package greymerk.roguelike.monster.profiles; import java.util.Random; import greymerk.roguelike.monster.IEntity; import greymerk.roguelike.monster.IMonsterProfile; import greymerk.roguelike.monster.MonsterProfile; import net.minecraft.world.World; public class ProfileSkeleton implements IMonsterProfile{ @Override public void addEquipment(World world, Random rand, int level, IEntity mob) { if(level == 3 && rand.nextInt(40) == 0){ MonsterProfile.get(MonsterProfile.POISONARCHER).addEquipment(world, rand, level, mob); return; } if(level > 1 && rand.nextInt(50) == 0){ MonsterProfile.get(MonsterProfile.MAGICARCHER).addEquipment(world, rand, level, mob); return; } if(level > 1 && rand.nextInt(10) == 0){ MonsterProfile.get(MonsterProfile.WITHER).addEquipment(world, rand, level, mob); return; } if(level > 0 && rand.nextInt(20) == 0){ MonsterProfile.get(MonsterProfile.SWORDSMAN).addEquipment(world, rand, level, mob); return; } MonsterProfile.get(MonsterProfile.ARCHER).addEquipment(world, rand, level, mob); } }