package greymerk.roguelike.dungeon.rooms; import java.util.Arrays; import java.util.List; import java.util.Random; import greymerk.roguelike.dungeon.base.DungeonBase; import greymerk.roguelike.dungeon.settings.LevelSettings; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.treasure.Treasure; import greymerk.roguelike.worldgen.BlockWeightedRandom; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IBlockFactory; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.blocks.Crops; import greymerk.roguelike.worldgen.shapes.RectHollow; import greymerk.roguelike.worldgen.shapes.RectSolid; import greymerk.roguelike.worldgen.spawners.Spawner; public class DungeonsNetherBrickFortress extends DungeonBase { public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) { ITheme theme = settings.getTheme(); IBlockFactory wall = theme.getPrimary().getWall(); IStair stair = theme.getPrimary().getStair(); MetaBlock lava = BlockType.get(BlockType.LAVA_FLOWING); MetaBlock air = BlockType.get(BlockType.AIR); BlockWeightedRandom netherwart = new BlockWeightedRandom(); netherwart.addBlock(air, 3); netherwart.addBlock(Crops.get(Crops.NETHERWART), 1); Coord start; Coord end; Coord cursor; start = new Coord(origin); end = new Coord(origin); start.add(new Coord(-8, -1, -8)); end.add(new Coord(8, 6, 8)); RectHollow.fill(editor, rand, start, end, wall, false, true); start = new Coord(origin); end = new Coord(origin); start.add(new Coord(-4, 6, -4)); end.add(new Coord(4, 6, 4)); RectSolid.fill(editor, rand, start, end, wall); start = new Coord(origin); end = new Coord(origin); start.add(new Coord(-3, 7, -3)); end.add(new Coord(3, 7, 3)); RectSolid.fill(editor, rand, start, end, wall); start = new Coord(origin); end = new Coord(origin); start.add(new Coord(-2, 7, -2)); end.add(new Coord(2, 7, 2)); RectSolid.fill(editor, rand, start, end, lava); start = new Coord(origin); end = new Coord(origin); start.add(new Coord(-4, -1, -4)); end.add(new Coord(4, -3, 4)); RectSolid.fill(editor, rand, start, end, wall, false, true); start = new Coord(origin); end = new Coord(origin); start.add(new Coord(-3, -2, -3)); end.add(new Coord(3, -2, 3)); BlockType.get(BlockType.SOUL_SAND).fill(editor, rand, new RectSolid(start, end), false, true); start = new Coord(origin); end = new Coord(origin); start.add(new Coord(-3, -1, -3)); end.add(new Coord(3, -1, 3)); RectSolid.fill(editor, rand, start, end, netherwart, false, true); List<Coord> chests = (new RectSolid(start, end).get()); Treasure[] types = new Treasure[]{ Treasure.ARMOUR, Treasure.WEAPONS, Treasure.ENCHANTING, Treasure.ORE, Treasure.TOOLS }; Treasure.createChests(editor, rand, rand.nextInt(3) + 1, chests, Arrays.asList(types), settings.getDifficulty(origin)); for(Cardinal dir : Cardinal.directions){ start = new Coord(origin); start.add(Cardinal.UP, 5); start.add(dir, 4); end = new Coord(start); start.add(Cardinal.left(dir), 6); end.add(Cardinal.right(dir), 6); RectSolid.fill(editor, rand, start, end, wall); start = new Coord(origin); start.add(Cardinal.UP, 5); start.add(dir, 6); end = new Coord(start); start.add(Cardinal.left(dir), 6); end.add(Cardinal.right(dir), 6); RectSolid.fill(editor, rand, start, end, wall); start = new Coord(origin); start.add(Cardinal.DOWN); start.add(dir, 4); end = new Coord(start); start.add(Cardinal.left(dir), 2); end.add(Cardinal.right(dir), 2); stair.setOrientation(Cardinal.reverse(dir), false).fill(editor, rand, new RectSolid(start, end)); cursor = new Coord(origin); cursor.add(dir, 4); cursor.add(Cardinal.left(dir), 4); supportPillar(editor, rand, settings, cursor); for(Cardinal o : Cardinal.orthogonal(dir)){ cursor = new Coord(origin); cursor.add(dir, 7); cursor.add(o, 2); pillar(editor, rand, settings, cursor); cursor.add(o); cursor.add(o); cursor.add(o); pillar(editor, rand, settings, cursor); } } return true; } private void supportPillar(IWorldEditor editor, Random rand, LevelSettings settings, Coord origin){ ITheme theme = settings.getTheme(); IBlockFactory pillar = theme.getPrimary().getPillar(); IStair stair = theme.getPrimary().getStair(); MetaBlock lava = BlockType.get(BlockType.LAVA_FLOWING); Coord start; Coord end; Coord cursor; for(Cardinal dir : Cardinal.directions){ start = new Coord(origin); start.add(dir); end = new Coord(start); end.add(Cardinal.UP, 5); RectSolid.fill(editor, rand, start, end, pillar); cursor = new Coord(origin); cursor.add(dir, 2); cursor.add(Cardinal.UP, 4); stair.setOrientation(dir, true).set(editor, cursor); } start = new Coord(origin); end = new Coord(start); end.add(Cardinal.UP, 5); RectSolid.fill(editor, rand, start, end, lava); List<Coord> core = new RectSolid(start, end).get(); Spawner.generate(editor, rand, settings, core.get(rand.nextInt(core.size()))); } private void pillar(IWorldEditor editor, Random rand, LevelSettings settings, Coord origin){ ITheme theme = settings.getTheme(); IBlockFactory wall = theme.getPrimary().getWall(); IBlockFactory pillar = theme.getPrimary().getPillar(); IStair stair = theme.getPrimary().getStair(); Coord start; Coord end; Coord cursor; start = new Coord(origin); end = new Coord(start); end.add(Cardinal.UP, 5); RectSolid.fill(editor, rand, start, end, pillar); for(Cardinal dir : Cardinal.directions){ cursor = new Coord(origin); cursor.add(Cardinal.UP, 4); cursor.add(dir); stair.setOrientation(dir, true).set(editor, rand, cursor, true, false); cursor.add(Cardinal.UP); wall.set(editor, rand, cursor); } } public int getSize(){ return 10; } }