package greymerk.roguelike.treasure.loot.provider;
import java.util.Random;
import greymerk.roguelike.treasure.loot.PotionMixture;
import greymerk.roguelike.treasure.loot.Shield;
import greymerk.roguelike.treasure.loot.TippedArrow;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
public class ItemJunk extends ItemBase{
public ItemJunk(int weight, int level) {
super(weight, level);
}
@Override
public ItemStack getLootItem(Random rand, int level){
if(level > 0 && rand.nextInt(200) == 0){
if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0);
if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0);
if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0);
return new ItemStack(Items.SADDLE);
}
if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand);
if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR);
if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK);
if(rand.nextInt(80) == 0) return Shield.get(rand);
if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2);
if(level > 1 && rand.nextInt(50) == 0){
switch(rand.nextInt(6)){
case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3));
case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3));
case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3));
case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3));
case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8));
case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3));
}
}
if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM);
if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20));
if(level > 0 && rand.nextInt(8) == 0){
switch(rand.nextInt(8)){
case 0: return new ItemStack(Items.SLIME_BALL);
case 1: return new ItemStack(Items.SNOWBALL);
case 2: return new ItemStack(Items.MUSHROOM_STEW);
case 3: return new ItemStack(Items.CLAY_BALL);
case 4: return new ItemStack(Items.FLINT);
case 5: return new ItemStack(Items.FEATHER);
case 6: return new ItemStack(Items.GLASS_BOTTLE);
case 7: return new ItemStack(Items.LEATHER);
}
}
switch(rand.nextInt(7)){
case 0: return new ItemStack(Items.BONE);
case 1: return new ItemStack(Items.ROTTEN_FLESH);
case 2: return new ItemStack(Items.SPIDER_EYE);
case 3: return new ItemStack(Items.PAPER);
case 4: return new ItemStack(Items.STRING);
case 5: return new ItemStack(Items.STICK);
default: return new ItemStack(Items.STICK);
}
}
}