package greymerk.roguelike.dungeon.segment.part;
import java.util.Random;
import greymerk.roguelike.dungeon.IDungeonLevel;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.BlockJumble;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class SegmentCave extends SegmentBase {
@Override
protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) {
MetaBlock air = BlockType.get(BlockType.AIR);
IBlockFactory wall = theme.getPrimary().getWall();
BlockJumble fill = new BlockJumble();
fill.addBlock(air);
fill.addBlock(wall);
Cardinal[] orth = Cardinal.orthogonal(dir);
Coord cursor = new Coord(origin);
Coord start;
Coord end;
start = new Coord(cursor);
start.add(Cardinal.UP, 2);
start.add(dir);
end = new Coord(start);
start.add(orth[0]);
end.add(orth[1]);
RectSolid.fill(editor, rand, start, end, fill);
start.add(dir);
end.add(dir);
RectSolid.fill(editor, rand, start, end, fill);
start.add(Cardinal.DOWN);
RectSolid.fill(editor, rand, start, end, fill);
start.add(Cardinal.DOWN);
RectSolid.fill(editor, rand, start, end, fill);
}
}