package greymerk.roguelike.theme;
import greymerk.roguelike.worldgen.BlockWeightedRandom;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.MetaStair;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.SilverfishBlock;
import greymerk.roguelike.worldgen.blocks.StairType;
import greymerk.roguelike.worldgen.blocks.door.Door;
import greymerk.roguelike.worldgen.blocks.door.DoorType;
public class ThemeMossy extends ThemeBase{
public ThemeMossy(){
MetaBlock mossBrick = BlockType.get(BlockType.STONE_BRICK_MOSSY);
MetaBlock mossy = BlockType.get(BlockType.COBBLESTONE_MOSSY);
MetaBlock cobble = BlockType.get(BlockType.COBBLESTONE);
IBlockFactory egg = SilverfishBlock.getJumble();
MetaBlock gravel = BlockType.get(BlockType.GRAVEL);
BlockWeightedRandom walls = new BlockWeightedRandom();
walls.addBlock(cobble, 60);
walls.addBlock(mossBrick, 30);
walls.addBlock(egg, 5);
walls.addBlock(mossy, 10);
walls.addBlock(gravel, 15);
BlockWeightedRandom pillar = new BlockWeightedRandom();
pillar.addBlock(mossBrick, 20);
pillar.addBlock(cobble, 5);
pillar.addBlock(egg, 3);
pillar.addBlock(mossy, 5);
BlockWeightedRandom floor = new BlockWeightedRandom();
floor.addBlock(mossy, 10);
floor.addBlock(mossBrick, 4);
floor.addBlock(cobble, 2);
floor.addBlock(gravel, 1);
MetaStair stair = new MetaStair(StairType.COBBLE);
this.primary = new BlockSet(floor, walls, stair, walls,
new Door(DoorType.IRON)
);
this.secondary = this.primary;
}
}