package greymerk.roguelike.dungeon.settings.builtin;
import java.util.ArrayList;
import java.util.List;
import greymerk.roguelike.dungeon.LevelGenerator;
import greymerk.roguelike.dungeon.base.DungeonFactory;
import greymerk.roguelike.dungeon.base.DungeonRoom;
import greymerk.roguelike.dungeon.base.SecretFactory;
import greymerk.roguelike.dungeon.segment.Segment;
import greymerk.roguelike.dungeon.segment.SegmentGenerator;
import greymerk.roguelike.dungeon.settings.DungeonSettings;
import greymerk.roguelike.dungeon.settings.LevelSettings;
import greymerk.roguelike.dungeon.settings.SettingIdentifier;
import greymerk.roguelike.dungeon.settings.SettingsContainer;
import greymerk.roguelike.dungeon.settings.SpawnCriteria;
import greymerk.roguelike.dungeon.settings.TowerSettings;
import greymerk.roguelike.dungeon.towers.Tower;
import greymerk.roguelike.theme.Theme;
import greymerk.roguelike.treasure.loot.LootRuleManager;
import greymerk.roguelike.treasure.loot.WeightedRandomLoot;
import net.minecraft.init.Items;
import net.minecraftforge.common.BiomeDictionary;
public class SettingsDesertTheme extends DungeonSettings{
public static final SettingIdentifier ID = new SettingIdentifier(SettingsContainer.BUILTIN_NAMESPACE, "desert");
public SettingsDesertTheme(){
this.id = ID;
this.inherit.add(SettingsBase.ID);
this.criteria = new SpawnCriteria();
List<BiomeDictionary.Type> biomes = new ArrayList<BiomeDictionary.Type>();
biomes.add(BiomeDictionary.Type.SANDY);
this.criteria.setBiomeTypes(biomes);
this.towerSettings = new TowerSettings(Tower.PYRAMID, Theme.getTheme(Theme.PYRAMID));
this.lootRules = new LootRuleManager();
for(int i = 0; i < 5; ++i){
this.lootRules.add(null, new WeightedRandomLoot(Items.GOLD_INGOT, 0, 1, 1 + i, 1), i, false, 6);
}
Theme[] themes = {Theme.PYRAMID, Theme.SANDSTONE, Theme.SANDSTONERED, Theme.ENDER, Theme.NETHER};
for(int i = 0; i < 5; ++i){
LevelSettings level = new LevelSettings();
level.setTheme(Theme.getTheme(themes[i]));
if(i == 0){
level.setDifficulty(2);
SegmentGenerator segments = new SegmentGenerator(Segment.SQUAREARCH);
segments.add(Segment.WALL, 10);
segments.add(Segment.ANKH, 5);
segments.add(Segment.SKULL, 2);
segments.add(Segment.TOMB, 1);
level.setSegments(segments);
DungeonFactory factory = new DungeonFactory();
factory.addSingle(DungeonRoom.PYRAMIDTOMB);
factory.addRandom(DungeonRoom.PYRAMIDSPAWNER, 5);
factory.addRandom(DungeonRoom.PYRAMIDCORNER, 3);
level.setRooms(factory);
SecretFactory secrets = new SecretFactory();
secrets.addRoom(DungeonRoom.PYRAMIDTOMB);
level.setSecrets(secrets);
level.setGenerator(LevelGenerator.CLASSIC);
}
if(i == 1){
level.setDifficulty(2);
SegmentGenerator segments = new SegmentGenerator(Segment.SQUAREARCH);
segments.add(Segment.SPAWNER, 1);
segments.add(Segment.WALL, 10);
segments.add(Segment.INSET, 5);
segments.add(Segment.SHELF, 5);
segments.add(Segment.CHEST, 1);
segments.add(Segment.ANKH, 1);
segments.add(Segment.SKULL, 2);
segments.add(Segment.TOMB, 1);
level.setSegments(segments);
DungeonFactory factory = new DungeonFactory();
factory.addRandom(DungeonRoom.PYRAMIDTOMB, 2);
factory.addRandom(DungeonRoom.PYRAMIDSPAWNER, 10);
factory.addRandom(DungeonRoom.PYRAMIDCORNER, 5);
level.setRooms(factory);
level.setGenerator(LevelGenerator.CLASSIC);
}
if(i == 2){
level.setDifficulty(2);
SegmentGenerator segments = new SegmentGenerator(Segment.SQUAREARCH);
segments.add(Segment.SPAWNER, 1);
segments.add(Segment.WALL, 10);
segments.add(Segment.INSET, 5);
segments.add(Segment.SHELF, 5);
segments.add(Segment.CHEST, 1);
segments.add(Segment.SKULL, 2);
segments.add(Segment.TOMB, 1);
level.setSegments(segments);
DungeonFactory factory = new DungeonFactory();
factory.addRandom(DungeonRoom.PYRAMIDTOMB, 1);
factory.addRandom(DungeonRoom.CRYPT, 4);
factory.addSingle(DungeonRoom.OSSUARY);
factory.addRandom(DungeonRoom.SPIDER, 2);
factory.addRandom(DungeonRoom.PYRAMIDSPAWNER, 5);
factory.addRandom(DungeonRoom.PYRAMIDCORNER, 4);
level.setRooms(factory);
level.setGenerator(LevelGenerator.CLASSIC);
}
if(i == 3){
level.setDifficulty(2);
SegmentGenerator segments = new SegmentGenerator(Segment.SQUAREARCH);
segments.add(Segment.SPAWNER, 1);
segments.add(Segment.WALL, 10);
segments.add(Segment.INSET, 5);
segments.add(Segment.SHELF, 5);
segments.add(Segment.CHEST, 1);
segments.add(Segment.SKULL, 2);
segments.add(Segment.TOMB, 1);
level.setSegments(segments);
DungeonFactory factory = new DungeonFactory();
factory.addRandom(DungeonRoom.PYRAMIDTOMB, 1);
factory.addRandom(DungeonRoom.SLIME, 2);
factory.addRandom(DungeonRoom.FIRE, 2);
factory.addRandom(DungeonRoom.PYRAMIDSPAWNER, 5);
factory.addRandom(DungeonRoom.PYRAMIDCORNER, 4);
factory.addRandom(DungeonRoom.SPIDER, 2);
level.setRooms(factory);
level.setGenerator(LevelGenerator.CLASSIC);
}
levels.put(i, level);
}
}
}