package greymerk.roguelike.theme;
import greymerk.roguelike.worldgen.BlockWeightedRandom;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.MetaStair;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.Log;
import greymerk.roguelike.worldgen.blocks.StairType;
import greymerk.roguelike.worldgen.blocks.Wood;
public class ThemeSnow extends ThemeBase{
public ThemeSnow(){
MetaBlock cracked = BlockType.get(BlockType.STONE_BRICK_CRACKED);
MetaBlock mossy = BlockType.get(BlockType.STONE_BRICK_MOSSY);
BlockWeightedRandom walls = new BlockWeightedRandom();
walls.addBlock(BlockType.get(BlockType.STONE_BRICK), 10);
walls.addBlock(cracked, 1);
walls.addBlock(mossy, 1);
MetaStair stair = new MetaStair(StairType.STONEBRICK);
MetaBlock pillar = Log.getLog(Wood.SPRUCE);
this.primary = new BlockSet(walls, stair, pillar);
MetaBlock SegmentWall = BlockType.get(BlockType.SNOW);
MetaStair SegmentStair = new MetaStair(StairType.BRICK);
MetaBlock pillar2 = BlockType.get(BlockType.BRICK);
this.secondary = new BlockSet(SegmentWall, SegmentStair, pillar2);
}
}