * Calculates the minimum number of steps for the parsimony reconstruction for the given tree. * It is expected that the implementation's constructor will be set up with the characters so * that repeated calls can be made to this function to evaluate different trees. * @param tree a tree object to reconstruct the characters on * @return an array containing the parsimony score for each site */ double[] getSiteScores(Tree tree); /** * Calculates the minimum number of steps for the parsimony reconstruction for the given tree. * It is expected that the implementation's constructor will be set up with the characters so * that repeated calls can be made to this function to evaluate different trees. * @param tree a tree object to reconstruct the characters on * @return the total score */ double getScore(Tree tree); /** * Returns the reconstructed character states for a given node in the tree. * @param tree a tree object to reconstruct the characters on * @param node the node of the tree * @return an array containing the reconstructed states for this node */ int[] getStates(Tree tree, NodeRef node); }