package greymerk.roguelike.dungeon.rooms;
import java.util.Random;
import greymerk.roguelike.dungeon.base.DungeonBase;
import greymerk.roguelike.dungeon.settings.LevelSettings;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.shapes.RectHollow;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class DungeonLinkerTop extends DungeonBase{
@Override
public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) {
ITheme theme = settings.getTheme();
IBlockFactory pillar = theme.getPrimary().getPillar();
IBlockFactory wall = theme.getPrimary().getWall();
IBlockFactory floor = theme.getPrimary().getFloor();
IStair stair = theme.getPrimary().getStair();
Coord start;
Coord end;
Coord cursor;
start = new Coord(origin);
end = new Coord(origin);
start.add(new Coord(-4, -1, -4));
end.add(new Coord(4, 5, 4));
RectHollow.fill(editor, rand, start, end, wall, false, true);
cursor = new Coord(origin);
cursor.add(Cardinal.UP, 5);
settings.getTheme().getPrimary().getLightBlock().set(editor, rand, cursor);
start = new Coord(origin);
end = new Coord(origin);
start.add(new Coord(-4, -1, -4));
end.add(new Coord(4, -1, 4));
RectSolid.fill(editor, rand, start, end, floor, true, true);
for(Cardinal dir : Cardinal.directions){
start = new Coord(origin);
end = new Coord(origin);
start.add(dir, 3);
start.add(Cardinal.left(dir), 3);
end.add(dir, 4);
end.add(Cardinal.left(dir), 4);
end.add(Cardinal.UP, 4);
RectSolid.fill(editor, rand, start, end, pillar, true, true);
start = new Coord(origin);
start.add(dir, 3);
start.add(Cardinal.left(dir), 2);
start.add(Cardinal.UP, 4);
end = new Coord(start);
end.add(Cardinal.right(dir), 4);
RectSolid.fill(editor, rand, start, end, wall, true, true);
start.add(Cardinal.reverse(dir));
end.add(Cardinal.reverse(dir));
RectSolid.fill(editor, rand, start, end, stair.setOrientation(Cardinal.reverse(dir), true), true, true);
for(Cardinal o : Cardinal.orthogonal(dir)){
cursor = new Coord(origin);
cursor.add(dir, 3);
cursor.add(Cardinal.UP, 2);
cursor.add(o, 2);
stair.setOrientation(Cardinal.reverse(o), true).set(editor, cursor);
cursor.add(Cardinal.UP);
wall.set(editor, rand, cursor);
cursor.add(Cardinal.reverse(o));
stair.setOrientation(Cardinal.reverse(o), true).set(editor, cursor);
}
}
return true;
}
@Override
public int getSize() {
return 6;
}
}