package greymerk.roguelike.dungeon.rooms; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import java.util.Random; import greymerk.roguelike.dungeon.base.DungeonBase; import greymerk.roguelike.dungeon.settings.LevelSettings; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.treasure.Treasure; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IBlockFactory; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.shapes.RectHollow; import greymerk.roguelike.worldgen.shapes.RectSolid; import greymerk.roguelike.worldgen.spawners.Spawner; public class DungeonEniko extends DungeonBase { @Override public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) { ITheme theme = settings.getTheme(); MetaBlock air = BlockType.get(BlockType.AIR); IStair stair = theme.getPrimary().getStair(); IBlockFactory walls = theme.getPrimary().getWall(); IBlockFactory floor = theme.getPrimary().getFloor(); Coord start; Coord end; Coord cursor; List<Coord> chests = new ArrayList<Coord>(); start = new Coord(origin); end = new Coord(origin); start.add(new Coord(6, -1, 6)); end.add(new Coord(-6, 4, -6)); RectHollow.fill(editor, rand, start, end, walls, false, true); start = new Coord(origin); end = new Coord(origin); start.add(new Coord(6, 4, 6)); end.add(new Coord(-6, 5, -6)); RectSolid.fill(editor, rand, start, end, theme.getSecondary().getWall(), false, true); start = new Coord(origin); end = new Coord(origin); start.add(new Coord(3, 4, 3)); end.add(new Coord(-3, 4, -3)); RectSolid.fill(editor, rand, start, end, air, true, true); start = new Coord(origin); end = new Coord(origin); start.add(new Coord(-3, -1, -3)); end.add(new Coord(3, -1, 3)); RectSolid.fill(editor, rand, start, end, floor, true, true); for(Cardinal dir : Cardinal.directions){ cursor = new Coord(origin); cursor.add(dir, 5); for(Cardinal o : Cardinal.orthogonal(dir)){ Coord c = new Coord(cursor); c.add(o, 2); pillar(editor, rand, theme, c); c = new Coord(cursor); c.add(o, 3); stair.setOrientation(Cardinal.reverse(dir), true).set(editor, c); c.add(o); stair.setOrientation(Cardinal.reverse(dir), true).set(editor, c); c.add(Cardinal.UP); chests.add(new Coord(c)); c.add(Cardinal.reverse(o)); chests.add(new Coord(c)); } cursor.add(Cardinal.left(dir), 5); pillar(editor, rand, theme, cursor); if(Arrays.asList(entrances).contains(dir)){ start = new Coord(origin); start.add(Cardinal.DOWN); end = new Coord(start); start.add(Cardinal.left(dir)); end.add(Cardinal.right(dir)); end.add(dir, 6); RectSolid.fill(editor, rand, start, end, floor, true, true); } } Spawner.generate(editor, rand, settings, origin); Treasure.createChests(editor, rand, 1, chests, settings.getDifficulty(origin)); return true; } private static void pillar(IWorldEditor editor, Random rand, ITheme theme, Coord origin){ IStair stair = theme.getPrimary().getStair(); IBlockFactory pillar = theme.getPrimary().getPillar(); Coord start; Coord end; Coord cursor; start = new Coord(origin); end = new Coord(start); end.add(Cardinal.UP, 3); RectSolid.fill(editor, rand, start, end, pillar, true, true); for(Cardinal dir : Cardinal.directions){ cursor = new Coord(end); cursor.add(dir); stair.setOrientation(dir, true).set(editor, rand, cursor, true, false); } } public int getSize(){ return 7; } }