package greymerk.roguelike.theme;
import greymerk.roguelike.worldgen.BlockJumble;
import greymerk.roguelike.worldgen.BlockWeightedRandom;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.MetaStair;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.StairType;
import greymerk.roguelike.worldgen.blocks.Wood;
import greymerk.roguelike.worldgen.blocks.WoodBlock;
public class ThemeMineShaft extends ThemeBase{
public ThemeMineShaft(){
BlockJumble floor = new BlockJumble();
floor.addBlock(BlockType.get(BlockType.GRAVEL));
floor.addBlock(BlockType.get(BlockType.DIRT));
floor.addBlock(BlockType.get(BlockType.COBBLESTONE));
BlockWeightedRandom walls = new BlockWeightedRandom();
walls.addBlock(BlockType.get(BlockType.STONE_SMOOTH), 50);
walls.addBlock(BlockType.get(BlockType.COBBLESTONE), 15);
walls.addBlock(BlockType.get(BlockType.ORE_REDSTONE), 1);
MetaStair stair = new MetaStair(StairType.COBBLE);
MetaBlock pillar = BlockType.get(BlockType.COBBLESTONE_WALL);
this.primary = new BlockSet(floor, walls, stair, pillar);
MetaBlock walls2 = Wood.getPlank(Wood.OAK);
MetaStair stair2 = new MetaStair(StairType.OAK);
MetaBlock pillar2 = Wood.get(WoodBlock.LOG);
this.secondary = new BlockSet(floor, walls2, stair2, pillar2);;
}
}