package greymerk.roguelike.theme;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.MetaStair;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.StairType;
public class ThemeGrey extends ThemeBase{
public ThemeGrey(){
MetaBlock andesite = BlockType.get(BlockType.ANDESITE);
MetaBlock smoothAndesite = BlockType.get(BlockType.ANDESITE_POLISHED);
MetaStair stair = new MetaStair(StairType.STONEBRICK);
this.primary = new BlockSet(andesite, smoothAndesite, stair, smoothAndesite);
this.secondary = this.primary;
}
}