package greymerk.roguelike.dungeon.segment.part;
import java.util.Random;
import greymerk.roguelike.dungeon.IDungeonLevel;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.Skull;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class SegmentSkull extends SegmentBase {
@Override
protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) {
MetaBlock air = BlockType.get(BlockType.AIR);
IStair stair = theme.getSecondary().getStair();
Coord cursor;
Coord start;
Coord end;
Cardinal[] orth = Cardinal.orthogonal(dir);
start = new Coord(origin);
start.add(dir, 2);
end = new Coord(start);
start.add(orth[0], 1);
end.add(orth[1], 1);
end.add(Cardinal.UP, 2);
RectSolid.fill(editor, rand, start, end, air);
start.add(dir, 1);
end.add(dir, 1);
RectSolid.fill(editor, rand, start, end, theme.getSecondary().getWall());
for(Cardinal d : orth){
cursor = new Coord(origin);
cursor.add(Cardinal.UP, 2);
cursor.add(dir, 2);
cursor.add(d, 1);
stair.set(editor, cursor);
cursor = new Coord(origin);
cursor.add(dir, 2);
cursor.add(d, 1);
stair.setOrientation(Cardinal.reverse(d), false);
stair.set(editor, cursor);
}
cursor = new Coord(origin);
cursor.add(Cardinal.UP, 1);
cursor.add(dir, 3);
air.set(editor, cursor);
cursor.add(Cardinal.UP, 1);
stair.setOrientation(Cardinal.reverse(dir), true);
stair.set(editor, cursor);
Coord shelf = new Coord(origin);
shelf.add(dir, 3);
Coord below = new Coord(shelf);
shelf.add(Cardinal.UP, 1);
if(editor.isAirBlock(below)) return;
Skull type;
if(rand.nextInt(5) == 0){
type = Skull.ZOMBIE;
} else {
type = rand.nextInt(10) == 0 ? Skull.WITHER : Skull.SKELETON;
Skull.set(editor, rand, shelf, Cardinal.reverse(dir), type);
}
}
}