package greymerk.roguelike.dungeon.segment.part;
import java.util.Random;
import greymerk.roguelike.dungeon.IDungeonLevel;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class SegmentSewerDrain extends SegmentBase {
@Override
protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) {
MetaBlock air = BlockType.get(BlockType.AIR);
MetaBlock water = BlockType.get(BlockType.WATER_FLOWING);
IStair stair = theme.getSecondary().getStair();
MetaBlock bars = BlockType.get(BlockType.IRON_BAR);
Coord cursor;
Coord start;
Coord end;
Cardinal[] orth = Cardinal.orthogonal(dir);
start = new Coord(origin);
start.add(Cardinal.DOWN);
end = new Coord(start);
start.add(orth[0]);
end.add(orth[1]);
RectSolid.fill(editor, rand, start, end, air);
start.add(Cardinal.DOWN);
end.add(Cardinal.DOWN);
RectSolid.fill(editor, rand, start, end, water, false, true);
start = new Coord(origin);
start.add(dir, 2);
end = new Coord(start);
start.add(orth[0]);
end.add(orth[1]);
end.add(Cardinal.UP, 2);
RectSolid.fill(editor, rand, start, end, air);
start.add(dir);
end.add(dir);
RectSolid.fill(editor, rand, start, end, BlockType.get(BlockType.COBBLESTONE_MOSSY));
for(Cardinal o : orth){
cursor = new Coord(origin);
cursor.add(dir, 2);
cursor.add(o);
stair.setOrientation(Cardinal.reverse(o), false).set(editor, cursor);
cursor.add(Cardinal.UP);
bars.set(editor, cursor);
cursor.add(Cardinal.UP);
stair.setOrientation(Cardinal.reverse(o), true).set(editor, cursor);
}
start = new Coord(origin);
start.add(Cardinal.UP);
end = new Coord(start);
end.add(dir, 5);
RectSolid.fill(editor, rand, start, end, air);
water.set(editor, end);
cursor = new Coord(origin);
cursor.add(Cardinal.DOWN);
cursor.add(dir);
air.set(editor, cursor);
}
}