package greymerk.roguelike.dungeon.segment.part; import java.util.Random; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.treasure.loot.Potion; import greymerk.roguelike.treasure.loot.PotionType; import greymerk.roguelike.treasure.loot.TippedArrow; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IBlockFactory; import greymerk.roguelike.worldgen.IStair; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.redstone.Dispenser; import greymerk.roguelike.worldgen.redstone.Torch; import greymerk.roguelike.worldgen.shapes.RectSolid; import net.minecraft.item.ItemStack; public class SegmentTrap extends SegmentBase{ @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) { MetaBlock plate = BlockType.get(BlockType.PRESSURE_PLATE_STONE); MetaBlock wire = BlockType.get(BlockType.REDSTONE_WIRE); MetaBlock vine = BlockType.get(BlockType.VINE); MetaBlock air = BlockType.get(BlockType.AIR); IStair stair = theme.getPrimary().getStair(); IBlockFactory wall = theme.getPrimary().getWall(); Cardinal[] orth = Cardinal.orthogonal(dir); Coord cursor; Coord start; Coord end; start = new Coord(origin); start.add(dir, 2); end = new Coord(start); start.add(orth[0]); end.add(orth[1]); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, vine); start.add(dir); end.add(dir); RectSolid.fill(editor, rand, start, end, wall); cursor = new Coord(origin); cursor.add(Cardinal.UP); cursor.add(dir, 3); air.set(editor, cursor); for (Cardinal side : orth){ cursor = new Coord(origin); cursor.add(dir, 2); cursor.add(side); stair.setOrientation(Cardinal.reverse(side), false).set(editor, cursor); cursor.add(Cardinal.UP, 2); stair.setOrientation(Cardinal.reverse(side), true).set(editor, cursor); } start = new Coord(origin); end = new Coord(start); start.add(dir); end.add(Cardinal.reverse(dir)); RectSolid.fill(editor, rand, start, end, plate); end.add(Cardinal.DOWN, 2); start = new Coord(end); start.add(dir, 3); RectSolid.fill(editor, rand, start, end, wire); cursor = new Coord(start); cursor.add(dir, 2); Torch.generate(editor, Torch.REDSTONE, dir, cursor); cursor.add(Cardinal.UP, 2); Torch.generate(editor, Torch.REDSTONE, Cardinal.UP, cursor); cursor.add(Cardinal.UP); Dispenser.generate(editor, Cardinal.reverse(dir), cursor); for(int i = 0; i < 5; i++){ int amount = rand.nextInt(5) + 1; ItemStack arrows = TippedArrow.getHarmful(rand, amount); Dispenser.add(editor, cursor, rand.nextInt(9), arrows); } Dispenser.add(editor, cursor, 5, getPayload(rand)); } private ItemStack getPayload(Random rand){ switch(rand.nextInt(3)){ case 0: return BlockType.getItem(BlockType.TNT); case 1: return Potion.getSpecific(PotionType.SPLASH, Potion.POISON, false, false); case 2: return Potion.getSpecific(PotionType.SPLASH, Potion.HARM, false, false); default: return BlockType.getItem(BlockType.TNT); } } }