package greymerk.roguelike.dungeon.segment.part;
import java.util.Random;
import greymerk.roguelike.dungeon.IDungeonLevel;
import greymerk.roguelike.theme.ITheme;
import greymerk.roguelike.worldgen.Cardinal;
import greymerk.roguelike.worldgen.Coord;
import greymerk.roguelike.worldgen.IBlockFactory;
import greymerk.roguelike.worldgen.IStair;
import greymerk.roguelike.worldgen.IWorldEditor;
import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class SegmentFireArch extends SegmentBase {
@Override
protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) {
IStair stair = theme.getPrimary().getStair();
IBlockFactory walls = theme.getPrimary().getWall();
Coord start;
Coord end;
Coord cursor;
Cardinal[] orths = Cardinal.orthogonal(dir);
start = new Coord(origin);
start.add(dir, 3);
end = new Coord(start);
start.add(orths[0]);
end.add(orths[0]);
end.add(Cardinal.UP, 2);
end.add(dir);
RectSolid.fill(editor, rand, start, end, walls);
cursor = new Coord(origin);
cursor.add(dir, 2);
stair.setOrientation(Cardinal.reverse(dir), false).set(editor, cursor);
cursor.add(Cardinal.UP, 2);
stair.setOrientation(Cardinal.reverse(dir), true).set(editor, cursor);
cursor.add(Cardinal.DOWN, 2);
cursor.add(dir);
BlockType.get(BlockType.NETHERRACK).set(editor, cursor);
cursor.add(Cardinal.UP);
BlockType.get(BlockType.FIRE).set(editor, cursor);
cursor.add(Cardinal.reverse(dir));
BlockType.get(BlockType.IRON_BAR).set(editor, cursor);
for(Cardinal orth : orths){
cursor = new Coord(origin);
cursor.add(dir);
cursor.add(orth);
cursor.add(Cardinal.UP, 2);
stair.setOrientation(Cardinal.reverse(dir), true).set(editor, cursor);
}
}
}