package greymerk.roguelike.dungeon.segment.part;
import java.util.Random;
import greymerk.roguelike.dungeon.IDungeonLevel;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.Leaves;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class SegmentJungle extends SegmentBase {
@Override
protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal wallDirection, ITheme theme, Coord origin) {
IStair stair = theme.getSecondary().getStair();
MetaBlock leaves = Leaves.get(Leaves.JUNGLE, false);
Coord cursor;
Coord start;
Coord end;
Cardinal[] orth = Cardinal.orthogonal(wallDirection);
start = new Coord(origin);
start.add(wallDirection, 2);
end = new Coord(start);
start.add(orth[0], 1);
end.add(orth[1], 1);
end.add(Cardinal.UP, 1);
RectSolid.fill(editor, rand, start, end, BlockType.get(BlockType.AIR));
start.add(Cardinal.DOWN, 1);
end.add(Cardinal.DOWN, 2);
if(rand.nextInt(5) == 0){
RectSolid.fill(editor, rand, start, end, BlockType.get(BlockType.WATER_FLOWING));
} else {
RectSolid.fill(editor, rand, start, end, BlockType.get(BlockType.GRASS));
start.add(Cardinal.UP, 1);
end.add(Cardinal.UP, 1);
if(rand.nextBoolean()) RectSolid.fill(editor, rand, start, end, leaves);
}
for(Cardinal d : orth){
cursor = new Coord(origin);
cursor.add(wallDirection, 2);
cursor.add(d, 1);
cursor.add(Cardinal.UP, 1);
stair.setOrientation(Cardinal.reverse(d), true);
stair.set(editor, cursor);
}
}
}