package greymerk.roguelike.dungeon.segment.part;
import greymerk.roguelike.dungeon.IDungeonLevel;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.blocks.BlockType;
import java.util.Random;
public class SegmentArch extends SegmentBase {
@Override
protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) {
IStair stair = theme.getSecondary().getStair();
stair.setOrientation(Cardinal.reverse(dir), true);
MetaBlock air = BlockType.get(BlockType.AIR);
Coord cursor = new Coord(origin);
cursor.add(dir, 2);
air.set(editor, cursor);
cursor.add(Cardinal.UP, 1);
air.set(editor, cursor);
cursor.add(Cardinal.UP, 1);
stair.set(editor, cursor);
for(Cardinal orth : Cardinal.orthogonal(dir)){
cursor = new Coord(origin);
cursor.add(orth, 1);
cursor.add(dir, 2);
theme.getSecondary().getPillar().set(editor, rand, cursor);
cursor.add(Cardinal.UP, 1);
theme.getSecondary().getPillar().set(editor, rand, cursor);
cursor.add(Cardinal.UP, 1);
theme.getPrimary().getWall().set(editor, rand, cursor);
cursor.add(Cardinal.reverse(dir), 1);
stair.set(editor, cursor);
}
}
}