package greymerk.roguelike.dungeon.segment; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IWorldEditor; import java.util.Random; public interface ISegment { public void generate(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord pos); }