package greymerk.roguelike.dungeon.settings.builtin;
import greymerk.roguelike.dungeon.base.SecretFactory;
import greymerk.roguelike.dungeon.settings.DungeonSettings;
import greymerk.roguelike.dungeon.settings.LevelSettings;
import greymerk.roguelike.dungeon.settings.SettingIdentifier;
import greymerk.roguelike.dungeon.settings.SettingsContainer;
public class SettingsSecrets extends DungeonSettings{
public static final SettingIdentifier ID = new SettingIdentifier(SettingsContainer.BUILTIN_NAMESPACE, "secrets");
public SettingsSecrets(){
this.id = ID;
for(int i = 0; i < 5; ++i){
SecretFactory factory = new SecretFactory();
switch(i){
case 0:
break;
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
default:
break;
}
LevelSettings level = new LevelSettings();
level.setSecrets(factory);
levels.put(i, level);
}
}
}