package greymerk.roguelike.dungeon.segment.part;
import java.util.Random;
import greymerk.roguelike.dungeon.IDungeonLevel;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class SegmentNetherLava extends SegmentBase {
@Override
protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) {
IStair step = theme.getSecondary().getStair();
MetaBlock air = BlockType.get(BlockType.AIR);
MetaBlock lava = BlockType.get(BlockType.LAVA_FLOWING);
Coord start;
Coord end;
Coord cursor;
cursor = new Coord(origin);
cursor.add(dir, 2);
air.set(editor, cursor);
cursor.add(Cardinal.UP, 1);
air.set(editor, cursor);
cursor = new Coord(origin);
cursor.add(dir, 5);
boolean isAir = editor.isAirBlock(cursor);
boolean isLava = true;
IBlockFactory wall = theme.getSecondary().getWall();
for(Cardinal orth : Cardinal.orthogonal(dir)){
start = new Coord(origin);
start.add(dir, 3);
end = new Coord(start);
start.add(orth, 1);
start.add(Cardinal.UP, 2);
end.add(Cardinal.DOWN, 1);
if(isLava && !isAir){
RectSolid.fill(editor, rand, start, end, air);
lava.set(editor, start);
start.add(Cardinal.reverse(orth), 1);
lava.set(editor, start);
}
cursor = new Coord(origin);
cursor.add(dir, 2);
step.setOrientation(Cardinal.reverse(orth), false);
cursor.add(orth, 1);
step.set(editor, cursor);
step.setOrientation(Cardinal.reverse(orth), true);
cursor.add(Cardinal.UP, 1);
step.set(editor, cursor);
cursor.add(Cardinal.UP, 1);
wall.set(editor, rand, cursor);
cursor.add(Cardinal.reverse(orth), 1);
wall.set(editor, rand, cursor);
}
}
}