package greymerk.roguelike.dungeon.segment.part; import java.util.Random; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.BlockJumble; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.blocks.Crops; import greymerk.roguelike.worldgen.shapes.RectSolid; public class SegmentWheat extends SegmentBase { @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) { Coord cursor; Coord start; Coord end; cursor = new Coord(origin); cursor.add(Cardinal.DOWN); cursor.add(dir, 3); BlockType.get(BlockType.WATER_FLOWING).set(editor, cursor); Cardinal[] orth = Cardinal.orthogonal(dir); start = new Coord(origin); start.add(dir, 2); end = new Coord(start); start.add(orth[0]); end.add(orth[1]); start.add(Cardinal.UP, 2); end.add(dir); RectSolid.fill(editor, rand, start, end, theme.getSecondary().getWall()); start = new Coord(origin); start.add(dir, 2); end = new Coord(start); start.add(orth[0], 1); end.add(orth[1], 1); end.add(Cardinal.UP, 1); RectSolid.fill(editor, rand, start, end, BlockType.get(BlockType.AIR)); start.add(Cardinal.DOWN, 1); end.add(Cardinal.DOWN, 2); RectSolid.fill(editor, rand, start, end, BlockType.get(BlockType.FARMLAND)); start.add(Cardinal.UP, 1); end.add(Cardinal.UP, 1); BlockJumble crops = new BlockJumble(); crops.addBlock(Crops.get(Crops.WHEAT)); crops.addBlock(Crops.get(Crops.CARROTS)); crops.addBlock(Crops.get(Crops.POTATOES)); RectSolid.fill(editor, rand, start, end, crops); cursor = new Coord(origin); cursor.add(dir, 3); cursor.add(Cardinal.UP, 1); MetaBlock pumpkin = Crops.getPumpkin(Cardinal.reverse(dir), true); pumpkin.set(editor, cursor); IStair stair = theme.getSecondary().getStair(); for(Cardinal d : orth){ cursor = new Coord(origin); cursor.add(dir, 2); cursor.add(d, 1); cursor.add(Cardinal.UP, 1); stair.setOrientation(Cardinal.reverse(d), true); stair.set(editor, cursor); } } }