package greymerk.roguelike.dungeon.settings; import java.util.HashMap; import greymerk.roguelike.treasure.loot.LootRuleManager; public class SettingsBlank extends DungeonSettings{ public static final SettingIdentifier ID = new SettingIdentifier(SettingsContainer.BUILTIN_NAMESPACE, "blank"); public SettingsBlank(){ this.id = ID; levels = new HashMap<Integer, LevelSettings>(); this.lootRules = new LootRuleManager(); } }