package greymerk.roguelike.dungeon.segment.alcove;
import java.util.Random;
import greymerk.roguelike.dungeon.segment.IAlcove;
import greymerk.roguelike.dungeon.settings.LevelSettings;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.shapes.RectHollow;
import greymerk.roguelike.worldgen.shapes.RectSolid;
import greymerk.roguelike.worldgen.spawners.Spawner;
public class PrisonCell implements IAlcove{
private static int RECESSED = 5;
private ITheme theme;
@Override
public void generate(IWorldEditor editor, Random rand, LevelSettings settings, Coord origin, Cardinal dir) {
this.theme = settings.getTheme();
IBlockFactory walls = theme.getPrimary().getWall();
MetaBlock air = BlockType.get(BlockType.AIR);
MetaBlock plate = BlockType.get(BlockType.PRESSURE_PLATE_STONE);
Coord start = new Coord(origin);
start.add(dir, RECESSED);
Coord end = new Coord(start);
start.add(new Coord(-2, -1, -2));
end.add(new Coord(2, 3, 2));
RectHollow.fill(editor, rand, start, end, walls);
start = new Coord(origin);
end = new Coord(origin);
end.add(dir, RECESSED);
end.add(Cardinal.UP);
RectSolid.fill(editor, rand, start, end, air);
Coord cursor = new Coord(origin);
cursor.add(dir, RECESSED - 1);
plate.set(editor, cursor);
cursor.add(Cardinal.DOWN);
if(rand.nextBoolean()) Spawner.generate(editor, rand, settings, cursor, Spawner.ZOMBIE);
cursor = new Coord(origin);
cursor.add(dir, 3);
theme.getSecondary().getDoor().generate(editor, cursor, Cardinal.reverse(dir));
}
@Override
public boolean isValidLocation(IWorldEditor editor, Coord origin, Cardinal dir) {
Coord centre = new Coord(origin);
centre.add(dir, RECESSED);
int x = centre.getX();
int y = centre.getY();
int z = centre.getZ();
for(Coord c : new RectSolid(new Coord(x - 2, y, z - 2), new Coord(x + 2, y, z + 2))){
if (editor.isAirBlock(c)) return false;
}
return true;
}
}