package greymerk.roguelike.theme;
import greymerk.roguelike.worldgen.BlockWeightedRandom;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.MetaStair;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.StairType;
public class ThemePyramid extends ThemeBase{
public ThemePyramid(){
BlockWeightedRandom walls = new BlockWeightedRandom();
walls.addBlock(BlockType.get(BlockType.SANDSTONE_SMOOTH), 100);
walls.addBlock(BlockType.get(BlockType.SANDSTONE), 10);
walls.addBlock(BlockType.get(BlockType.SANDSTONE_CHISELED), 5);
MetaStair stair = new MetaStair(StairType.SANDSTONE);
MetaBlock pillar = BlockType.get(BlockType.SANDSTONE_SMOOTH);
MetaBlock SegmentWall = BlockType.get(BlockType.SANDSTONE_CHISELED);
this.primary = new BlockSet(walls, stair, pillar);
this.secondary = new BlockSet(SegmentWall, stair, pillar);
}
}