package greymerk.roguelike.dungeon.segment.part; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IBlockFactory; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.blocks.Crops; import java.util.Random; public class SegmentNetherWart extends SegmentBase{ @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) { IStair step = theme.getSecondary().getStair(); IBlockFactory wall = theme.getSecondary().getWall(); MetaBlock air = BlockType.get(BlockType.AIR); Coord cursor; cursor = new Coord(origin); cursor.add(dir, 2); air.set(editor, cursor); cursor.add(Cardinal.UP, 1); air.set(editor, cursor); cursor = new Coord(origin); cursor.add(dir, 5); cursor = new Coord(origin); cursor.add(dir, 3); BlockType.get(BlockType.FENCE_NETHER_BRICK).set(editor, cursor); cursor.add(Cardinal.UP, 1); BlockType.get(BlockType.FENCE_NETHER_BRICK).set(editor, cursor); for(Cardinal orth : Cardinal.orthogonal(dir)){ step.setOrientation(Cardinal.reverse(orth), true); cursor = new Coord(origin); cursor.add(dir, 2); cursor.add(orth, 1); cursor.add(Cardinal.UP, 1); step.set(editor, cursor); cursor.add(Cardinal.UP, 1); wall.set(editor, rand, cursor); cursor.add(Cardinal.reverse(orth), 1); wall.set(editor, rand, cursor); cursor.add(Cardinal.DOWN, 2); Crops.get(Crops.NETHERWART).set(editor, cursor); cursor.add(orth, 1); Crops.get(Crops.NETHERWART).set(editor, cursor); cursor.add(Cardinal.DOWN, 1); BlockType.get(BlockType.SOUL_SAND).set(editor, cursor); cursor.add(Cardinal.reverse(orth), 1); BlockType.get(BlockType.SOUL_SAND).set(editor, cursor); } } }