package greymerk.roguelike.dungeon; import java.util.List; import java.util.Random; import greymerk.roguelike.dungeon.settings.ISettings; import greymerk.roguelike.treasure.ITreasureChest; public interface IDungeon { public void generate(ISettings setting, int x, int z); public void spawnInChunk(Random rand, int x, int z); public List<ITreasureChest> getChests(); }