package greymerk.roguelike.dungeon.segment.part; import java.util.Random; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.blocks.Vine; import greymerk.roguelike.worldgen.shapes.RectSolid; public class SegmentMossyArch extends SegmentBase { private boolean spawnHoleSet = false; @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal wallDirection, ITheme theme, Coord origin) { IStair stair = theme.getSecondary().getStair(); stair.setOrientation(Cardinal.reverse(wallDirection), true); MetaBlock air = BlockType.get(BlockType.AIR); level.getSettings().getSecrets().genRoom(editor, rand, level.getSettings(), wallDirection, new Coord(origin)); Coord cursor = new Coord(origin); cursor.add(wallDirection, 2); air.set(editor, cursor); cursor.add(Cardinal.UP, 1); air.set(editor, cursor); cursor.add(Cardinal.UP, 1); stair.set(editor, cursor); for(Cardinal orth : Cardinal.orthogonal(wallDirection)){ cursor = new Coord(origin); cursor.add(orth, 1); cursor.add(wallDirection, 2); theme.getSecondary().getPillar().set(editor, rand, cursor); cursor.add(Cardinal.UP, 1); theme.getSecondary().getPillar().set(editor, rand, cursor); cursor.add(Cardinal.UP, 1); theme.getSecondary().getWall().set(editor, rand, cursor); cursor.add(Cardinal.reverse(wallDirection), 1); stair.set(editor, cursor); } cursor = new Coord(origin); cursor.add(wallDirection, 2); cursor.add(Cardinal.DOWN, 1); BlockType.get(BlockType.WATER_FLOWING).set(editor, cursor); cursor = new Coord(origin); cursor.add(Cardinal.UP, 3); cursor.add(wallDirection, 1); BlockType.get(BlockType.VINE).set(editor, cursor); if(!spawnHoleSet){ RectSolid.fill(editor, rand, new Coord(0, 2, 0).add(origin), new Coord(0, 5, 0).add(origin), BlockType.get(BlockType.AIR)); Vine.fill(editor, rand, new Coord(0, 3, 0).add(origin), new Coord(0, 5, 0).add(origin)); if(!editor.isAirBlock(new Coord(0, 6, 0).add(origin))) BlockType.get(BlockType.WATER_FLOWING).set(editor, new Coord(0, 7, 0).add(origin)); spawnHoleSet = true; } } }