package greymerk.roguelike.dungeon.settings.builtin; import greymerk.roguelike.dungeon.LevelGenerator; import greymerk.roguelike.dungeon.base.DungeonFactory; import greymerk.roguelike.dungeon.base.DungeonRoom; import greymerk.roguelike.dungeon.base.SecretFactory; import greymerk.roguelike.dungeon.segment.Segment; import greymerk.roguelike.dungeon.segment.SegmentGenerator; import greymerk.roguelike.dungeon.settings.DungeonSettings; import greymerk.roguelike.dungeon.settings.LevelSettings; import greymerk.roguelike.dungeon.settings.SpawnCriteria; import greymerk.roguelike.dungeon.settings.TowerSettings; import greymerk.roguelike.dungeon.towers.Tower; import greymerk.roguelike.theme.Theme; public class SettingsCustomBase extends DungeonSettings{ public SettingsCustomBase(){ this.criteria = new SpawnCriteria(); this.towerSettings = new TowerSettings(Tower.ROGUE, Theme.getTheme(Theme.QUARTZ)); for(int i = 0; i < 5; ++i){ LevelSettings level = new LevelSettings(); level.setTheme(Theme.getTheme(Theme.QUARTZ)); SegmentGenerator segments = new SegmentGenerator(Segment.ARCH); segments.add(Segment.DOOR, 10); level.setSegments(segments); DungeonFactory rooms = new DungeonFactory(); rooms.addRandom(DungeonRoom.CORNER, 1); level.setRooms(rooms); level.setGenerator(LevelGenerator.CLASSIC); SecretFactory secrets = new SecretFactory(); level.setSecrets(secrets); level.setDifficulty(i); level.setNumRooms(10); level.setRange(50); level.setScatter(15); levels.put(i, level); } } }