package greymerk.roguelike.dungeon;
import java.util.List;
import java.util.Random;
import greymerk.roguelike.dungeon.settings.ISettings;
import greymerk.roguelike.treasure.ITreasureChest;
public interface IDungeon {
public void generate(ISettings setting, int x, int z);
public void spawnInChunk(Random rand, int x, int z);
public List<ITreasureChest> getChests();
}