package greymerk.roguelike.dungeon.rooms;
import java.util.Random;
import greymerk.roguelike.dungeon.base.DungeonBase;
import greymerk.roguelike.dungeon.settings.LevelSettings;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.shapes.RectHollow;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class DungeonCorner extends DungeonBase {
@Override
public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) {
int x = origin.getX();
int y = origin.getY();
int z = origin.getZ();
ITheme theme = settings.getTheme();
IStair stair = theme.getPrimary().getStair();
IBlockFactory blocks = theme.getPrimary().getWall();
IBlockFactory pillar = theme.getPrimary().getPillar();
MetaBlock air = BlockType.get(BlockType.AIR);
// fill air inside
RectSolid.fill(editor, rand, new Coord(x - 2, y, z - 2), new Coord(x + 2, y + 3, z + 2), air);
// shell
RectHollow.fill(editor, rand, new Coord(x - 3, y - 1, z - 3), new Coord(x + 3, y + 4, z + 3), blocks, false, true);
// floor
RectSolid.fill(editor, rand, new Coord(x - 3, y - 1, z - 3), new Coord(x + 3, y - 1, z + 3), theme.getPrimary().getFloor(), false, true);
Coord start;
Coord end;
Coord cursor;
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP, 4);
air.set(editor, cursor);
cursor.add(Cardinal.UP, 1);
blocks.set(editor, rand, cursor);
for(Cardinal dir : Cardinal.directions){
cursor = new Coord(x, y, z);
cursor.add(dir, 2);
cursor.add(Cardinal.left(dir), 2);
start = new Coord(cursor);
cursor.add(Cardinal.UP, 2);
end = new Coord(cursor);
RectSolid.fill(editor, rand, start, end, pillar, true, true);
cursor.add(Cardinal.UP, 1);
blocks.set(editor, rand, cursor);
cursor = new Coord(x, y, z);
cursor.add(dir, 1);
cursor.add(Cardinal.UP, 4);
stair.setOrientation(Cardinal.reverse(dir), true);
stair.set(editor, rand, cursor);
for(Cardinal orth : Cardinal.orthogonal(dir)){
cursor = new Coord(x, y, z);
cursor.add(dir, 2);
cursor.add(orth, 1);
cursor.add(Cardinal.UP, 3);
stair.setOrientation(Cardinal.reverse(orth), true);
stair.set(editor, rand, cursor);
}
}
return true;
}
public int getSize(){
return 4;
}
}