package greymerk.roguelike.dungeon.rooms;
import java.util.Arrays;
import java.util.Random;
import greymerk.roguelike.dungeon.base.DungeonBase;
import greymerk.roguelike.dungeon.settings.LevelSettings;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.Vine;
import greymerk.roguelike.worldgen.shapes.RectHollow;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class DungeonsSlime extends DungeonBase {
public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) {
ITheme theme = settings.getTheme();
IBlockFactory wall = theme.getPrimary().getWall();
MetaBlock bars = BlockType.get(BlockType.IRON_BAR);
IBlockFactory liquid = theme.getPrimary().getLiquid();
MetaBlock air = BlockType.get(BlockType.AIR);
IStair stair = theme.getPrimary().getStair();
Coord start;
Coord end;
Coord cursor;
start = new Coord(origin);
end = new Coord(origin);
start.add(new Coord(-8,-1,-8));
end.add(new Coord(8, 5, 8));
RectHollow.fill(editor, rand, start, end, wall, false, true);
for(Cardinal dir : Cardinal.directions){
cursor = new Coord(origin);
cursor.add(dir, 5);
cursor.add(Cardinal.left(dir), 5);
corner(editor, rand, settings, cursor);
start = new Coord(origin);
start.add(Cardinal.UP, 4);
start.add(dir, 3);
end = new Coord(start);
start.add(Cardinal.left(dir), 8);
end.add(Cardinal.right(dir), 8);
RectSolid.fill(editor, rand, start, end, wall);
start.add(dir, 4);
end.add(dir, 4);
RectSolid.fill(editor, rand, start, end, wall);
}
for(Cardinal dir : Cardinal.directions){
if(!Arrays.asList(entrances).contains(dir)){
start = new Coord(origin);
start.add(dir, 4);
end = new Coord(start);
end.add(dir, 2);
start.add(Cardinal.left(dir), 3);
end.add(Cardinal.right(dir), 3);
RectSolid.fill(editor, rand, start, end, air);
start.add(Cardinal.DOWN);
end.add(Cardinal.DOWN);
RectSolid.fill(editor, rand, start, end, liquid);
start.add(Cardinal.DOWN);
end.add(Cardinal.DOWN);
RectSolid.fill(editor, rand, start, end, wall);
start = new Coord(origin);
start.add(dir, 3);
end = new Coord(start);
start.add(Cardinal.left(dir), 2);
end.add(Cardinal.right(dir), 2);
RectSolid.fill(editor, rand, start, end, bars);
cursor = new Coord(origin);
cursor.add(dir, 7);
wall.set(editor, rand, cursor);
cursor.add(Cardinal.UP, 2);
wall.set(editor, rand, cursor);
cursor.add(Cardinal.DOWN);
cursor.add(dir);
liquid.set(editor, rand, cursor);
for(Cardinal o : Cardinal.orthogonal(dir)){
cursor = new Coord(origin);
cursor.add(dir, 7);
cursor.add(o);
stair.setOrientation(o, true).set(editor, cursor);
cursor.add(Cardinal.UP);
wall.set(editor, rand, cursor);
cursor.add(Cardinal.UP);
stair.setOrientation(o, false).set(editor, cursor);
}
}
}
return false;
}
private void corner(IWorldEditor editor, Random rand, LevelSettings settings, Coord origin){
ITheme theme = settings.getTheme();
IBlockFactory wall = theme.getPrimary().getWall();
IBlockFactory pillar = theme.getPrimary().getPillar();
IStair stair = theme.getPrimary().getStair();
MetaBlock bars = BlockType.get(BlockType.IRON_BAR);
IBlockFactory water = theme.getPrimary().getLiquid();
Coord start;
Coord end;
Coord cursor;
start = new Coord(origin);
end = new Coord(origin);
start.add(new Coord(-1, -1, -1));
end.add(new Coord(1, -1, 1));
RectSolid.fill(editor, rand, start, end, water);
start = new Coord(origin);
end = new Coord(origin);
start.add(new Coord(-1, 4, -1));
end.add(new Coord(1, 4, 1));
Vine.fill(editor, rand, start, end);
start = new Coord(origin);
end = new Coord(origin);
start.add(new Coord(-1, -2, -1));
end.add(new Coord(1, -2, 1));
RectSolid.fill(editor, rand, start, end, wall);
for(Cardinal dir : Cardinal.directions){
start = new Coord(origin);
start.add(dir, 2);
start.add(Cardinal.left(dir), 2);
end = new Coord(start);
end.add(Cardinal.UP, 3);
RectSolid.fill(editor, rand, start, end, pillar);
for(Cardinal d : Cardinal.directions){
cursor = new Coord(end);
cursor.add(d);
stair.setOrientation(d, true).set(editor, rand, cursor, true, false);
}
start = new Coord(origin);
start.add(dir, 2);
end = new Coord(start);
start.add(Cardinal.left(dir));
end.add(Cardinal.right(dir));
RectSolid.fill(editor, rand, start, end, bars);
}
}
public int getSize(){
return 8;
}
}