package greymerk.roguelike.dungeon.rooms;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Random;
import greymerk.roguelike.dungeon.base.DungeonBase;
import greymerk.roguelike.dungeon.settings.LevelSettings;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.treasure.Treasure;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class DungeonStorage extends DungeonBase {
@Override
public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) {
int x = origin.getX();
int y = origin.getY();
int z = origin.getZ();
ITheme theme = settings.getTheme();
HashSet<Coord> chestSpaces = new HashSet<Coord>();
MetaBlock air = BlockType.get(BlockType.AIR);
// space
RectSolid.fill(editor, rand, new Coord(x - 6, y, z - 6), new Coord(x + 6, y + 3, z + 6), air);
Coord cursor;
Coord start;
Coord end;
IBlockFactory blocks = theme.getPrimary().getWall();
RectSolid.fill(editor, rand, new Coord(x - 6, y - 1, z - 6), new Coord(x + 6, y - 1, z + 6), blocks);
RectSolid.fill(editor, rand, new Coord(x - 5, y + 4, z - 5), new Coord(x + 5, y + 4, z + 5), blocks);
for(Cardinal dir : Cardinal.directions){
for (Cardinal orth : Cardinal.orthogonal(dir)){
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP, 3);
cursor.add(dir, 2);
cursor.add(orth, 2);
pillarTop(editor, rand, theme, cursor);
cursor.add(dir, 3);
cursor.add(orth, 3);
pillarTop(editor, rand, theme, cursor);
start = new Coord(cursor);
cursor.add(Cardinal.DOWN, 1);
cursor.add(dir, 1);
pillarTop(editor, rand, theme, cursor);
end = new Coord(cursor);
end.add(Cardinal.DOWN, 3);
end.add(dir, 1);
end.add(orth, 1);
RectSolid.fill(editor, rand, start, end, blocks);
cursor = new Coord(x, y, z);
cursor.add(dir, 2);
cursor.add(orth, 2);
pillar(editor, rand, cursor, theme, 4);
cursor.add(dir, 4);
pillar(editor, rand, cursor, theme, 3);
cursor.add(Cardinal.UP, 2);
pillarTop(editor, rand, theme, cursor);
cursor.add(Cardinal.UP, 1);
cursor.add(Cardinal.reverse(dir), 1);
pillarTop(editor, rand, theme, cursor);
cursor.add(Cardinal.reverse(dir), 3);
pillarTop(editor, rand, theme, cursor);
start = new Coord(x, y, z);
start.add(dir, 6);
start.add(Cardinal.UP, 3);
end = new Coord(start);
end.add(orth, 5);
RectSolid.fill(editor, rand, start, end, blocks);
start.add(dir, 1);
end.add(dir, 1);
end.add(Cardinal.DOWN, 3);
RectSolid.fill(editor, rand, start, end, blocks, false, true);
cursor = new Coord(x, y, z);
cursor.add(dir, 6);
cursor.add(orth, 3);
IStair step = theme.getSecondary().getStair();
step.setOrientation(Cardinal.reverse(dir), true);
step.set(editor, cursor);
cursor.add(orth, 1);
step.set(editor, cursor);
cursor.add(Cardinal.UP, 1);
chestSpaces.add(new Coord(cursor));
cursor.add(Cardinal.reverse(orth), 1);
chestSpaces.add(new Coord(cursor));
start = new Coord(x, y, z);
start.add(Cardinal.DOWN, 1);
start.add(dir, 3);
start.add(orth, 3);
end = new Coord(start);
end.add(dir, 3);
end.add(orth, 1);
RectSolid.fill(editor, rand, start, end, theme.getSecondary().getFloor());
cursor = new Coord(x, y, z);
cursor.add(dir, 5);
cursor.add(orth, 5);
pillar(editor, rand, cursor, theme, 4);
}
}
List<Coord> spaces = new ArrayList<Coord>(chestSpaces);
Collections.shuffle(spaces);
List<Treasure> types = new ArrayList<Treasure>();
types.add(Treasure.SUPPLIES);
types.add(Treasure.BLOCKS);
Treasure.createChests(editor, rand, 2, spaces, types, settings.getDifficulty(origin));
return true;
}
@Override
public int getSize() {
return 10;
}
private static void pillarTop(IWorldEditor editor, Random rand, ITheme theme, Coord cursor){
IStair step = theme.getSecondary().getStair();
for(Cardinal dir : Cardinal.directions){
step.setOrientation(dir, true);
cursor.add(dir, 1);
step.set(editor, rand, cursor, true, false);
cursor.add(Cardinal.reverse(dir), 1);
}
}
private static void pillar(IWorldEditor editor, Random rand, Coord base, ITheme theme, int height){
Coord top = new Coord(base);
top.add(Cardinal.UP, height);
RectSolid.fill(editor, rand, base, top, theme.getSecondary().getPillar());
}
}