package greymerk.roguelike.worldgen.blocks.door; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IWorldEditor; public interface IDoor { public void generate(IWorldEditor editor, Coord pos, Cardinal dir); public void generate(IWorldEditor editor, Coord pos, Cardinal dir, boolean open); }