package greymerk.roguelike.theme;
import greymerk.roguelike.worldgen.BlockWeightedRandom;
import greymerk.roguelike.worldgen.MetaBlock;
import greymerk.roguelike.worldgen.MetaStair;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.StairType;
public class ThemeSandstoneRed extends ThemeBase{
public ThemeSandstoneRed(){
BlockWeightedRandom walls = new BlockWeightedRandom();
walls.addBlock(BlockType.get(BlockType.SANDSTONE_RED), 100);
walls.addBlock(BlockType.get(BlockType.SAND_RED), 5);
MetaStair stair = new MetaStair(StairType.RED_SANDSTONE);
MetaBlock pillar = BlockType.get(BlockType.SANDSTONE_RED_SMOOTH);
this.primary = new BlockSet(walls, stair, pillar);
MetaBlock segmentWall = BlockType.get(BlockType.SANDSTONE_RED_CHISELED);
this.secondary = new BlockSet(segmentWall, stair, pillar);
}
}