package greymerk.roguelike.theme; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.MetaStair; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.blocks.StairType; public class ThemeGrey extends ThemeBase{ public ThemeGrey(){ MetaBlock andesite = BlockType.get(BlockType.ANDESITE); MetaBlock smoothAndesite = BlockType.get(BlockType.ANDESITE_POLISHED); MetaStair stair = new MetaStair(StairType.STONEBRICK); this.primary = new BlockSet(andesite, smoothAndesite, stair, smoothAndesite); this.secondary = this.primary; } }