package greymerk.roguelike.theme;
import greymerk.roguelike.util.DyeColor;
import greymerk.roguelike.worldgen.BlockStripes;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.MetaStair;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.ColorBlock;
import greymerk.roguelike.worldgen.blocks.StairType;
public class ThemeEnder extends ThemeBase{
public ThemeEnder(){
BlockStripes floor = new BlockStripes();
floor.addBlock(ColorBlock.get(ColorBlock.CLAY, DyeColor.BROWN));
floor.addBlock(ColorBlock.get(ColorBlock.CLAY, DyeColor.YELLOW));
MetaBlock walls = BlockType.get(BlockType.ENDER_BRICK);
MetaStair stair = new MetaStair(StairType.SANDSTONE);
MetaBlock pillar = BlockType.get(BlockType.OBSIDIAN);
this.primary = new BlockSet(floor, walls, stair, pillar);
this.secondary = new BlockSet(
floor,
BlockType.get(BlockType.SANDSTONE_CHISELED),
stair,
pillar
);
}
}