package greymerk.roguelike.treasure.loot.provider;
import java.util.Random;
import greymerk.roguelike.treasure.loot.Potion;
import greymerk.roguelike.treasure.loot.PotionType;
import net.minecraft.item.ItemStack;
public class ItemPotion extends ItemBase{
public ItemPotion(int weight, int level) {
super(weight, level);
}
@Override
public ItemStack getLootItem(Random rand, int level) {
final Potion[] potions = new Potion[]{
Potion.HEALING,
Potion.STRENGTH,
Potion.SWIFTNESS,
Potion.REGEN
};
Potion type = potions[rand.nextInt(potions.length)];
return Potion.getSpecific(PotionType.REGULAR, type, true, false);
}
}