package greymerk.roguelike.monster.profiles;
import java.util.Random;
import greymerk.roguelike.monster.IEntity;
import greymerk.roguelike.monster.IMonsterProfile;
import greymerk.roguelike.monster.MonsterProfile;
import greymerk.roguelike.treasure.loot.Quality;
import greymerk.roguelike.treasure.loot.Slot;
import greymerk.roguelike.treasure.loot.provider.ItemArmour;
import greymerk.roguelike.treasure.loot.provider.ItemNovelty;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class ProfileAshlea implements IMonsterProfile {
@Override
public void addEquipment(World world, Random rand, int level, IEntity mob) {
mob.setChild(true);
MonsterProfile.get(MonsterProfile.VILLAGER).addEquipment(world, rand, level, mob);
ItemStack weapon = ItemNovelty.getItem(ItemNovelty.ASHLEA);
mob.setSlot(EntityEquipmentSlot.MAINHAND, weapon);
for(EntityEquipmentSlot slot : new EntityEquipmentSlot[]{
EntityEquipmentSlot.HEAD,
EntityEquipmentSlot.CHEST,
EntityEquipmentSlot.LEGS,
EntityEquipmentSlot.FEET
}){
ItemStack item = ItemArmour.get(rand, Slot.getSlot(slot), Quality.WOOD);
ItemArmour.dyeArmor(item, 255, 100, 255);
mob.setSlot(slot, item);
}
}
}