package greymerk.roguelike.worldgen.blocks.door;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IWorldEditor;
public interface IDoor {
public void generate(IWorldEditor editor, Coord pos, Cardinal dir);
public void generate(IWorldEditor editor, Coord pos, Cardinal dir, boolean open);
}