package greymerk.roguelike.dungeon.segment.part; import java.util.Random; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.blocks.Skull; import greymerk.roguelike.worldgen.shapes.RectSolid; public class SegmentSkull extends SegmentBase { @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) { MetaBlock air = BlockType.get(BlockType.AIR); IStair stair = theme.getSecondary().getStair(); Coord cursor; Coord start; Coord end; Cardinal[] orth = Cardinal.orthogonal(dir); start = new Coord(origin); start.add(dir, 2); end = new Coord(start); start.add(orth[0], 1); end.add(orth[1], 1); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, air); start.add(dir, 1); end.add(dir, 1); RectSolid.fill(editor, rand, start, end, theme.getSecondary().getWall()); for(Cardinal d : orth){ cursor = new Coord(origin); cursor.add(Cardinal.UP, 2); cursor.add(dir, 2); cursor.add(d, 1); stair.set(editor, cursor); cursor = new Coord(origin); cursor.add(dir, 2); cursor.add(d, 1); stair.setOrientation(Cardinal.reverse(d), false); stair.set(editor, cursor); } cursor = new Coord(origin); cursor.add(Cardinal.UP, 1); cursor.add(dir, 3); air.set(editor, cursor); cursor.add(Cardinal.UP, 1); stair.setOrientation(Cardinal.reverse(dir), true); stair.set(editor, cursor); Coord shelf = new Coord(origin); shelf.add(dir, 3); Coord below = new Coord(shelf); shelf.add(Cardinal.UP, 1); if(editor.isAirBlock(below)) return; Skull type; if(rand.nextInt(5) == 0){ type = Skull.ZOMBIE; } else { type = rand.nextInt(10) == 0 ? Skull.WITHER : Skull.SKELETON; Skull.set(editor, rand, shelf, Cardinal.reverse(dir), type); } } }