package greymerk.roguelike.dungeon.settings;
import java.util.HashMap;
import greymerk.roguelike.treasure.loot.LootRuleManager;
public class SettingsBlank extends DungeonSettings{
public static final SettingIdentifier ID = new SettingIdentifier(SettingsContainer.BUILTIN_NAMESPACE, "blank");
public SettingsBlank(){
this.id = ID;
levels = new HashMap<Integer, LevelSettings>();
this.lootRules = new LootRuleManager();
}
}