package greymerk.roguelike.theme;
import greymerk.roguelike.worldgen.BlockWeightedRandom;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.MetaStair;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.StairType;
public class ThemeBling extends ThemeBase{
public ThemeBling(){
BlockWeightedRandom walls = new BlockWeightedRandom();
walls.addBlock(BlockType.get(BlockType.IRON_BLOCK), 10);
walls.addBlock(BlockType.get(BlockType.GOLD_BLOCK), 3);
walls.addBlock(BlockType.get(BlockType.EMERALD_BLOCK), 10);
walls.addBlock(BlockType.get(BlockType.DIAMOND_BLOCK), 20);
MetaStair stair = new MetaStair(StairType.QUARTZ);
MetaBlock pillar = BlockType.get(BlockType.LAPIS_BLOCK);
this.primary = new BlockSet(walls, stair, pillar);
this.secondary = this.primary;
}
}