package greymerk.roguelike.dungeon.segment.part; import java.util.Random; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.shapes.RectSolid; public class SegmentSewerArch extends SegmentBase { @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) { IStair stair = theme.getSecondary().getStair(); stair.setOrientation(Cardinal.reverse(dir), true); MetaBlock water = BlockType.get(BlockType.WATER_FLOWING); MetaBlock air = BlockType.get(BlockType.AIR); MetaBlock bars = BlockType.get(BlockType.IRON_BAR); MetaBlock mossy = BlockType.get(BlockType.COBBLESTONE_MOSSY); Coord cursor; Coord start; Coord end; Cardinal[] orth = Cardinal.orthogonal(dir); cursor = new Coord(origin); cursor.add(Cardinal.UP, 3); mossy.set(editor, rand, cursor, false, true); cursor.add(Cardinal.UP); water.set(editor, rand, cursor, false, true); cursor = new Coord(origin); cursor.add(dir, 2); air.set(editor, cursor); cursor.add(Cardinal.UP, 1); air.set(editor, cursor); cursor.add(Cardinal.UP, 1); stair.set(editor, cursor); cursor = new Coord(origin); cursor.add(dir, 2); bars.set(editor, cursor); cursor.add(Cardinal.UP); bars.set(editor, cursor); start = new Coord(origin); start.add(Cardinal.DOWN); end = new Coord(start); start.add(orth[0]); end.add(orth[1]); RectSolid.fill(editor, rand, start, end, air); start.add(Cardinal.DOWN); end.add(Cardinal.DOWN); RectSolid.fill(editor, rand, start, end, water); for(Cardinal o : orth){ cursor = new Coord(origin); cursor.add(o, 1); cursor.add(dir, 2); theme.getSecondary().getPillar().set(editor, rand, cursor); cursor.add(Cardinal.UP, 1); theme.getSecondary().getPillar().set(editor, rand, cursor); cursor.add(Cardinal.UP, 1); theme.getPrimary().getWall().set(editor, rand, cursor); cursor.add(Cardinal.reverse(dir), 1); stair.set(editor, cursor); } } }