package greymerk.roguelike.dungeon.segment.part;
import java.util.Random;
import greymerk.roguelike.dungeon.IDungeonLevel;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.shapes.RectHollow;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class SegmentFirePlace extends SegmentBase {
@Override
protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) {
MetaBlock air = BlockType.get(BlockType.AIR);
IStair stair = theme.getSecondary().getStair();
Coord cursor = new Coord(origin);
Coord start;
Coord end;
Cardinal[] orth = Cardinal.orthogonal(dir);
cursor.add(dir, 2);
start = new Coord(cursor);
start.add(orth[0], 1);
end = new Coord(cursor);
end.add(orth[1], 1);
end.add(Cardinal.UP, 2);
RectSolid.fill(editor, rand, start, end, air);
// front wall
start.add(dir, 1);
end.add(dir, 1);
RectSolid.fill(editor, rand, start, end, theme.getPrimary().getWall(), false, true);
// stairs
cursor.add(Cardinal.UP, 2);
for(Cardinal d : orth){
Coord c = new Coord(cursor);
c.add(d, 1);
stair.setOrientation(Cardinal.reverse(d), true);
stair.set(editor, c);
}
stair = theme.getPrimary().getStair();
cursor = new Coord(origin);
cursor.add(dir, 3);
stair.setOrientation(Cardinal.reverse(dir), false);
stair.set(editor, cursor);
cursor.add(Cardinal.UP);
BlockType.get(BlockType.IRON_BAR).set(editor, cursor);
cursor.add(Cardinal.UP);
stair.setOrientation(Cardinal.reverse(dir), true);
stair.set(editor, cursor);
start = new Coord(origin);
start.add(dir, 4);
end = new Coord(start);
start.add(Cardinal.DOWN);
start.add(orth[0]);
end.add(Cardinal.UP, 3);
end.add(orth[1]);
end.add(dir, 2);
for(Coord c : new RectHollow(start, end)){
if(!editor.getBlock(c).getMaterial().isSolid()) return;
}
RectSolid.fill(editor, rand, start, end, theme.getPrimary().getWall());
cursor = new Coord(origin);
cursor.add(dir, 4);
BlockType.get(BlockType.NETHERRACK).set(editor, cursor);
cursor.add(Cardinal.UP);
BlockType.get(BlockType.FIRE).set(editor, cursor);
}
}