package greymerk.roguelike.dungeon.segment;
import greymerk.roguelike.dungeon.IDungeonLevel;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IWorldEditor;
import java.util.Random;
public interface ISegment {
public void generate(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord pos);
}