package greymerk.roguelike.dungeon.segment.part; import java.util.Random; import greymerk.roguelike.dungeon.IDungeonLevel; import greymerk.roguelike.theme.ITheme; import greymerk.roguelike.worldgen.Cardinal; import greymerk.roguelike.worldgen.Coord; import greymerk.roguelike.worldgen.IBlockFactory; import greymerk.roguelike.worldgen.IWorldEditor; import greymerk.roguelike.worldgen.MetaBlock; import greymerk.roguelike.worldgen.blocks.BlockType; import greymerk.roguelike.worldgen.shapes.RectSolid; public class SegmentSquareArch extends SegmentBase { @Override protected void genWall(IWorldEditor editor, Random rand, IDungeonLevel level, Cardinal dir, ITheme theme, Coord origin) { Coord start; Coord end; MetaBlock air = BlockType.get(BlockType.AIR); IBlockFactory pillar = level.getSettings().getTheme().getPrimary().getPillar(); start = new Coord(origin); start.add(dir, 2); end = new Coord(start); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, air); start = new Coord(origin); start.add(dir, 3); end = new Coord(start); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, pillar); for(Cardinal orth : Cardinal.orthogonal(dir)){ start = new Coord(origin); start.add(orth, 1); start.add(dir, 2); end = new Coord(start); end.add(Cardinal.UP, 2); RectSolid.fill(editor, rand, start, end, pillar); } } }