package greymerk.roguelike.dungeon.settings.builtin;
import java.util.ArrayList;
import java.util.List;
import greymerk.roguelike.dungeon.segment.Segment;
import greymerk.roguelike.dungeon.segment.SegmentGenerator;
import greymerk.roguelike.dungeon.settings.DungeonSettings;
import greymerk.roguelike.dungeon.settings.LevelSettings;
import greymerk.roguelike.dungeon.settings.SettingIdentifier;
import greymerk.roguelike.dungeon.settings.SettingsContainer;
import greymerk.roguelike.dungeon.settings.SpawnCriteria;
import greymerk.roguelike.dungeon.settings.TowerSettings;
import greymerk.roguelike.dungeon.towers.Tower;
import greymerk.roguelike.theme.Theme;
import greymerk.roguelike.treasure.loot.LootRuleManager;
import greymerk.roguelike.treasure.loot.WeightedRandomLoot;
import net.minecraft.init.Items;
import net.minecraftforge.common.BiomeDictionary;
public class SettingsJungleTheme extends DungeonSettings{
public static final SettingIdentifier ID = new SettingIdentifier(SettingsContainer.BUILTIN_NAMESPACE, "jungle");
public SettingsJungleTheme(){
this.id = ID;
this.inherit.add(SettingsBase.ID);
this.criteria = new SpawnCriteria();
List<BiomeDictionary.Type> biomes = new ArrayList<BiomeDictionary.Type>();
biomes.add(BiomeDictionary.Type.JUNGLE);
this.criteria.setBiomeTypes(biomes);
this.towerSettings = new TowerSettings(Tower.JUNGLE, Theme.getTheme(Theme.JUNGLE));
this.lootRules = new LootRuleManager();
for(int i = 0; i < 5; ++i){
this.lootRules.add(null, new WeightedRandomLoot(Items.EMERALD, 0, 1, 1 + i, 1), i, false, 6);
this.lootRules.add(null, new WeightedRandomLoot(Items.DIAMOND, 1), i, false, 3 + i * 3);
}
Theme[] themes = {Theme.JUNGLE, Theme.JUNGLE, Theme.MOSSY, Theme.MOSSY, Theme.NETHER};
SegmentGenerator segments;
for(int i = 0; i < 5; ++i){
LevelSettings level = new LevelSettings();
if(i < 4){
level.setDifficulty(3);
segments = new SegmentGenerator(Segment.MOSSYARCH);
segments.add(Segment.SHELF, 2);
segments.add(Segment.INSET, 2);
segments.add(Segment.JUNGLE, 5);
segments.add(Segment.SKULL, 1);
segments.add(Segment.ARROW, 1);
segments.add(Segment.CELL, 1);
segments.add(Segment.SILVERFISH, 1);
segments.add(Segment.CHEST, 1);
segments.add(Segment.SPAWNER, 2);
level.setSegments(segments);
}
level.setTheme(Theme.getTheme(themes[i]));
levels.put(i, level);
}
}
}