package greymerk.roguelike.theme; import greymerk.roguelike.util.DyeColor; import greymerk.roguelike.worldgen.BlockStripes; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.MetaStair; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.blocks.ColorBlock; import greymerk.roguelike.worldgen.blocks.StairType; public class ThemeEnder extends ThemeBase{ public ThemeEnder(){ BlockStripes floor = new BlockStripes(); floor.addBlock(ColorBlock.get(ColorBlock.CLAY, DyeColor.BROWN)); floor.addBlock(ColorBlock.get(ColorBlock.CLAY, DyeColor.YELLOW)); MetaBlock walls = BlockType.get(BlockType.ENDER_BRICK); MetaStair stair = new MetaStair(StairType.SANDSTONE); MetaBlock pillar = BlockType.get(BlockType.OBSIDIAN); this.primary = new BlockSet(floor, walls, stair, pillar); this.secondary = new BlockSet( floor, BlockType.get(BlockType.SANDSTONE_CHISELED), stair, pillar ); } }