package greymerk.roguelike.dungeon.rooms;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import greymerk.roguelike.dungeon.Dungeon;
import greymerk.roguelike.dungeon.base.DungeonBase;
import greymerk.roguelike.dungeon.settings.LevelSettings;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.treasure.Treasure;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.shapes.RectHollow;
import greymerk.roguelike.worldgen.shapes.RectSolid;
import greymerk.roguelike.worldgen.spawners.Spawner;
public class DungeonPyramidSpawner extends DungeonBase {
public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) {
int x = origin.getX();
int y = origin.getY();
int z = origin.getZ();
ITheme theme = settings.getTheme();
IBlockFactory blocks = theme.getPrimary().getWall();
IBlockFactory pillar = theme.getPrimary().getPillar();
MetaBlock air = BlockType.get(BlockType.AIR);
// fill air inside
RectSolid.fill(editor, rand, new Coord(x - 3, y, z - 3), new Coord(x + 3, y + 3, z + 3), air);
// shell
RectHollow.fill(editor, rand, new Coord(x - 4, y - 1, z - 4), new Coord(x + 4, y + 4, z + 4), blocks, false, true);
RectSolid.fill(editor, rand, new Coord(x - 3, y + 4, z - 3), new Coord(x + 3, y + 6, z + 3), blocks, false, true);
RectSolid.fill(editor, rand, new Coord(x - 2, y + 4, z - 2), new Coord(x + 2, y + 4, z + 2), air);
RectSolid.fill(editor, rand, new Coord(x - 4, y - 1, z - 4), new Coord(x + 4, y - 1, z + 4), theme.getPrimary().getFloor(), false, true);
Coord start;
Coord end;
Coord cursor;
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP, 5);
air.set(editor, cursor);
cursor.add(Cardinal.UP, 1);
blocks.set(editor, rand, cursor);
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP, 5);
air.set(editor, cursor);
cursor.add(Cardinal.UP);
air.set(editor, cursor);
// Chests
List<Coord> space = new ArrayList<Coord>();
for(Cardinal dir : Cardinal.directions){
// pillar
cursor = new Coord(x, y, z);
cursor.add(dir, 3);
cursor.add(Cardinal.left(dir), 3);
start = new Coord(cursor);
cursor.add(Cardinal.UP, 3);
end = new Coord(cursor);
RectSolid.fill(editor, rand, start, end, pillar);
cursor.add(Cardinal.UP, 1);
blocks.set(editor, rand, cursor);
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP, 4);
cursor.add(dir, 2);
blocks.set(editor, rand, cursor);
cursor.add(Cardinal.left(dir), 2);
blocks.set(editor, rand, cursor);
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP, 5);
cursor.add(Cardinal.left(dir));
air.set(editor, cursor);
cursor.add(Cardinal.UP);
air.set(editor, cursor);
for(Cardinal orth : Cardinal.orthogonal(dir)){
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP, 3);
cursor.add(orth);
cursor.add(dir, 3);
blocks.set(editor, rand, cursor);
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP, 4);
cursor.add(dir, 2);
blocks.set(editor, rand, cursor);
cursor = new Coord(x, y, z);
cursor.add(dir, 3);
cursor.add(orth, 2);
space.add(cursor);
}
}
List<Treasure> types = new ArrayList<Treasure>(Arrays.asList(Treasure.ARMOUR, Treasure.WEAPONS, Treasure.TOOLS));
Treasure.createChests(editor, rand, 1, space, types, Dungeon.getLevel(origin.getY()));
Spawner.generate(editor, rand, settings, new Coord(x, y, z));
return true;
}
public boolean isValidDungeonLocation(IWorldEditor editor, int x, int y, int z) {
return false;
}
public int getSize(){
return 4;
}
}