package greymerk.roguelike.dungeon.segment.part; import java.util.Random; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.util.DyeColor; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.blocks.ColorBlock; import greymerk.roguelike.worldgen.shapes.RectSolid; public class SegmentAnkh extends SegmentBase{ @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord pos) { Coord start; Coord end; Coord cursor; MetaBlock air = BlockType.get(BlockType.AIR); IStair stair = theme.getSecondary().getStair(); DyeColor color = DyeColor.get(rand); MetaBlock glass = ColorBlock.get(ColorBlock.GLASS, color); MetaBlock back = ColorBlock.get(ColorBlock.CLAY, color); MetaBlock glowstone = BlockType.get(BlockType.GLOWSTONE); Cardinal[] orth = Cardinal.orthogonal(dir); start = new Coord(pos); start.add(dir, 2); end = new Coord(start); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, air); for(Cardinal o : orth){ cursor = new Coord(pos); cursor.add(dir, 2); cursor.add(o); stair.setOrientation(Cardinal.reverse(o), false).set(editor, cursor); cursor.add(Cardinal.UP); stair.setOrientation(Cardinal.reverse(o), false).set(editor, cursor); cursor.add(Cardinal.UP); stair.setOrientation(Cardinal.reverse(o), true).set(editor, cursor); } start = new Coord(pos); start.add(dir, 3); end = new Coord(start); start.add(orth[0]); end.add(orth[1]); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, glass); start.add(dir); end.add(dir); RectSolid.fill(editor, rand, start, end, back); cursor = new Coord(pos); cursor.add(dir, 3); cursor.add(Cardinal.DOWN); glowstone.set(editor, cursor); cursor.add(Cardinal.UP, 4); glowstone.set(editor, cursor); } }