package greymerk.roguelike.worldgen;
public enum VanillaStructure {
STRONGHOLD, MANSION, MONUMENT, VILLAGE, MINESHAFT, TEMPLE;
public static String getName(VanillaStructure type){
switch(type){
case STRONGHOLD: return "Stronghold";
case MANSION: return "Mansion";
case MONUMENT: return "Monument";
case VILLAGE: return "Village";
case MINESHAFT: return "Mineshaft";
case TEMPLE: return "Temple";
default: return null;
}
}
public static VanillaStructure getType(String name){
return VanillaStructure.valueOf(name.toUpperCase());
}
}